What Chat GPT thinks of Enlisted + Needed Improvements

1. Death Animations:

  • Suggestion: Enhance death animations for a more realistic and immersive experience.

2. Change to Battlefield Spawn and Tactics:

  • Suggestion: Introduce bases for spawning tanks and artillery fields, making their capture affect vehicle and artillery availability, while allowing planes to destroy enemy artillery.

3. Paratrooper Spawns:

  • Suggestion: Implement paratrooper planes for both sides, allowing for the takedown of enemy planes to temporarily deny paratrooper spawns.

4. Quick Chat Options:

  • Suggestion: Expand quick chat commands for improved communication, including “help,” “follow me,” and marking enemy locations.

5. Uniforms and Decals:

  • Suggestion: Add default uniforms and decals like patches, insignias, and national symbols to enhance player customization.

6. Additional Gore and Physics:

  • Suggestion: Introduce features like helmet removal, realistic blood effects, and more immersive voice lines.

7. Sounds and Environment:

  • Suggestion: Improve audio elements for clearer distant sounds and more impactful explosions, creating a more immersive atmosphere.

8. Medics:

  • Suggestion: Enhance the role of medics by allowing them to revive deceased allies in addition to healing.

9. Animations:

  • Suggestion: Overhaul and expand animations, including death, healing, kill, and movement animations for a visually appealing experience.

10. Squad Leaders:

  • Suggestion: Automatically assign a Squad Leader rank to Squad leaders and transfer it when leadership changes.

11. Dynamic Environments:

  • Suggestion: Implement day-night cycles and random weather conditions to diversify battles and add strategic complexity.

In summary, these suggestions aim to elevate the realism, immersion, and overall gameplay quality in Enlisted, creating a more engaging, strategic, and visually appealing World War II gaming experience.

Below is Chat GPTs suggestion to improve enlisted.

Certainly, here are some features and suggestions to make Enlisted, a World War Two game, more immersive and balanced, and to address the issue of veteran players steamrolling newcomers:

Features for Immersion:

  1. Realistic Weapon Handling: Implement realistic weapon handling, including manual reloading, realistic recoil, and weapon maintenance, to immerse players in the era’s combat.

  2. Interactive Environments: Make environments destructible, allowing players to create cover or clear obstacles, adding depth to battles.

  3. Historical Accuracy: Pay meticulous attention to historical accuracy in terms of weapons, uniforms, and settings, ensuring players are fully immersed in the World War II experience.

  4. Dynamic Campaigns: Create dynamic campaigns where player choices impact the course of the war. Success in one theater can affect conditions in another.

  5. Squad Customization: Allow players to customize their squads with specific roles, gear, and abilities to encourage tactical diversity.

Balancing for Player Perspective:

  1. Skill-Based Matchmaking: Implement skill-based matchmaking to ensure players are matched against opponents of similar skill levels, preventing steamrolling by experienced players.

  2. Progression Caps: Introduce progression caps in certain game modes or campaigns to prevent high-level players from dominating newcomers. This would ensure that veterans face challenges even in lower-level matches.

  3. Limited Loadouts: Limit access to advanced technology and weapons for experienced players in matches where beginners are present, creating a balanced playing field.

  4. Tutorials and Onboarding: Provide comprehensive tutorials and onboarding experiences for new players to help them adapt to the game’s mechanics and strategies quickly.

Merging Campaigns and Balance:

  1. Unified Campaign: Create a unified campaign mode that encompasses different theaters of war, such as Normandy, Berlin, Tunisia, and the Pacific.

  2. Resource Allocation: Use a resource system that spans all theaters. Success in one theater could provide resources or advantages in others, creating a balance between them.

  3. Time-Limited Access: Ensure that players have limited access to advanced theaters until they reach a certain level of experience or progression in the game, avoiding the early domination of new players.

  4. Scalable Objectives: Design objectives that can be completed on various scales. Smaller theaters or campaigns can have shorter matches with different goals, preventing one campaign from overshadowing others.

In summary, to make Enlisted more immersive and balanced, it’s crucial to implement realistic features, skill-based matchmaking, and progression restrictions to maintain an enjoyable experience for both new and veteran players. A unified campaign, resource allocation, and scalable objectives can harmoniously merge different theaters of war while preserving balance and historical authenticity.

