Corrected the error on the Russian cartridge. Thanks for the info.
Hate to be that guy but youāre corrections been corrected, 7.62 x 54r. Tee hee.
I am inside your wall, you have 3 days left
they either need to make it real or make it like cod with no recoil. no one is happy with the in between state that itās currently in apparently. i donāt know in what world war is actually balanced. i say shoot for real but all those german weenies would get all upset because they would lose 45% more than they already do. i understand a lot of german weapons were technically better but remember, they came up with paratroopers during the early war and they couldnāt figure it out per say. The allies had equal weaponry because the M1919A6 is a better weapon than the MG42 in my opinion. The BAR is just as good if not better than the STG44.And i feel like bomb size speaks for itself. All the unneeded balancing is the problem in the first place. Give accurate representation of the guns or donāt add them
Also if German weaponry was so powerful how come they werenāt the worlds leader in arms dealing by the end of the war? not every country in the world was in the war. 18 months before the end of the war, the USA surpassed them with flying colors in the arms race internationally. Once that bomb went off over japan everything changed for real. other countries wanted american weaponry if thatās what it could do. also remember, german weaponry was about throwing as many bullets as possible, USA weaponry was built to make every round count. all that wasted ammo had no effect on germany economically right?
This is basically where I am. I think the game should either focus on having fast TTK or slower TTK. Itās clearly modeled around being a less intensive version of HLL or Post Scriptum by making squads AI based so why not move from there. I can accept certain balance features that allow the game to highlight the strengths and weaknesses of a squad role. The Mortar squad is an excellent example of a squad with one weapon that does its job really well and sucks outside of it.
Iām not suggesting I want to play HLL or Post Scriptum but the game has an identity crisis, especially post-merge where it legitimately doesnāt know if it wants to be a hardcore FPS or an arcade game. I want a fun hardcore F2P FPS so Iām advocating reduced TTK. And asymmetrical balance to highlight the weapons as they performed, not as a wheraboo wants it to perform.
The game will always have an identity crisis as long as WT is up
Thatās part of my problem. Other games donāt have a problem making accurate weapon characteristics. War Thunder is one of the most accurate Tank, Plane and Ship games out there. Why is Enlisted treated like it should be Call of Duty. Iāve seen people ask for fkin body armor.
Comparing this game to any other hardcore fps is just an insult to hardcore fps genre
Just an observation on what the game thinks it should be.
Thats very easy
Maps
Maps are badly designed and small
Bigger area = more dispersed firepower = less bul$hit
When they said they will expand playable areas i was exicted until i saw what they did.
They just opened up some areas at tips of the maps, never even considered changing obj area size and spawn locations
So it was just another poor pr stunt.
Obj areas are still small
You spawn exactky the same places like before
And gameplay is still too condensed.
You remember the halftrack hype ?
After the first day enthusiasm nobody is using them anymore
Because they are just xp pinatas
An antiquated old grandpa games like bf 1942 gives you more diverse gameplay option than what we have
I would argue that Enlisted balancing realism with COD style is precisely the appeal of this game. Itās exactly why I play this and not HLL or COD.
War wasnāt balanced, no - however this is a game. It has to strike a balance between realism and gameplay - and for me Enlisted does this best.
I hate arcade style bullet sponge games and just donāt have time for something like HLL or Post Scriptum.
Yeah, so with dispersion an SMG canāt hit a target at mid range - especially in cover. A semi auto can, but as the range increases youāre better with a boltieā¦?
Thatās my experience anyway.
so what you are saying is you wouldnāt want better AI so the bots actually do something and for the gameplay to be as close to realism as possible, just as long as everyone gets a trophy right?
At what point have I said anything like that? This is a conversation about weapons and time to kill.
There are improvements needed for bots, but thatās a totally different issue.