just make bolt actions a one hit kill and move full auto guns to assault and gunners → done.
-boltactions one hit kill, while semi auto is one hit down / 2 hit down at long range
-full auto guns like FG now either for gunners or assaulters means it will be a one hit kill like MG but with small magazine, or if you compare these full auto rifles to smgs, then it would be small magazine with more dmg, but also with bigger recoil.
This is the simplest and easiest way to fix 90% of all problems this game has with gunplay right now, it is literally a no brainer. Why is it STILL not even considered by the devs?!
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Keep telling yourself that’s all I do if it feels like a victory to you.
Yea thats what i am saying. It is so easy and will take little to no effort, but no the devs say no no no
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does not solve anything, afterwards the players will all start spamming 3 squads of assaulter / gunner with SMG / LMG, after that it would be necessary to stop the spam of the same classes, but then buying slots and buying the premium would be useless and there would be a loss of earnings and the game would end up in the red and monetization would be forced even more and it would only be a question of time before enlisted ceases to exist, let’s leave it as it is
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buffing underused weapons doesnt change anything? what you smoking?
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Restrict thing dont change anything you can read?
Shitters Trry hard powercreep has basically fed the game off
Restrict doesn’t change anything? Please tell me how you buff bolt action more damage? And? Will that make spamming the OP shit a less good tactic?
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Restric=buff please read all i never say this
The bigger issue by far are the selct fire rifle being given to everyone though let’s say you restrict say you restrict it to a class likadio operators that you mean you could bring between 1-2 per squad or if the were restricted to assaulters that would force em to choose between these and smgs or chose both but lose the option to spam detpacks take more ammo or more meds, most of the people who spam em are cyclying certain squads anyway
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obviously but as you say and I have pointed out above you must also stop the spam of the squads themselves, not only restrict the weapons to a type of soldiers
example: if you die with the assaulters you can no longer use another assaulter squad before 2 more respawns
and this would lead to making the premium and additional slots useless and leading to a worsening of monetization due to negative revenues
another way would be simply to force to use a weapon only in the team in which it is unlocked and that has it in its tech tree
(which I approve)
but which would discount a lot of players because they find themselves forced to use predefined squad or having to use ineffective weapons
(like forcing german players in normandy to use mas36 or force both american and german to use the radio squad for the garand/gewer43)
in the end there is no right way to do it because it would create problems with the balance in any way as well as damage the game development so I think it is better to leave things as they are
Not being able to use a squad of the same type is also a good suggestionAs for the monetization they have already done it update after update since Berlin came out, due to the their botched launch failing to attract enough players i fthey do not make big change athe game will prob run on fumes of whale money thrown to them via powercreep, and it’s didn’t build a lerge player base like War Thunder so I doubt it will last long
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I agree but let’s not kill the game ourselves I would like to see what they come up with to balance the Japanese campaign before the game dies
The essence of a game’s life is good gameplay if they don’t get this right then there’s nothing saving it also I am pretty sure they make more money than you would expect as for the let’s not kill the game argument, we already know that the current state is killing it, so I am pretty sure the only way to fix it it fix the gameplay and reform the the way they monitize the game and this time make sure they catch people’s eye but keep em unlike they did on launch, for example othink of dispersion, why did they do it?to fix out complaints about certian weapons without fixing them as they should, were did it lead to? More people pissed off with it
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they simply copied COD and counter strike for the dispersion of the shots and the firing patterns of the weapons, obviously something better could be done but the problem lies in how the game was set up from the beginning and it would have to be redone from scratch to improve it which is not it will never happen (obviously I also hope for a miracle and I continue to offer suggestions but we must also be realistic)
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A lot of the things they refused to Todo were realistic suggestions, the miracle won’t happen, and to begin with the game should know it’s market, it’s supposed to be a realistic enough WW2 game but it turning into a modern shooter with a WW2 skin and the absence of balance which drive out new players, cause the expirience is basically, log have a huge grind in front of you, struggle to get weapons and even soldiers to fill out your squads and then come up against people spamming the top gear with your stock bolt actions, howany people do you think will stay? Most of em will pleave or play less and large percentage of those who get these guns will just spam em and make the issue worse.
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this is a problem of the non-existent matchmaking on this you can work there are excellent suggestions and you can please everyone remains to be seen when it will be done
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Its not so easy to change things at this point.
People have used silver orders/real money to those weapons (fg42 etc…), so they have to compensate those or people have more select fire weapons then there is gunner or assaulter slots in every squad combined.
Also what they will do for campaing levels? At example, in berlin fg42 is unlocked at level 21 with engineer 2 squad. Should devs keep fg42 at that level meaning squad thats come with weapon cant even use it or move that fg42 to next gunner/assault squad possibly replacing mg34 trollpatron?
Also sooner or later there will be 3 assault, gunner or whatever is strongest automatic weapon available squads. Like in moscow people just use 3 squads with ppsh/mkb 42 so restricting weapons to those classes dont actually solve anything
They don’t have to compensate for nothing.
Fg42s shall be locked to gunners or, hopefully for paratroopers only.
M2 carbines shouldn’t be avaiable to every type of soldier. Imo it’s the best “smg” us have
Avs shouldn’t be avaiable to every type of soldier either.
But, imo, all of them are overated, and, we shouldn’t please only the ones that want only bolt action in-game.
People loosing minds over a gun that have nothing special around it…
This isn’t verdum people.
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Anyway. I think the main idea of this topic is that bolt action rifles need to be buffed. I myself play on PPSH/AVS in Moscow simply because they are way more effective than any bolt rifle.
If bolt-actions rifles become one-hit killers I would gladly equip a couple of squads with them. For example, they can buff the damage of high-level bolt rifles. Thus all the low-level guns remain as they are, but those on the higher levels got buffed damage and therefore a guarantee of one-shot kill.
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