To bring back old players and attract new ones to a World War Two game like Enlisted, you can employ the following strategies:

Attracting and Retaining Players:

  1. Content Updates: Regularly release new content, such as maps, campaigns, weapons, and gameplay modes, to keep the game fresh and exciting.

  2. Community Engagement: Foster an active and welcoming community through forums, social media, and official game channels. Listen to player feedback and respond to concerns promptly.

  3. Player Events: Host in-game events, competitions, and tournaments related to World War II battles. This can provide a competitive and engaging environment for both old and new players.

  4. Free Trial Periods: Offer free weekends or trial periods to allow players to experience the game without commitment, attracting new players.

  5. Cross-Platform Play: Implement cross-platform gameplay to expand the player base and allow friends on different platforms to play together.

Monetization Strategies:

  1. Cosmetic Microtransactions: Price cosmetic items like uniforms, skins, and emblems reasonably. These items don’t affect gameplay but allow players to personalize their characters and equipment.

  2. Battle Passes: Introduce battle passes with a mix of free and premium rewards to encourage players to engage with the game regularly.

  3. Premium Currency: Offer premium in-game currency for real money, which can be used to purchase cosmetics or unlock content faster, but not game-breaking advantages.

  4. Starter Packs: Provide low-cost starter packs for new players, giving them a boost while maintaining a fair playing field.

  5. VIP Subscriptions: Offer optional VIP subscriptions that provide conveniences like XP boosts, early access to new content, and exclusive cosmetics.

WW2 Events and Rewards:

  1. D-Day Anniversary: Celebrate the D-Day anniversary with a special in-game event featuring Normandy-themed content and historically accurate missions.

  2. Battle of Stalingrad: Host an event to commemorate this iconic battle, offering unique rewards for players who participate.

  3. Pearl Harbor Remembrance Day: On December 7th, run an event featuring Pacific theater content, and provide historical insights and rewards.

  4. Veteran’s Day: Offer special rewards to veterans, as a gesture of appreciation for their service, and organize events to honor their contributions.

  5. Returning Player Bonuses: Reward returning players with exclusive in-game items, experience boosts, or currency to encourage them to rejoin the game.

  6. Refer-a-Friend Program: Encourage players to invite friends to the game by offering both parties bonuses, like unique skins or currency.

The pricing of paid units and guns in USD should be carefully balanced to avoid creating a pay-to-win environment. These items should not provide a significant advantage over free-to-play options. Prices can vary, but it’s essential to maintain fairness and a sense of accomplishment for players who choose not to spend money.

By creating an engaging, balanced, and welcoming environment, Enlisted can attract and retain both new and old players, while generating revenue through a variety of monetization options that don’t disrupt gameplay integrity. Hosting historical events and rewarding player loyalty can further enhance the game’s appeal and community.

Determining a specific fair price for paid units and guns in a World War Two game like Enlisted can be challenging, as it depends on various factors, including the item’s rarity, in-game impact, and the overall game economy. However, here’s a general guideline:

  1. Cosmetic Items: Non-gameplay-affecting cosmetic items like skins, emblems, and uniforms could be priced in the range of $1 to $5 USD. These items allow players to personalize their characters and equipment without affecting gameplay balance.

  2. Premium Currency: Premium in-game currency, which can be used to purchase various items, could be sold in packages ranging from $5 to $50 USD, allowing players to choose the amount that suits their needs.

  3. Starter Packs: Starter packs that include some premium currency, exclusive items, and a boost for new players could be priced around $10 to $20 USD.

  4. Premium Weapons: If premium weapons or units are offered, they should be balanced and not overpowered compared to free options. A fair price range might be $5 to $10 USD, with a focus on balance.

It’s essential for game developers to carefully analyze the impact of these items on gameplay and player progression, ensuring that spending money doesn’t provide an unfair advantage. The goal should be to create a balanced and enjoyable environment for both free-to-play and paying players while allowing the game to generate revenue. Prices may vary based on the specific game’s design and economy, and ongoing player feedback should be considered when setting and adjusting prices.

