after testing out planes here and there, I gotta say the biggest issue with plane combat is without a doubt render distance - unless you use rockets which you can simply shoot at the general direction of infantry advance and you still get huge amounts of kills, enemy infantry renders at ranges where you need to pull your plane up again, making strafing runs not ideal.
Strafing runs are actually the most fun and skill depending way to play with planes, because unlike bombs (which seem very weak against infantry anyways, and are only good against tanks) and rockets, strafing runs with your canons and main guns require to look for infantry and use proper aim while being low to the ground risking return fire.
I think this should be the main gameplay aspect for pilots and would be very healthy for the game cycle.
What makes me wonder about all this is how tanks are rendered at above 2000 meters, friendly infantry at 1000 meters, only enemy infantry starts popping up at only 500 meters distance, which clearly proves this isn’t a question about game limitations.
Is that a balance decision? And if so, why is that the case?