Weapon progression tree

this idea for a progression tree could be far better than what we currently have; progression tree for each campaign.
with this new progression tree, it will be a single tree of weaponry that you can research regardless of what campaign you play as, meaning you can play any campaign, and still be able to grind xp for whatever weapon you’ve selected for research.

now there will be a issue where people would grind XP for weaponry that obviously will not be available for the campaign they play in, thats not a big issue, the weapon can still be unlocked/researched, but it will not be buyable or obtainable in that certain campaign. for example the stg44 can be researched by playing in tunisia or any other campaign, but you cannot obtain/use it until you switch to the appropriate campaign, such as normandy or berlin

in the following graph, i made a crude progression tree for german weaponry (i possibly left some stuff out, forgive me on that, and i added some weapons that i personally think should be added)

in some cases like assault rifles, i added multiple, basically same variants of the german stg lineup, but they will be used for exclusivly various soldier classes (mp43/1 for assaulters, stg44 for riflemen, mp43 for AT gunners/engineers, mp44 for the rest)

the idea is, you will progress from the top of the graph (the oldest dated weapons), right up to the latest weapons, in some cases it will have to be opposite due to obvious reasons.

starter weapons will not need to be researched, they will be already available, and unlike the current system they will be buyable, and wont be classified (gewehr 33/40, kar98k, kriegsmodell)

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  • The mp44 is the stg44
  • The mp43 Gl is the early mp43 with a granade luncher attach, the mp43I is the forward version with stg 44 improvement but withaut the granade luncher
  • the gerat 06 is the stg45
  • gerat 03 is the prototype of g43
  • gerat potsdam is the mp3008

I understand what you say with this, but the equipment need be setted in order of power not for produced date (and please dont add the same gun 3 time “c96”)

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Just a designation difference between the 2

Love the idea of splitting the research into a tree. The current research system is too linear and restrict player options. I see a potential problem in that people will only research the meta weapons tree thus reducing the variety of weapons in game, and could make it more boring.

Perhaps make a weapon class branch of at certain level of the tree. Weapons research could be progressed by chronological order, caliber or some other variable.

This is just a rough example
uml

Then there are the squads. How would a weapon tech tree integrate with a squad unlock system?

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This can be solved forcing the player to grind the squad as always

  • You grind assaulter in moscow they can use up to mkb

  • You grind assaulter in normandy they can use up to stg44

Easy, this solve the grind because we need grind the squad one time for use gun and veichle, so no more than 10lv, the rest of the grind are gun and tank wo is separeted

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well the c96 has many variations, all could do different damages

Choice one of them, because i think all of use prefere the luger :rofl:

well there could always be a option of unlocking squads as you proceed with the next level, so for example you start off with basic squads, and as you proceed more and more, you unlock more of those iconic squads, so they wont be restricted to premium only, the tech tree wont interfere with squads.

however premium weaponry will remain premium, just some dumb examples of premium squads should be changed or completely removed

m712 mauser is one of the highly wanted pistols, because its a full auto mauser, and 9x25mm c96 would kick like a horse, basically like the 39m or kiraly 43m, since they use the same ammo. and the 9mm c96 could do 5.5 damage, like luger or p38, and people would obviously prefer the c96 over p38 or luger in that instance

In the game we grind 1) weapons; 2) squads + 2.5) battlepass.

Probably it’s a good idea to make weapons constant and grind squads in the campaigns.

However, devs tie their monetization for 120+ hours (200+ games) per side per campaign. I wonder, how could you tie that scheme of yours to the current limited number of squads.

well the idea is simple, you just level up and you gain various squads, regardless of weapon unlocks.

there’s 2 mp43’s, one is mp43/1 which is earlier version, and theres mp43 which is later version, the later version has the ability to mount the grenade launcher, earlier version doesn’t

it still differs in name and time it was made, mp44 came after mp43, stg44 came after mp44

gerat 06 is a prototype that came before the gerat 06H, meaning its a earlier version

to be precise its a roller locked version of g43

no its not, gerat potsdam is the exact copy of sten, while mp3008 isn’t, mp3008 differs in design, like the downwards placed magazine as opposed to gerat potsdam’s side mounted magazine

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