What do you think about having dynamite as a placable on a tank like in HLL

In HLL you must get to a tank, face a 5 sec animation, and place a satchel charge on it that has maybe a 15 sec fuse. How about we do the same to explosion packs, where we can place them on, and tanks then wouldnt be able to do anything unless a brave infantryman will rip it off.

Even placing the explosion packs in an objective and being able to set a fuse would be fun. I see that the objectives about to fall, put a 30 sec fuse and run away, when the enemy enters - BOOM!

6 Likes

Best solution in my opinion, just maybe don’t make them sticky

Explosion packs need definitly a change and the way HLL handle this is way more realistic.
AND the other team has a chance to deactivate the satchel.

Let’s get rid off the Running Explosion Man :grin:

6 Likes

no! if you dont limit tank spam for both team

1 Like

What tank spam? There are only 2 for side, it’s a more than reasonable number

1 Like

Honestly just add an ability to underthrow the dynamite so we can throw it underneath. I’m tired of having dynamite failing to go under the tank

1 Like

Yeah you kill this 2 and another 2 comes, and another and another aaaaand…

3 Likes

and another 2 come after and another 2 and another 2 and another 2…

2 Likes

Cool idea. I support it once they give AT rifles actually usable damage

2 Likes

I love this idea.

I always aimed under the tank until I realise it just more easy to aim for the tracks on the side of the tank.

It’s a 100% chance to kill if it just touch roughly the tracks. Any tanks.

3 Likes

Oh yeah, so the solution would be max 10 tanks tickets and after they all die that’s it? The tank tickets would be over in the first 2 minutes trust me, or there will be just two used because they would be gray camping afraid of losing them.

I hope that one day you guys will understand that every (unnecessary) infantry AT buff you ask is basically inciting tank players to camp more and more

2 Likes

Why in the fk this is flagged lol

1 Like

Buffing AT buff would inciting tanker to do more greyzone camping, but nerfing AT won’t guarantee you they’ll do less greyzone camping.

So here, you can’t chance one thing with out changing the other.

The solution is simple.

Nerf or change detpacks in any way

Buff other AT weapons

Hell where was this Guy the Last Year+/-
:metal:

probably from some tanker main wo want all infantry unable to bother him

How about hell no. Detpacks are fine.

1 Like

i dont like this idea, the detpack are fine as they are. For the grey zone camping it should be simple, after like 2 minute inside the grayzone the tank dont do damage unless it exit it so its forced to go forward

And so they become food for deatpacks spamming.

tanks should be supported by infantry…i think its better to have detpacks spamming instead of having a late game tank camping in its grey zone with clear visual on the capzone without being able to be reached unless the defending squad is lucky enough to have a good pilot or a good tankist. Personally i have lost too many match because a tank camped easily in its own spawn and annihilated everything while our only AT measure was the detpacks. If you force the tank outside the greyzone it should be infantry concern to cover the tank from flanking troops.