What if they added AT grenades?:Vol 2

After I created this post about AT grenades (link below), I saw mostly positive opinions on this idea. So I decided to create my own posible list of AT grenades, so get started!
https://forum.enlisted.net/t/what-if-they-added-at-grenades/29299

First things first, I want to say that I was looking for models that could be created in game without creating new mechanics, as creating special mechanic for one grenade seems worthless. I also sagregated current factions as presented:
-Germany
-Italy
-Western Allies
-ZSRR: Moscow
-ZSRR: Berlin

Hafthohlladung
So starting with Germany, we could get Hafthohlladung. Such explosive was created in 1942, so it is compatible with all German scenarios and would be used in every scenario for Germans. It needed to be planted on vehicle in order to explode, but penetration was up to 140mm RHA.

Hafthohlladung_germany Picture of Hafthohlladung H3.5

RPG-40
Soviets changed their models of AT grenades during the war so we would get two models of AT grenades. The first one, which could be used in Battle of Moscow, RPG-40 was throwable contact grenade developed before the war. That means this weapon had most use against Panzers II and Panzers III. Grenade upon explosion could damage outside parts of vehicle but also if armor was penetrated hurt and kill crew of tank. Penetration of this grenade was up to 20mm RHA.

RPG-40_ZSRR Picture of RPG-40

RPG-43
As war progressed, Soviets needed a better model of AT grenade. They did come up in 1943 with
RPG-43. It had up to 75mm penetration RHA, warhead was changed from HE to HEAT and grenade was lighter and smaller. Beside that there wasn’t any other big changes. RPG-43 could be used by Soviets in Battle of Berlin.

RPG-43_ZSRR_1944 Picture of RPG-43

Hawkins Grenade
On the West, after The Dunkirk Evacuation, British were lacking AT equipment, so they were looking for effective AT weapon which could be made in short time to fullfill demands of British Army. After first AT grenades (grenade No.73 and grenade No.74 “Sticky Bomb”) British developed in 1942 grenade No.75 “Hawkins Grenade”. It could be used either as mine or contact grenade. The grenade was most effective to destroy tracks of tanks. It was used by members of Commonwealth and USA and it would be used (in game) in Invasion of Normandy and in Battle of Tunisia for Allied faction.

Hawkins_grenade_Western_Allies picture of “Hawkins Grenade”

Type L grenade
For Italy I have two grenades, starting with lighter grenade, Type L grenade was based on OTO mod.35, but more explosive charge was added and wooden handle was made for easier throws. The grenade was made in 1940. It was used by Italians to destroy tracks of vehicles,as it didn’t have big propabilities of penetrating armor.

L_Type_Italy.JPG Drawing of Type L grenade

P-Bomb
The other, heavier Italian grenade was P-Bomb. Grenade made by Lieutenant Passaglia in 1941 during Battle of Tunisia was meant to be alternative AT weapon for Italians in times of deficit of such equipment. While it was heavier than Type L grenade, it could destroy whole tank. Italian soldiers charged enemy tanks and threw at them AT grenade. Seeing in action the Italian Bersaglieri with their P-Bombs, Erwin Rommel wrote in his commentary: «The German soldiers have impressed the world but the Italian bersaglieri have impressed the German soldiers».

P_bomb_italy Drawing of P-Bomb

Arguments
So after this proposition of AT grenades, you might ask what with dynamite and I propose to delete this. There could be two types of AT weaponry (light and heavy). In that case light and heavy explosives could be balanced without interfiring in other factions and most importantly would add more immersion to the game. Dynamite woud be even added for Western Allies as heavy explosive.

12 Likes

We already have AT grenades in game, they are the TNT packs that will take out a tank very nicely. The only thing they need to do is reduce the HE effect on infantry so there is a distinct difference between regular grenades and det packs …

right now det packs are the clear favorite because they have good effect against infantry and great effect against tanks … so no need to spend time with new artwork …

1 Like

They could replace TNT with AT grenades but reduce the HE damage for Infantry and give the AT gunner TNT as a multi purpose type of grenade. Depending on how good those AT grenades are Tanks would be indirectly buffed or nerfed.

