What you guys think about the BOTS in this game? Am I having wrong expectation?

The first time that I came across this game, I thought I could be a squad leader. I can order my AI squadmates to effectively fight for me. What I will do is observe and do some tactical planning and command.

So, in a way, I thought it would be somewhat similar to an RTS game.

But almost 2 months into this game, I found that most of the time, the AI squadmates are more of a liability than an asset. They are nothing more than extra lives for you and some meat bags for you to shoot at and feel good about yourself.

I have to do all the dirty work myself.

As a tank crew, I have to both aim the main gun and the MG, so they cannot aim in a different direction. My crew is useless, they will not report the enemy position to me even when I am surrounded by enemy infantry. They cannot man the MG. If my tank needs to be repaired, instead of just the mechanic alone, the whole crew has to get out of the tank, and 99% of the time, they just die in the process. I just cannot get the feeling that I am a squad leader in any sense.

The AI is just terrible.

Imagine playing CS 1.5 with higher difficulty BOTS, at least those BOTs can pose a bigger threat to you. And if you just sit there and watch, they will kill each other effectively.

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I used to threat them as extra lives as well, then I discovered if you hover over a capture point and press X they will assault it and actually shoot everything on sight. That helped a lot and you can give fire assist to your squad then if they arrive press Y to use one of the soldiers that just assaulted and assist them from there. With that order they also take up way better positions on a capture point. Its not perfect but its something :slight_smile:

For the tank crew, if you step out in spawn and press X on the tank and get back in. The next time only 1 dude will get out of the tank.

I agree AI is not great but its getting better and they are working on it.

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The bots as they are, are basically on default settings. They haven’t given them hardly any abilities yet. But they can. I’ll be disappointed if they don’t improve them but there is potential. You can program an AI to do anything if given the time and resources.

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yeah, the AI aren’t exactly killer terminators. But honestly, I’d prefer that to them having aimbot or something.

They are good cannon fodder, and they are good for holding an objective.

Also remember that killing bots contributes to your grind, so, it cuts both ways.

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It’s easy to make them more lethal, but that won’t make them more interesting to play with or against. We already had a period when bots sniped players through bushes and such, while still being dumb as rocks and immersion-breaking.

It looks like the entire approach to bots is deeply flawed and developers didn’t know what they wanted and what they were doing every step of the way. You could just play solo mode, but it’s an even bigger disaster in terms of balance, dynamics and mechanics.

The SOLO mode is not for me though. Why not play other WW2 shooters instead?
The reason I play and pay for this game is I thought I could be a squad leader.
Bur so far, I realized I just simply enjoy killing bots.
Then I thought, why don’t go play some arcade shooters instead?

Why play Enlisted at all? I don’t play games for cheap gimmicks, especially if they don’t work.

I am waiting for Chivalry 2, new world, corepunk, back 4 blood, lol.
Started to regret that I have spent 400 USD on Enlisted when I found out how OP the MG in this game is and how pathetic is these squads with bolt-action rifles.

It isn’t hard to imagine that in a couple of months, this game will full of people running around with MG mowing down countless brainless AI.

think of the bots as nothing more than ambience and a free respawn. They make the battles feel epic with troops everywhere, but they are the fodder. players are the heroes

thats all they are. I put mine in cover and use them as respawns

Do we think about the same game?

Strongly disagreed.
Most of the time, a single player can clear a control point defended by AI effortlessly.
99.9% of the time, the AI will not throw back an explosive pack even when that pack isn’t cooked.

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I’ll repeat some remarks from another post.

We should be able to give the following orders.

-Reload
-Throw Grenades at X location
-Face X direction
-Fire at will (a toggle so they don’t automatically shoot enemies and give away your position)
-Man that machinegun
-Prone/Crouch/Stand
-Mount weapons
-Hold position UNTIL FURTHER ORDERS (if a SGT or LT gives an order and moves, his soldiers don’t just ignore his orders once he moves 30m away, that’s ridiculous. The balance could be that they only shoot enemies in retaliation and not on sight.)
-Mount weapons on X cover.
-Fire at this position (regardless of if there’s an enemy, effectively suppressing fire)
-REAL FORMATIONS, NOT VAGUE DISTANCES, AND HAVE THEM STRICTLY FOLLOW THAT FORMATION.
-This is a pipe dream maybe, but a Tanker autopilot mode that follows a set path, roads preferably, and lets you focus on aiming the gun would be excellent. The balance being they’re predictable, making AT mines actually useful.

