After I created this post about AT grenades (link below), I saw mostly positive opinions on this idea. So I decided to create my own posible list of AT grenades, so get started!
https://forum.enlisted.net/t/what-if-they-added-at-grenades/29299
First things first, I want to say that I was looking for models that could be created in game without creating new mechanics, as creating special mechanic for one grenade seems worthless. I also sagregated current factions as presented:
-Germany
-Italy
-Western Allies
-ZSRR: Moscow
-ZSRR: Berlin
Hafthohlladung
So starting with Germany, we could get Hafthohlladung. Such explosive was created in 1942, so it is compatible with all German scenarios and would be used in every scenario for Germans. It needed to be planted on vehicle in order to explode, but penetration was up to 140mm RHA.
Picture of Hafthohlladung H3.5
RPG-40
Soviets changed their models of AT grenades during the war so we would get two models of AT grenades. The first one, which could be used in Battle of Moscow, RPG-40 was throwable contact grenade developed before the war. That means this weapon had most use against Panzers II and Panzers III. Grenade upon explosion could damage outside parts of vehicle but also if armor was penetrated hurt and kill crew of tank. Penetration of this grenade was up to 20mm RHA.
Picture of RPG-40
RPG-43
As war progressed, Soviets needed a better model of AT grenade. They did come up in 1943 with
RPG-43. It had up to 75mm penetration RHA, warhead was changed from HE to HEAT and grenade was lighter and smaller. Beside that there wasn’t any other big changes. RPG-43 could be used by Soviets in Battle of Berlin.
Picture of RPG-43
Hawkins Grenade
On the West, after The Dunkirk Evacuation, British were lacking AT equipment, so they were looking for effective AT weapon which could be made in short time to fullfill demands of British Army. After first AT grenades (grenade No.73 and grenade No.74 “Sticky Bomb”) British developed in 1942 grenade No.75 “Hawkins Grenade”. It could be used either as mine or contact grenade. The grenade was most effective to destroy tracks of tanks. It was used by members of Commonwealth and USA and it would be used (in game) in Invasion of Normandy and in Battle of Tunisia for Allied faction.
picture of “Hawkins Grenade”
Type L grenade
For Italy I have two grenades, starting with lighter grenade, Type L grenade was based on OTO mod.35, but more explosive charge was added and wooden handle was made for easier throws. The grenade was made in 1940. It was used by Italians to destroy tracks of vehicles,as it didn’t have big propabilities of penetrating armor.
Drawing of Type L grenade
P-Bomb
The other, heavier Italian grenade was P-Bomb. Grenade made by Lieutenant Passaglia in 1941 during Battle of Tunisia was meant to be alternative AT weapon for Italians in times of deficit of such equipment. While it was heavier than Type L grenade, it could destroy whole tank. Italian soldiers charged enemy tanks and threw at them AT grenade. Seeing in action the Italian Bersaglieri with their P-Bombs, Erwin Rommel wrote in his commentary: «The German soldiers have impressed the world but the Italian bersaglieri have impressed the German soldiers».
Drawing of P-Bomb
Arguments
So after this proposition of AT grenades, you might ask what with dynamite and I propose to delete this. There could be two types of AT weaponry (light and heavy). In that case light and heavy explosives could be balanced without interfiring in other factions and most importantly would add more immersion to the game. Dynamite woud be even added for Western Allies as heavy explosive.