2 Likes

maybe rework regular grenades to get more damage from shrapnel(giving them more effective range), while detpacks would be almost pure explosion shockwave

3 Likes

I hear what the OP is saying but I dont see much point in spending dev time on artwork when we already have a working AT grenade/bomb/(whatever you want to call it).

Also no need to have another type of intermediate throw-able that really will not be used. We really just need 2 types of throwable grenades. One for infantry and one for tanks …

We already have both, all they need to do is reduce the det packs HE effect on infantry so we have a clear difference between the 2 weapons …

What I really mean is that dynamite shoud be replaced by AT grenades. It would be very awesome to use special grenade which would be assigned to faction you are playing.

1 Like

Again whats the point? Just to see different artwork ? We already have a very effective AT grenade? Sure it looks kind of generic but for me thats really the point.

The det packs represents not just an AT grenade but any number of ways or techniques that infantry could use to take out armor.

Doing it just for the artwork, would be a waste of resources that could be put to use/work in other areas.

1 Like

We dont need AT grenades right now but making them soon would be good. Its not like its hard to model a grenade. The most difficult will be the holtholadung H35. It was a magnetic mine meaning we would need a new mechanic so it would not fall off but be magnetic. This would take up much resources. Better make these AT nades rather than more premium squads lol

Gebalgeladung german M24 grenade bundle also. Most of these nades would explode on impact s also meaning that tanks will be nerfed a bit

Okay suppose the devs decided to make AT grenades … then they would have to be balanced with all the other grenades.

Right now they only have 2 grenades and they are not balanced because the det packs are always the best choice in 90% of the situations.

If you can only carry one grenade which will you carry? Frag or Det Pack??? They need to balance what they have first …

And if they balance those 2 I can’t see any foreseeable situation where you would need any others…

1 Like

Rather than adding other types of AT grenades they need to balance the AT guns which are practically useless ATM

HE effect is reduced and it doesn’t keep spamers from spam. Only one solution to make grenades useful is to give tnt only to antitanks as they were ones who could really fight tanks

1 Like

There’s nowhere to nerf tanks as they already have bugs with HE shells, nerfed turn and forward speed. TNT makes choice between infantry squads too easy and replacing it with other type of TNT wouldn’t change anything

AT guns are enough solution for killing tanks at flank and sometimes even at front. But nobody coulduse it if you can charge blind machine and get easy pack of frags. Somebody doesn’t even use engineers as it’s “too boring” while we have multiclass gameplay

Grenades are way over powered in this game. Frag type grenades should not be able to KO a tank.
They should maybe knock a track off with a lucky shot.
AT grenades should not have the one shot one kill power they have now. They should knock a track off sometimes too. As it is now they kill tanks better than a panther gun.
AT grenades should be issued to engineers or maybe one per squad.
Also it would be good to see them come up with a way to make infantry protect tanks.

5 Likes

You seem to have missed my point. If AT grenades turn out to be better than TNT at destroying tanks that would be an indirect nerf to them.

I just said they are too nerfed already, so it’s “nowhere” to nerf. Kinda sarcasm

Your words to people’s ears. They want just take MGs and rush over everyone and everything not counting on tactics

Either decrease the effiency against inf significantly or just remove them entirely and replace with AT grenades.
Id say its fair trade off either have effective AT or hand grenade but not both.

None. Detpack does what it should it only needs to be nerfed against infantry.
But as you probably have seen there are numerous people that has lost theyr sleep at night wondering how pack of TNT can kill a tank as enlisted is known for its realism & historical accuracy :rofl:.
So in that sense, replacing the TNT with AT grenades equally effective against tanks would be fair.

Well in current terms the game offers no room for any tacticool playstyle ( Thank god )
Regardless are you attacking or defending its best to rush to point or even better as defender push the attackers far as possible.

So we need to fix that dumbplay, as game already has “reeee nofun” classes like sniper, attacker plane or engineer with much buildings and duties, so stupid rush of autopistoles and mgs is cancer which was noticed many times