What are .das and .nut. what are used for ( or more like, how can i understand them ) and can those be used in entities?

i tried to look them up online, but it didn’t really conveyed that much.

and how can those be used in entities?

so, for example;

i managed to extract the following:

pve_bot_die_es.das.txt (434 Byte)
pve_spawner_es.nut.txt (2,2 KB)
pve_stage_es.das.txt (763 Byte)
pve_wave_es.das.txt (2,0 KB)

but, aside from the fact that it’s somewhat arab to me, can i import them? or something.

i tried, but it made my editor crash.

probably because those are not… templates/entities / whatever.
and the format could be wrong / unaccepted.

cheers.

i know pves aren’t currently supported. and custom matches are a problem as i can’t lock teams, but i was wondering if i could pull out something that would work for the time being, or … eventually make it work when all my … issues are fixed. ( like that’s ever gonna happen… i know. but )

but, this blondie will never stop until she gets the answer that she needs.
may takes years, ages idc. i must make it happen.

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.nut is for GUI.

.das is everything else(?)

You cannot run custom code not even in the editor

r-right…

but those are in the base game.

surely, those must be recognized by the editor.
right?

actually, i’ll try to drop them in the base folder and see what happens.

…did your innocent self really try to search “nut” online?

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it’s not the right time for your “humor”.

You can import das code (which will not work as i’ve said before) this way: (for example)

entity{
  _template:t="game_mode_loaded"
  game_mode_loader__dasScript:t="%scripts/tutorial/engineer_init.das"
}
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what do you mean it won’t work

only locally?

or not even that

kép

Nope

edit: Although i have never tried to launch this online would be VERY surprised if it worked

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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

w h y

i see.

well, i just have to figure out what to put for the entities to make it work.

because i have all the scenes and those codes ready

then, i could make an attempt to lunch it online and see if it works

or does anything.

It will not.

If it does, hit me up :slight_smile:

well, we are here for the science.

you’d recon which one is gamemode,

and… what are the rest.

i could send you the official blk used for those pves if you want

but… perhaps you might not be interested ( fair enough )

i could send you the official blk used for those pves if you want

I think i’ve already seen it but maybe not? Let me see?

To anyone: You can read about daScript and Quirrel here:

daScript

https://dascript.org/doc/reference/introduction.html

Quirrel:

https://quirrel.io/doc/reference/language.html

Have fun

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sorry, i went for dinner.

here it is:

scene.blk.txt (11,7 KB)

this was supposed to be a pve

looks very bare bones.
as the germans do not lose tickets.
perhaps were supposed to be in waves?
and… i could be wrong, but it doesn’t appear to have much in terms of nodes and what not.

although, i believe it had to do with .das / .nut that i mentioned in the original post above.

i can’t figure out what to put.

1 Like