Weird Navmesh (Zombie AI)

I have never seen anything like this before:

Compared to regular AI, zombie AI STRICTLY follows navmesh. So strictly in fact that if it generates mid-air for some reason they will float. And if the navmesh go through objects, zombies will too.

I checked the collisions, they are fine, i see no reason why is there a bump (its hard to see but its there:

Collision is fine:

Edit: I used fences to block stuff, maybe thats the issue…hmmm

EDIT 2: I THINK i found the problem: In short, because navmesh for stairs is inperfect and because zombies strictly follow navmesh, it will never look perfect, zombies may float or go under rendinsts because the navmesh is there.

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So the question is: How do i turn this off? Or turn on the part of human/soldier navigation so that zombies no longer float?

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nzombie_base{
  _override:b=yes

  "collidableToVehicle:tag"{
  }

  "collidableToShip:tag"{
  }

  "collidableToPlane:tag"{
  }

  "collidableToPhysObj:tag"{
  }
}
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