What’s the actual point of CBTs (post Moscow/ Normandy) as player?
The last two CBTs started with phases where you were not able to grind and had to use squads with bot-loadouts.
In other words, no fun and “grind-fun”. Not fun because you play unfinished content on unfinished campaigns with starter squads (and usually with like 10 human players total) and “grind-fun” is obvious I guess.
Let’s come to the phase where you can grind (earlier than f2p players). This at least eliminates the no-grind-fun factor, but fun-wise it’s meh either due to the lack of players (especially Africa suffered from lack of players) or testing broken stuff.
The most important part is the feedback. There is simply no point of giving feedback in CBT. I can only speak for Tunisia. The main complaints (iirc) were:
Engineer being locked at level 8
Copy-paste weapons from Axis Moscow and US Normandy
Weird choices of tanks (namely the A13 and the Daimler)
Weird hitboxes (especially the AB)
Lack of bombs or rockets for fighters
Useless and uncontrollable motorcycles (why should you pick a bike over a Grant or a Assaulter squad?)
Lack of tactical usefulness of digging
( Pls correct me if I am wrong here)
The devs fixed the following things mentioned above:
Uncontrollable motorcycles
Partly the weird hitboxes
( Pls correct me if I am wrong here)
IMHO the devs only fix serious bugs and rarely if never take a look and/ or fix the content complaints nor give they any statements about them. The communication of the devs with the testers in the Tunisia thread was non-existing. The mentioned complaints are still important for the community regardless of whether they paid for CBT or not.
So why CBT? Why should we pay 60 shekels for CBT and some premium squads without a fixed squad tree? To inform you about bugs? To inform you about stuff earlier you ignore anyway? To grind an empty campaign earlier than the rest?
Pls tell me because looking at the past CBTs… I just don’t know.
that was probably only because entire selling point of CBT squads was a motorcycle…
But anyhow, the only purpose is probably to get fast cash-grab, because this system is not entirely healthy to the campaign itself, and given riddiculous pricing, it is also mostly a waste of money for those buying it. (you can almost buy AAA game for that, or 2 from less famous developers/more than 2 solo indie games that have more content than CBT).
At least I don´t really see much other purposes… The CAT styled open 2 days testing from time to time would keep things fresh and achieve exactly same result (or just open campaign for everybody as an event, but without any progression).
there are always “wallets” that buy it I don’t see why we should care how they spend their money. the only thing that should be clear from the start should be how long the CBT lasts in order to ensure transparency, (and don’t end up last time which lasted 7 days for 50€)
Except you are preordering broken and unfinished experience in scale of one campaign for the price of full game release. And you get to play it in this weird and sad state pretty much alone, because not many people are willing to go for that obviously bad purchase.
First CBT made actually sense (Normandy + Moscow) as you got to play 2 campaigns, from which one was already tested by alpha test players for six months or so. So what you have gotten wasn´t as bad deal in comparison.
AND you didn´t have to buy entire pack on top of it, which ensured that more players could potentialy get in.