I would like to know your thoughts regarding the bullet damages in general and reductions over distance which I think could be more realistic compared to real life.
First of all, the option of patching up and still fighting after a rifle hit in the arm or leg is ok to me. It gives a chance in cases of bad hit and adds an interesting mechanic to the gameplay.
However, I think a hit to head or torso should be lethal in all cases.
I’ve been upset countless of times hitting someone upper torso from a distance and only scratch him.
I’ve took a look at the damage reductions over distances and laugh hard at what I’ve read.
Knowing that a 9mm which is weaker than a 7.62x25 will go straight through a person at over 400meters. So now think about a 7.62x54R riffle round at 100meters!
I play this game because I enjoy what is accurate about wwII fights and I have a feeling that I’m not the only one. I would expect something more hardcore than that and some reality to it.
Another example would be to write the correct caliber in the descriptions they took the time to create on guns. 7.62 only is not a caliber*. You can’t say PPSH and Mosin Nagant shoots the same round! Also, please stick to what types of weapons were really used by the army in question. You can’t throw in a chauchat or a panzerfaust for a russian soldier. Same with captured and re-used rifles like the zh-29 which was barely touch because of discontinuation. Re-using is a nice thing if you capture yourself an enemy equipment in-game. And I think you should be able to re-use any kind or class of weapons you can see on a body regardless of classes. And that should apply to your fallen comrades too!!! PLEASE! It’s good to have a limit of character equipped with a LMG or a PTRS but limit the number of weapons only and do not discriminate an infantry to use any kind of fallen weapons even if they are not specialized!
Now for the ballistic. I think it’s ok. The only incoherence I’ve found is the speed of the bullet compared to the drop. I’ve barely noticed any drops on rifles. Which I think is realistic due to the distance we shoot most of the time. Except for the tank rounds which drop like crazy and which shrapnel’s do no damage at all except for the rounds hit at your foot.
Now the rounds shot should be faster to keep that “almost no drop” realism. I think you have to aim way too in front of a running enemy to hit it while your shot is real straight.
Well that was my 2 cents. I know it’s still a beta and it was only a suggestion post to maybe make the game better.
I’m also curious to know your thoughts on those points.
Good games to ya’ll !