Hello there, a lot of us might agree: don’t make it impossible to pick up guns!
I hope that this feature has been temporarily disabled in order to fix the fact that sometimes it wasn’t possible to pick up guns even tho you could clearly see them on the back of the bodies.
Anyway, I’d might ask to add some features to the game.
1. PICKING UP GUNS AND AMMO
If I pick up any enemy gun, let’s say an M1 Beretta, and I eventually find an enemy ammo box, let me replenish its ammo at least for a couple of full magazines if you want to keep it nerfed.
I could go and scavenge anyway for the same result as well, since picking up the same kind of weapon multiple times from different corpses it ends up by stacking up the ammo I got from it, even more than just a couple of magazines, and btw it is a fairly logical and natural thing to do, and it would be realistic to find an enemy gun and get ammo for it right from an enemy ammo box tho, and enemy boxes ain’t so common to find, plus it would make it even impelling for the players to prevent the enemy from capturing the ammunitions.
Soldiers did it often during the real war, and still do it now.
This won’t break the game, won’t turn you into a terminator tho, but it can add some more spicy to the soup.
2. REMOVABLE MGs FROM ITS NESTS and FACTION VARIETY
Another stuff that I’d enjoy (really) is that we could pick up a dismantled MG from its nest, let’s say, an MG that we kick off, maybe with limited ammo in it so that it doesn’t break the game.
Maybe give the two factions MG nest variety that shall be historically based, for example a M2 Browning for the Americans when they build their own MG nest, instead of having them handling MG42 nests by default.
3. MG NEST ROTATON MECHANICS
What about being able to turn the MG nest’s machine gun in the opposite direction?
It would not only be fun, but also realistic to have the advancing enemy turning the MG left behind against you while you’re retreating.
I hope you like these ideas, please leave useful comments and remarks