What if Enlisted Progression and Gameplay Mechanics is similar to real life?

Idk, just want to hear some thoughts…

  • What if the silver economy was a reflection of the US dollars (or some other countries) during WW2? And the cost of a weapon or vehicle (Ex: Thompson) is the same cost in US dollars (as an example) from 1945? It could encourage players, especially those on budget (for silver) might invest cheaper weapons and vehicles to equip their squamates.

  • What about tank damages and the use of another type of solder which main role is to repair tanks? Because I heard that is common for T-34s to break down for a certain miles and they have to relied on engineers or some sorts to repair the tank. It could nerf the tanks even more…

  • What about adding weapon jamming for realistic purposes?

  • What if instead of upgrading the weapon(/vehicles) and unlocking them in the squad upgrades, we have variants of that weapon(/vehicles) with different attachments, which could affect the BR rating?

  • Maybe it’s a bad idea, but what if the progression system is based on when the weapon and vehicles first issued? Although, it doesn’t change the battle ratings… And what if all the vehicles and weapons that are widely used during and outside of WW2 be free, while the prototypes and the very least common could be locked behind the paywall? Although, it could affect the balancing and the compensation between both the free players and paid players.

  • What if we have squad presets that could change the whole squadron’s equipment and is available to change during the lobby? It allows players to change their equipment’s to blend into historical accuracy or match the objectives’ playstyle. However, it is limited to the user’s current BR. Meaning if the user is BRII before the match, he could not change into BRIII.

Probably there is more, but yall can decide. I’m not an expert into history, so I wonder if this should be in the suggestion or the mess room.

No.
Adding some of this is better for more milsim games.

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They’re all interesting ideas, but some are too complicated for a fast paced game like Enlisted, whilst others have been rejected because at the end of the day Gaijin wants to attract a larger player base so the have to indulge the fantasy crowd.
Here’s the irony of the situation, you have a bunch of autistic pew pew types that clap like special ppl at a clown show every time there is some random or esoteric gun often that didn’t make it out of blue print stage, and everything is cool, but mention the fact that this was an idiotically rare weapon or that is should only be available to a certain soldier under some historically representative conditions and you’re jumped / trodden on as decrying HA or wanting milsims…

I think the BRs are here to stay, the only hope we have now is that the population slowly grows to enable them to “decompress” the BRs into something resembling at least 3-4 queues based a BR+/- 1 spread.

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I don’t see the point of doing this. Expensive but powerful stuff will be called p2w, expensive but less powerful stuff no one will use.

There is only 10 players on a team, not much can be spared for repairing your tank.

This is a casual game.

So what’s the point of a new player unlock federov at the start? He is not ready for br5 battle. What is the point of unlocking vg-2 on tier5?