Simply put, it’s boring, not engaging and it’s only role is to increase grind.
Upgrades should have ups and downs so player has to make a decision and think what he wants to achieve. Thanks to this, players will be more engaged and the whole system will be more meaningfull than “press button - > get shiny”.
I have sth like this in mind.
Each time a weapon is upgraded (gets a star), it unlocks a new “modification set” that alters it’s performance. Those sets alter statistics of the weapon in pozitive and negative ways. Player can choose one of the modification sets to tailor the weapon to better suit his needs.
This way upgrade system is an actual part of the gameplay instead of being an artificial grind increase. At the same time, it’s simple enough to not require a lot of micro management that would be a problem with 100s of guns.
6 Likes
it may sound interesting, being able to modify the weapon based on certain parameters that will affect the weapon during gameplay,
but … dunno there’s only so much you can do before entering … fairyland territory.
what will i able to do?
if i upgrade my vg 1-5. i will be able to turn it automatic?
yeah… not sure.
( i’m somewhat fine with what you did. although, not sure for many other weapons )
3 Likes
Simply put: that’s not an upgrade… that’s just kinda more leaning towards the COD gunsmith stuff. and that’s not really how things in WW2 were. (Not that upgrades like in enlisted are realistic to WW2.)
Enlisted’s upgrade path atm is not all that bad, with stuff like this it will lead to really odd choices and let alone could depending on things make the weapon overall worst,
Such as everyone will just flat out choose “Less fire rate for more accuracy.”
no one will really pick more firerate for less accuracy.
some guns have insanely bad accuracy at longer ranges as is atm, let alone how would prem weapons be handled? how would BP weapons be handled?
It could be a good idea, Don’t get me wrong but so far it seems like it would just lead to everyone losing the tight fitting for nearly every gun.
3 Likes
Personally I’d like to have more advanced options like magazine size change etc. but devs in their infinite wisdom blocked this path.
So those mods would only affect stats, just like current upgrades do. Except this system will be more meaningfull and user friendly.
1 Like
Logically speaking: a military is heavily about being in uniform and line with their fellow soldiers, If you’re running around with an STG-44 with an MG-42’s mag slapped at the bottom you’re going to be seen as stupid and weird.
let alone there weren’t many mag choices and if there was they are already in as tech tree guns (see tommy gun in tunsisa.) which would mean they would have to Remove stuff like that and it would be too much as is.
logically speaking good idea but just not doable in enlisted as it is set up.
4 Likes
There’s is literally no good reason for it. Specific weapons already do has ups and downs.
There’s no reason for letting customize specific weapon to be able variety of things. Sounds more like some COD stuff than wwii.
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It is compete garbage.
It’s only purpose is to increase grind.
That’s why it’s called “a choise”.
You chose what works the best for you.
Better than current system.
Here you have ups and downs so your weapon’s overall performance is the same but it’s character changes.
In current system it’s a straight upgrade that should affect BR. (But I bet it won’t).
Not my fault devs went retard mode with dispersion.
1 Like
Someone pointed this out who has shot WW2 guns:
The guns in game have better Dispersion then IRL guns. (at least a few of them)
other’s have equal match to their irl verison.
This system isn’t a choice my dude it’s “Pick accuracy for the meta.”
and do you expect those upgrades to just be free? No they will also cost bronze orders, but due to instead of upgarding many times… why not make them cost more? that is how darkflow will deal with it probably.
5 Likes
It has more reason than current system.
That’s how enlisted works. Pick meta or suffer.
So I’d say this idea fits the overall game design.
Also we can make penalties severe enough or buffs weak enough to not make it meta. At least in theory.
Also also different weapons will benefit most from different upgrades. You may want a specialised gun or a more universal one.
Also also also, it bothers you that accuracy upgrade wil be meta. But it doesn’t bother you that it’s already the case in the current system? In 99% of cases upgrades are the way to go.
So in the worst case, nothing will change.
I’m not responsible for stupid decisions made by devs.
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Of course. And for that exact reason, if some grind gets removed there, it will be increased somewhere else.
I sure prefer the current straightforward system to the previous mess that used to be, with tedious disassembly, random parts drop and whatnot.
If ever, I think that too much “value” is restricted to the last star, with accuracy and damage being the most valuable upgrades for every single gun or almost.
2 Likes
I didn’t know I will see ppl deffending pointless grind in pointless mechanic.
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Of course nobody wants grind for the sake of grind.
Our point is that the current system is more or less tolerable.
Your suggested overhaul is unrelated from the grind, and incidentally would STILL involve grind.
Known, bearable grind sounds more reassuring than uncertain, possibly worse grind + new mechanic that may or may not prove itself good.
2 Likes
Weird because people keep praising this trainwreck because of its “diverse” arsenal.
But making a gun itself diverse is too much to ask for.
CoD has working bipods andbigger maps.
I dont see this as a great loss.
3 Likes
Not as weird as seeing people using MGs like SMGs/ ARs because they suck hard at their actual role.
Oh no. Less… pointless grind?
I dont see it as great loss to lose the 30 Round M38.
Why not? The devs literally make up their own historical understanding and now even openly disobey the laws of physics.
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That ship is sailed, lady.
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I don’t know why would you tolerate a situation where you need to grind to unlock a new weapon in a nerfed state and then grind some more to upgrade it so it finally becomes usefull.
Except not fully.
With my system you would get a fully functional weapon and you could spend additionall resources to change it’s characteristics.
But you get fully functional gun from the start, with no addirional grind. That is not the case in the current system.
Sounds like a recipy for a stop in improvements.
2 Likes
I would agree with you if the arbitrary artificial nerfs on stock guns (that are, indeed, a thing) were so bad that they made any gun worthless unless maxed out, but thankfully it’s not that bad. Luckily, most guns are viable even stock, with max upgrades making them better, but not a night and day affair.
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Still, we have a pointless mechanic. Either change it or remove it.
There is no need to keep useles things around.
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The thing is… The system right now is less annoying over all, Most of the time it’s:
Get a new squad, play with that squad to get the ability to level up guns, if your not having guns you already need to level you can use your stock to level them up quickly, Move forwards.
With this system it could end up something like this: Get a squad, level up said squad, Have to level for 2 useless perks you will never use and the last one you will, Get the cost of modding lower, Then upgrade to the meta choice and leave everything else behind VS what we have now which sure it’s still a grind but it’s a downward grind, Most of the time it’s a passive grind, It’s not like you have to go out of your way to grind that one weapon simply put as long as you level up the weapon via it’s squad which most will do due to they unlocked the squad.
You get orders just for playing, And grinding the main tree.
This whole topic seems to make it out like leveling up weapons and such is a grind that stops your normal every day grinding as is… which makes no sense.
1 Like