In HLL you must get to a tank, face a 5 sec animation, and place a satchel charge on it that has maybe a 15 sec fuse. How about we do the same to explosion packs, where we can place them on, and tanks then wouldnt be able to do anything unless a brave infantryman will rip it off.
Even placing the explosion packs in an objective and being able to set a fuse would be fun. I see that the objectives about to fall, put a 30 sec fuse and run away, when the enemy enters - BOOM!
Oh yeah, so the solution would be max 10 tanks tickets and after they all die that’s it? The tank tickets would be over in the first 2 minutes trust me, or there will be just two used because they would be gray camping afraid of losing them.
I hope that one day you guys will understand that every (unnecessary) infantry AT buff you ask is basically inciting tank players to camp more and more
i dont like this idea, the detpack are fine as they are. For the grey zone camping it should be simple, after like 2 minute inside the grayzone the tank dont do damage unless it exit it so its forced to go forward
tanks should be supported by infantry…i think its better to have detpacks spamming instead of having a late game tank camping in its grey zone with clear visual on the capzone without being able to be reached unless the defending squad is lucky enough to have a good pilot or a good tankist. Personally i have lost too many match because a tank camped easily in its own spawn and annihilated everything while our only AT measure was the detpacks. If you force the tank outside the greyzone it should be infantry concern to cover the tank from flanking troops.