Any other orders you’d like to see or think I missed?

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I personally like the AI; although, it does need some improvement and they are working to do that. I have played games where AI is very good and it always creates a bad experience for players as players want to play against other players for the most part. Very few players are satisfied when they get gunned down by a better AI.

The way I see it… AI is just filler and does a good job of representing poorly skilled players and players that won’t always do what we want them to. It’s there to give you something to shoot at, environmental, make the battle grander, and there to be used. They are an extra life and a way to give the player increased functionality and more things to control.

Thinking back, I was so pissed when spending lots of time getting in a good position and gunned down by super AI… I hated that.

I like dumb AI… and with some of the features they are planning they’ll be better; plus, the older I get the more I think that dumb AI is more realistic anyways. If you want something done right… More often you’ll need to do it yourself. lol

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The entire machine learning seemed deeply flawed since like 1970. And then around 2010 some breakthroughs made it possible to get face recognition, auto subtitles, translations, you name the next… This AI seems like a toddler in many aspects. A toddler that probably took a few years of development already.

I wish to be able to yell my bots commands and get those done (unlike “Alexa”, it would start with “Squad,”…), that they protect the doors of a house and immediately alert me if perimeters breached etc. We may get there, or may not. Devs just started to build the scaffolding, but the shape of the building is unknown yet as the player base will heavily affect it.

Yeah, right. I guess we’ll get a good game in Enlisted by 2060 then.

That wasn’t fair to be honest. :slight_smile: I just had a good game in Enlisted. (And a very bad one yesterday with big network lags, but that’s completely unrelated to bots.)

I live in Australia so I have to play in the USA server with 310 pings all the time.
But most of the time I still make it to the top 3 in games.
Then I realize, I just have better gear to kill those brainless bots, and maybe a slightly better gaming sense, that’s all.
I have spent near 400 USD on this game, and I don’t think it is worthwhile.

That works against tanks at least, but you’re correct - to wipe out some trenches, this would be useful.

‘V’ is your best friend. If you mark something, the squad tends to turn in that direction. Isn’t it what you wish?
Devs hinted that per member commands is on the todo list, so more refinement might be possible later.

Your suggestions to prone+suppressive fire on given target would make it possible to tell my unit to “go defensive & stay low and in place, suppressive fire while I cross this 20 meters”. That would really help to close in on some buildings where enemy is or is suspected.

Wikipedia gave me some unexpected results for this. :slight_smile:

I’m not a military man but maybe formations were more strict in earlier warfare than when going from building to building, now it’s more like the tactics discussed before or not? (Who goes in attacking which window, who protects the back etc.) Ok, WWII was probably not commando, but still, “edge formation” or something like that is quite irrelevant when a tank is on you next second, it’s then those who have no explosives try to distract while the one with explosives tries to get close.

Ok, I checked a video which mentioned some basic formations/tactics and it also mentioned that even when written in academy book it does not mean they obeyed them. There are some important basics that can be in the game, column and skirmish for sure (wide and close formation is quite similar to them), then e.g. machine gunner moves while all riflemen do suppressive fire, then machine gunner’s fire does the suppression for riflemen advance.

In that video the “Prepare for assault” phase is what you wrote as “Reload” probably.

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To follow up on my previous post. I think the AI might be broken since the last patch. Mine aren’t getting any kills anymore.

AI’s lol they are pretty useless and just make up the numbers. I use the wide formation to get them out of my face but they still hover all over me getting in the way lol. I thought I would get some protection but enemy just walk up and kill me while the bots do nothing. Pretty much forget the AI’s now and only use them for ammo. Only good AI to me is the Engineer which people don’t use enough for defense. Build an ammo crate near a point it will help you defend, don’t know how many times I’ve run out and been unable to refill. Simple but effective tactic that should be used more!