Allowing non-World War II guns, tanks, or planes into a World War II setting is generally not a good idea if the goal is to maintain historical accuracy and the interest of players seeking an authentic World War II experience. Here’s why:

Why It’s Not a Good Idea:

  1. Historical Authenticity: World War II games typically attract players who are interested in historical accuracy. Introducing anachronistic or non-WW2 technology can undermine this authenticity and disappoint those players.

  2. Game Balance: Incorporating modern or fictional weaponry can disrupt the game’s balance, making it difficult to ensure fair and enjoyable gameplay for all participants. Modern weapons may be overpowered compared to WW2-era equipment.

  3. Player Base: Many players who enjoy WW2 games do so because of their passion for the era’s history and technology. Deviating from this core concept can alienate these players and lead to a loss of interest.

Maintaining Historical Accuracy and Balance:

If you do decide to include non-WW2 technology in a WW2 game, you should take the following precautions to minimize the negative impact:

  1. Separate Modes: Create separate game modes or servers for historically accurate WW2 gameplay and those with alternative technology. This allows players to choose the experience they prefer.

  2. Balance Testing: Rigorously test and balance any non-WW2 technology to ensure it doesn’t overshadow WW2 equipment and doesn’t become game-breaking.

  3. Player Feedback: Listen to player feedback and be ready to adjust the game based on their preferences. Some players may appreciate alternative technology if it’s done well and doesn’t disrupt the core experience.

  4. Lore and Story Integration: If introducing modern or fictional technology, create a coherent backstory or alternate history explanation that fits within the WW2 setting to maintain some degree of immersion.

In conclusion, while introducing non-WW2 technology can potentially attract a different subset of players, it’s crucial to do so cautiously and with the awareness that it may impact the historical accuracy and player base of the game. Providing options, balance, and player choice is key to managing this effectively.

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omg what if they could revive dead (not downed) soldiers and once revived they’re no longer part of your squad but independent AI’s? that would be actually cool, wouldn’t it be?

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Yes i think that would be cool and make medics usefull actually!

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and this one is basically bf2 and I am totally with that


I would love to see more animation to the game as well


and what is this?

I don’t get it …

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I think there is already plenty of monetization in the game already

The captain one I believe would assign your first soldier in the 1 slot a captain rank aesthetically through rank on helmet or uniform or both. and could offer a captain bonus of your choosing, faster reload etc. Also it would allow enemy and allies to know who is the captain of the squad.

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Yeah, it sounds loek advanced random sentence generator.
Because that’s what it exactly is. Just accumulating random suggestions, mainly from this forum, into one.
And that’s repeating for infinite numbers of times until guy who’s generating those random sentences is satisfied.

I really don’t know why this spam should allowed. Even my relevant poetry was banned.

its not a spam generator i gave it suggestions and prompts to feed off of. Alot of these ideas are my own.

That’s exactly what I’ve said but okay.

Yeah Captains are generally not going to be leading individual squads. Lower ranks would be doing that.

For example, early war US Marine Rifle Squad would have a Corporal squad leader, early war US Army Rifle Squad would have a Sergeant squad leader.

A Captain, for Marines atleast, would be in charge of an entire Company.

It would be great to have ranks in game though, with visible patches, currently I just use the Call Sign Cards to give my troops ranks. It would also be nice to be able to have actual squad leaders in game, maybe adding a side grade to the Rifleman Class, where you can turn a Rifleman into a Squad Leader and give him an SMG, so you can have more realistic Rifle Squads. (Obviously only allowing 1 Rifleman per squad to be sidegraded to a Squad Leader, otherwise everyone would be running around with 9 man SMG squad cough cough Soviets cough cough)

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Thanks for clarifying, than those ranks should be visible instead of the captain ranks! Thank you!

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Yeah at first I thought it is in mess room and just an interesting joke, and then I see it is in suggestions……

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This is just a compilation of forum suggestion and rant… there is nothing new, almost all of them are already forwarded and acknowledge by staff or partially implemented

Chat gpt simply take a tour in the forum and copied whatever was in the suggestion section compatible with the guideline you set

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