I too find it quite odd that they buffed Soviet smgs… I would interested in having the devs give a bit more insight as to why they buff and nerf certain weapons. Perhaps pick rates and kd numbers play a factor
The only people that will notice is anyone min/maxing and abusing the game. They probably have a ton more of stats to draw from on the flip side. This is absolutely not a knee jerk change for balance
when a weapon that has twice the fire rate gets a .2 dmg upgrade, that adds up quite fast once it is shotting, in berlin the mp 40 needs like 6 shots to kill a soviet most of the times between body armor and vitality, it is quite significant with the fire rate of the mp 40, any soviet smg was better already than the mp 40, they are not fixing any kind of issue with those “balance” because they are not even addresing the problems that the soviet mains complain about, like fg 42 and stg 44, they are just shitting in the low level player base nerfing the earliest assault weapon available, that was not that good to begin with
the pacific part was really needed, but the soviet smgs are already OP, they don’t need that buff and the mp40 didn’t need that nerf either (even though it’s not that bad)
Get your numbers straight. It is a +0.1 change. It actually benefits new players because these are the starter smgs. Base damage for this SMG used to be 5.5, and the damage drop makes it pretty bad at range, and anyone who knows how to play with an MP-38/40 will mow you down from medium range before you get a chance to respond.
It is also a -.0.2 nerf, to PPS, down to 5.6.
MP 38/40 is easier to control at distance. PP is better close range. These smgs are more or less balanced against each other.
Either way, you are making a mountain out of a molehill.