Idk, just want to hear some thoughts…
-
What if the silver economy was a reflection of the US dollars (or some other countries) during WW2? And the cost of a weapon or vehicle (Ex: Thompson) is the same cost in US dollars (as an example) from 1945? It could encourage players, especially those on budget (for silver) might invest cheaper weapons and vehicles to equip their squamates.
-
What about tank damages and the use of another type of solder which main role is to repair tanks? Because I heard that is common for T-34s to break down for a certain miles and they have to relied on engineers or some sorts to repair the tank. It could nerf the tanks even more…
-
What about adding weapon jamming for realistic purposes?
-
What if instead of upgrading the weapon(/vehicles) and unlocking them in the squad upgrades, we have variants of that weapon(/vehicles) with different attachments, which could affect the BR rating?
-
Maybe it’s a bad idea, but what if the progression system is based on when the weapon and vehicles first issued? Although, it doesn’t change the battle ratings… And what if all the vehicles and weapons that are widely used during and outside of WW2 be free, while the prototypes and the very least common could be locked behind the paywall? Although, it could affect the balancing and the compensation between both the free players and paid players.
-
What if we have squad presets that could change the whole squadron’s equipment and is available to change during the lobby? It allows players to change their equipment’s to blend into historical accuracy or match the objectives’ playstyle. However, it is limited to the user’s current BR. Meaning if the user is BRII before the match, he could not change into BRIII.
Probably there is more, but yall can decide. I’m not an expert into history, so I wonder if this should be in the suggestion or the mess room.