I am totally against nerfs but not against balance, the Meteor is an amazing plane so I heard, I use the Sabre, but I have flown vs Meteor and it’s turn rate and speed is hands down best in game…
Some Warthunder or fly boys, have indicated it’s turn time is too good, but was this realistic? Is the 262 a BnZ and Meteor as good as it currently is in game?
What could be tweaked to make it fairer, I am more into realism than gameplay though, so if changes are minor and more towards realism what would you suggest?
Kinda silly that Allies get 2 planes with 2 500kg bombs but everyone else is stuck with a single 500kg bomb.
So eighter give all jets one 500 kg bomb or reduce the 2 1000lb bombs to 2 500lb bombs instead.
Having 2 smaller bomb is not stricly a downgrade even over a single larger one when the smaller ones are still 500lb capable of killing everything you can see.
IMO a minor speed buff for a minor turn time nerf would be a fair deal, all in game jets have fake fantasy stats anyway.
plus the Meteor must have only one bomb like all other jets since German 262 is carrying only one bomb too, despite having the means for another.
meteor needs at least +5 sec turn rate, still 5 secs better than it had in real life post nerf
both me262 need buffs. the TT one can get late war 30mm cannons, which means ingame that the projectiles become much faster than currently, alternatively it would be HA if it gets a second 500kg bomb (as I have proven in a post last week), though the faster flying 30mm cannons would be better game design, as it makes every nation unique instead of just giving everyone 2 heavy bombs
the kikka needs severe buffs, its by far the weakest of them all. but it can get the most flexible buffs, because:
only 1 experimental prototype was ever build that flew only a few test flights
a second, different prototype was built but wasnt capable of flying
8 more frames were in the process of being build, far from complete planes
different features were tested: foldable wings, a rocket installation for faster carrier takeoff, different rocket configurations as weapons etc.
—> the kikka in its current enlisted form is an arbitratrily thrown together version of multiple different prototype versions the japanese were building. this means enlisted has great freedom to adjust the plane to whatever is needed for balance. since it has the weakest cannons, weakest bombload AND weakest frame of them all (also turn rate is much more helpful in dogfights than climbrate, especially against other jets), it needs severe buffs for its offensive power by giving it very high muzzle velocity autocannons (similar to germans, could even be faster, as everything is unfinished prototype stage anyway), severely increasing the ammo size (doesnt matter if there wouldnt be enough space irl) and making it a bit more tanky. this way it would be still the offensively weakest jet, but the one best suited for dogfighting and deleting waves of american planes.
the soviet plane is balanced and can stay the way it is. balanced refers only to after the mentioned buffs are implemented.
edit: 5) the pulzerstörer needs buffs more than any other jet. more ammunition and a faster flying projectile would be perfect. alternatively more ammunition and a 500kg bomb). the kikka & pulkzerstörer have to made attackers 100%, the JaBo preferably too.
All the jets in game have cracked turn times compared to irl, but the Meteor is just silly now, like they were all reduced by about 8 seconds turn time, the meteor was reduced only by 7 seconds and its still silly.
Like irl the Meteor did turn really well, being described as the spitfire of jets, but the game decided to artificially buff all the jets resulting in this nonsense. All the jets should be given their original turn times and that would greatly fix this mess. (Would also help the effect of the non stop bomb trains).
the gun only had a 30 round feed so 32 is more than it had, it’s also a bomber destroyer so you shouldn’t use it for A2A, however we could give it all solid AP rounds or HVAP belts and move it to the attacker role so it can be a dedicated tank killer
If you need a duck than just play the duck. The HVAP wont kill tanks better than the APHE if you cant line it up properly.
Having the ME262 as a pure AT plane makes it borderline useless as it cant do shit once tanks are gone or killed by somebody else.
HE might allow it to strafe infantry and apparently it even was quite nice at it in the test server.
Na, Jets should have definitely worse turn speed than regular planes in general, jets should be optional side grades not the total meta. Good fire power and speed should be what defines them - not turn speed.
The devs will probably just add the quad AA for Germany and call it good. Though that would hardly be a proper fix to the current problem.
Not really sure what is the best way to balance as some machines are just inherently better than others. But I do know that the meteors turn time is absolutely busted and probably needs more than a few seconds tacked on. And if that needs to be done to all jets, so be it.
With a slower turn time, German prop planes will get a small opportunity against the meteor. That opportunity isn’t much and it may be rare against a good meteor pilot, but it would be better than the current chances to be had.