Weapons Need to be Rebalanced - Suggestion

Fedorov and AVT40: I like this guy

They need to remove all recoil multiplier so Semiautomatic and Automatic actually have real recoil before they buff that damage…

You think the FG42 was bad wait till you see the T20 and AVT40 has half the recoil the FG42 has…

Also makes all semiauto shoot more than 500rpm+ or as fast as your finger can pull the trigger/click the mouse key… the limitation is stupid

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Yeah, let’s drastically change the gunplay (and basically the whole gameplay) of this very casual friendly console game, just because it triggers a random dude on the forums that other players are too accurate.

Lmao.

If you don’t like the gunplay, this game just isn’t for you. For the exactly same reason I have never played battlefield 1 and V extensively.
Do not try to ruin it for other people, please :slight_smile:

Bigger recoil is nothing more than just frustrating RNG.

Sounds like a skill issue

Yeah, because RNG is skill based thingy. :man_shrugging:

Crying about how other players are too accurate sounds more like a skill issue ngl.

People who don’t like recoil have a skill issue as far as I can tell.

If you can control it, it is skill based.

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Why are you trying to balance everything. there is no balance in war. stg’s were better than M2 carbines. Garands better than gweher. and bombs should kill you if they blow up next to you. Japan has best planes. i don’t understand why everyone keeps trying to make some like war a balanced and fair fight. it isn’t anywhere close to fair.

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bad ideas OP
dont post again

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But you actually can’t :man_shrugging: that’s kinda main point of recoil. It is never 100% controllable. :man_shrugging:

That’s some proper logic.

I guess trackmania isnt skill based game, because it doesn’t have realistic driving model.
There’s so many ways how to measure skill in fps games.
The recoil is basically just one of many aspects of the game. And it doesn’t segregates people with and without skill.

Using “skill issue” argument just because I do not like game mechanics that’s just annoying for me is pretty lame. Especially since the lack of this specific annoying rng recoil is one of the main reasons I choose to play this game.

You basically want to shamelessly ruin this game for me. And why? Because you’re crying other people are too accurate for your taste.

Nothing is 100% controlable.
Lessening the effect is good enough imo.

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Agreed, the main conflict with this really is tier V. Skill just goes out the window and no weapon has recoil. Not to mention how weird it is to fire similar rounds with guns in the previous tiers with wild uncontrollable recoil.

Another problem with there current system is the fact that there is no room for development, when you hit tier five the guns become characterless. what do they do going forward, just add reskins effectively.

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I don’t know where I advocated uncontrollable recoil except on SMG’s which I think is very sensible.

Get good

Higher recoil values would grant an increase in the barrier between skilled and unskilled players. It’s not a matter of chance but rather intuition, knowing you’re guns individual characteristics rather than everyone having zero recoil.

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I’m aiming more to “rebalance” weapons so they work in their intended role. MG’s shouldn’t be shoulder fired because that’s not the purpose of an MG. I want faster TTK on certain guns because they’re not ballistically different from other guns. If anything I advocated an asymmetric balance on the FG-42 vs M2 because I acknowledge they’re very different guns. I don’t think either should be laser pointers.

I think this isn’t correct, here’s my logic on the issue. Let’s make 2 comparisons 1 for the Allies and 1 for the Axis. For the Allies, I’ll compare the M1A1 Thompson (BR 3), the M2 Carbine (BR 5), and the Springfield 1903 with Grenade Launcher (BR 3) to the M1 Garand (BR 3). For the Axis, I’ll compare the Beretta M1 (BR 3), the FG-42 (BR 5), and the Kar98K with Grenade Launcher (BR 3) to the Gewer 41 (BR 3) and the Armaguerra Mod. 39 (BR 2).
These guns were chosen for their positions in the tech tree as well as their firing characteristics. Comparing an SMG, AR (Though, personally I hardly count the M2 as a proper AR,) and a BA with a Grenade Launcher to the first Semi-Automatic rifle you unlock as any nation. All without upgrades to show what a new player unlocks with the weapon.
(I added the Gewer because the Gewer occupies a similar tech tree position to the Garand.)

Using the enlisted tool I’ll demonstrate the difference between these guns at 30m. I will show the statistics based on dispersion, recoil, and both as well for 40 rounds each (The ammo capacity of the Beretta M1). I will also show the TTK over distance.

Here are the results.
Allies




The Recoil of the M1 Garand essentially removes it as a factor in anything but controlled use. The Springfield has time to slow down due to the Bolt-Action nature but yeah. The TTK difference between the Thompson, the Garand, and the M2 is the same until 100m, when the Thompson finally starts to act like an SMG. Though you’re not hitting anything without tap shooting at that range anyway. The Springfield in this example also carries 3 rifle grenades making it phenomenal at room clearing and killing large groups of enemies. The Thompson and M2 carry 30 rounds each and have a similar TTK to the Garand while the Springfield one-shots every time. I would take more ammo and the similar TTK any day over 8 rounds that I have to aim carefully anyway.
If I add in both recoil perks maxed out the M2 and Thompson still hit the target at 100m while the Garand still can’t hit the target at 23m.

The Axis




Here we can see that once again the TTK is the same so why would you take less accurate guns? Again the Kar98k gets 3 grenades to launch, and the Beretta M1 carries 40 rounds, the FG-42 carries 20 while the Gewer 41 needs to be reloaded after 10. I also did the recoil perks on and the FG started to hit the target again at 40m (so maybe I’m a little harsh to the German laser pointer), but the Gewer only started to hit again with recoil at 25m (and that’s out of 40 rounds)

The conclusion from this analysis should be that BA’s will still be very effective at long range if the damage for rifles of the same caliber is increased, having lower base dispersion. SMGs will still be very effective at close range, not having to work with the same recoil, but possibly having slightly more dispersion. ARs will very much retain their place as king, combining the best aspects of SMGs and SA Rifles but dealing with a little more recoil for their trouble. Semi-Autos would finally have a place in the game being good for medium-range engagements while being capable in CQC and long-range engagements.

but what im saying is everything in this game is balanced enough for a war game. nothing should point perfect. if that’s what your concern is then you obviously haven’t put time in using the early gweher for the axis. you can be lying down, not moving, tack on chest and still miss. before they worry about your version of rebalancing, making all the guns as balanced as it is is bad enough. m2 carbine, stg44 and other top weapons all have the same power. how are you not more concerned with the fake part of the game like that

gweher for the soviets. my bad

not all russians guns firing 7.62 are the same such has the 7.62x57R is the main WW2 round, 7.62x39 is AK round, and 7.62x25 is their SMG/pistol round

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I’m not saying everything should be perfect. I’m saying guns should have roles and fill those roles. It’s not COD or BF V where you’re basically playing a run-and-gun game, it’s a team based arcade shooter so guns should have tradeoffs. As of now Semis have no use despite being a major weapons category in the game. If you give all rifle caliber guns rifle quality TTK then Semis become useful in the mid-range where they’re effectively outclassed by ARs and SMGs. I’d rather take a Boltie with grenade launcher at BR 3 than a Garand or Gewer 41.

And I said the M2 is basically right where it needs to be for game balance but the STG should be moved to the same level as my proposal for the FG-42 and given the recoil to match (if not slightly higher due to reduced weight.)