For some reason the Grant seems to either bring out the worst grey camping of people or it attracts grey zone campers. So many matches are lost by the axis on Tunisia because a single (or worse, two) Grant is sitting miles behind grey zone. Your counterpart is supposed to be a Tank destroyer with no anti infantry shells, no machine guns and not even enough penetration to kill a grant from the front. Meanwhile the Grant can pen even higher level tanks like the Pz III (which can’t reliably pen the Grant as well by the way). On some maps the grey zone is so far you have 0 chance to even hit them with an anti-tank rifle, let alone pen them, we have like a single bomber with exactly one bomb to take them out but if there are multiple players with a Grant it’s straight up impossible to deal with them in a timely fasshion with the 2 kms you have to travel from and back the resupply spot and I didn’t mention the fact that the single bomber can be easily taken out by the enemy fighters. Many, many first points on Tunisia a Grant can lock down the entire map from the enemy team making it impossible to build AT guns, to flank or to approach the point for capture.
I’m trying, but I just don’t know how. At this point I resorted to deserting the moment I see my team struggling with a Grant. I try to grind some to get to the end and have it easier to deal with them but it’s not easy like this and not fun as well.
1- Use your engineers and build one at gun, those things can pen even T-34s frontally so no excuses beyond skill issue of you can’t do it.
2- Use your team tank and learn the weak spots of the enemy tank, this shit of “can’t pen frontally” is just an sorry excuse to lazy people that don’t want to learn how to properly play.
3- Planes, those things can deal with any fucking tank this game has, from AB-41 to King Tiger, all of them can be take out by a plane.
4- More often than not focusing too much on the enemy tank is a mistake, almost every time there is a good place you can push around and build a rally point that completely negates the tank LoS, Tunisia it may be more difficult on some maps but still possible.
Yep, but APHE do kinda work against infantry anyway.
Yep
The semovente definitely DOES have enough pen to punch Grants in the face. Aim for the least angled plate, the one in driver’s face, and enjoy the fireworks.
If you can’t flank, and aren’t good with planes, and have no choice but to face a Grant frontally: shoot out its transmission.
Even the level 6 M14/41 tank can pen that. That’ll immobilize it, then you can move out of the way of its big hull mounted 75mm gun (which is the more dangerous cannon on the tank, but has an extremely limited field of fire). Then you can shoot out its 75mm cannon barrel. That’ll leave it broken and weak against tanks.
While it’s stuck and you’re safe from its 75mm cannons field of fire, you have three options:
Kill its crew as it gets out to try and repair its broken tank
Shoot the drivers port (all axis tunisa tanks use APHE rounds, so it should kill most if not all the crew)
Shoot at this part of the canvas cover for the 75mm cannon. Ammo is stored right behind it, so a penetrating shot will destroy the entire tank in either one or two shots.
In a real battle detrack it first. Most likely the tankers will have to pull out and you can kill them. This spot that is shown on a screenshot also doesn’t instakill but sets the engine on fire which allows to kill KV-1 even with starter PZ III although more than one shot is needed
The Semveonte, can kill the grant from the front easily enough, but it is a stand off tank, best used from as far back as you can to maximize the View and SA.
And it’s AP round are unusually effective against infantry, if you hit one of them with it will kill all those near by.
Grants kind of suck imo, after having used one for some time now.
If you damage the turret ring on them the Hull gun is for some odd reason also unable to move.
The Hull gun’s AP round Sucks you need multiple hits to kill with it most of the time, they Nerfed this hugely
The 37 mm HE round is as effective as the AP round against infantry, that is unless you hit them with it there not dead
The MG is ok, at least if fires longer than the MG 34 on the German tanks, and does not have the ridiculous reload time the Italian tank MG’s have.
All the Normal ways to kill a Grey Zone tank apply, AT gun, bigger tank, the PIV can kill them very easily, Bomb, even the P IIIN can kill them from the front but its a bit tricky to do so.
True. But detracking is possible even if you cannot flank it. Which gives you a chance to kill some of the tankers or makes for your infantry easier to blow it up.
Grant is s multi turret tank, this mean turret have a bad armor , shoot them for disable him and next take your time and kill the crew, all axis tank can do this
That’s why the game is full of suicide missiles, savvy players never use supply points, they just kill themselves.
If you feel that this has lost your sense of immersion in the game, well the current game is like this, its a pity. I have to say that under the current mechanism, due to the lack of proper incentives or punishments for players, like this, supply points are useless most of the time in the game.
Even the parachute mechanic is useless, because smart players just keep committing suicide, it’s not that they can’t fly, maybe they have a lot of bombs that really don’t work properly, but suicide missiles are the most efficient way to play