For me, it has to be flanking - it’s a very general term I know, but there has never been a time where flanking hasn’t worked well for me. Sure there’ll be other flankers on the opposing team who try to outflank me, but then you have a 1 on 1 psychological battle that I quite enjoy.
80% of games I play (I’m a normandy, US main, even through the imbalance of the last season - which I loved, at behest of my rank) folks will never secure their flanks. So every time, I can unload serious punishment and make massive strategic gains when putting RP’s behind checkpoints.
But to flank well, I use my teammates as bait . I move only when I know the enemy has it’s attention set on the team’s zergs.
Then I build a rp on the flanks, or sometimes even behind the enemy lines, then wreak havoc by cutting out their own reinforcements flux.
Which brings my team’s assaulters zergs to reach the cap zone at last, allowing them to boast in forums they’re the only ones doing the job to achieve victory.
Fire and maneuver. I’ll send my bots off to one side where there’s cover (usually a house) and stay in position to see if anyone starts shooting at them
Get up in their grill before they can get organised.
Flame tank or flamer squad in the first 30 seconds of the game can set the pace.
If they are too solid as a team or your team is not good enough to break through the gap you made, have to change tactics. going around and finding enemy rallies, cutting off their supply of reinforcements to the point.
As a general rule:
-I try to keep distance from enemy if possible ( not same for flamer squads)
i dont frontally charge unless i have to
i use every enviromental structure to cover my soldier’s body in skirmish and dont run in fully open terrain against visible enemy
As attacker in invasion
1- move from rears and build a rally.
2- storm or star fire from distance in order to distrupt enemy backups who are coming to objective
3- if team is not stupid, significant number of them also spawn in your rally and start attack from rear.
4- %80 of player also drive their tanks very close to enemy and dont pay attention to flanks so wreck couple of tanks from weak sides easily.
5- with huge bulk in frontline coming from flanks and wrecked tanks, they lost all their regrouping ability and chance to send replacements without getting slaughtered.
Basically, cutting snakes head from neck before it even get a chance to bite ( counter attack) you.
As defender in invasion:
Way easier than being attacker
1- have at least 3 rallies (2 in flanks in center)
2-use everything around your enviroment ( buildings, debris, treelines, hills, trenches) to keep low profile
3- hold every structre (same as 2nd line) around objective as “little fortress” like they are your claws to hold something that belongs to you
This is
4- fortify the objective and surrounding if its possible
and this is a real defense tactic, its called " hedgehog defense"
In confrontation: mix of defense and offense
In conquest: building rallies in nost obscure and nearest places to objectives.
Big brain moves
In assault: i hate this mod and generally dont play.
The biggest issue is, all those can work perfectly when your team is good.
But when they dont, well… you will be easy target for enemy and have bad scores than zergrush zombies
for me, i tend to shoot and move, i dont spam grenades to advance, i cant remember the last time ive used grenades.
but i just shoot, move forwards and i tend to win even with boltaction rifles
though its not a suicidal charge into the enemy’s positions, its a slow, gradual charge so that i dont end up overwhelmed by the enemy
Same, the added advantage of this aswell is - usually people will pick off the first soldier expecting it to be a player, then they give away their position for you to act upon.
Go inside, astroturf, uncomfortable, can’t go in without shoes. Sandbags up all the walls, little smoke machine hidden behind the telly, surround sound speakers, a strobe light and LED’s behind the sang bags to give ambience, as if something is behind the bags.
That would be the most immersive experience! And to be honest, I don’t think it’d be that much to setup either.
Exactly my thought process. There. Sometimes I’ll just send a few, so I can use the tactic a few extra times. Though if I’m just crossing an intersection (like in Omer) I’ll just send the lot usually
I’m also big on flanking maneuvers, but that’s pretty common sense.