Weapon issues

Few remarks concerning certain weapons, mostly American ones.

M1 and M2 Carbines, both these weapons are currently way too hard to play due to their recoil, damage dealt and… huge iron sights. Both these guns need too many bullets to kill/down enemy and also too many to kill enemies in a down state while their recoil and along with seize of their iron sights make them even harder to kill your opponents. When I shoot with one these weapons I have to guess were my enemies are because I don’t see them at all, this iron sight covers my whole screen. And according to the beginning, the need of 2-4 bullets to kill enemy from about barely 10-20 meters and also 2-3 bullets to kill downed enemy with this what I wrote above makes those weapon extremely hard to play, especially the M2 comparing to FG 42. My idea to reduce the recoil to about 35 (now it’s 54 in M2 and 66 in M1, and in FG 42 it’s 47, and FG needs only one bullet to kill in given distance) and/or increase damage dealt.

Sten is unplayable, it deals the lowest damage among all Normandy submachine guns (except for Paderson device but it’s semi-auto) and has the strongest horizontal recoil which makes this gun also very hard to play. Funny situation, when I was out of ammo playing Sten and picked up another submachine gun from a dead body I was surprised how low the recoil other SMGs have and how fast they kill. Now I cannot control its recoil even playing my 5 star assaulter with perk reducing the horizontal recoil by 30% and playing 4 star Sten. Even though I got plenty of Stens for bronze orders I decided to change them to M3A1s because I feel them more reliable. My idea to improve Sten, to increase damage dealt to 5.7 and reduce horizontal recoil to 12 and vertical to 15.

Pz IV J and M8 turret rotation is way to slow it cannot even keep up running troopers in about 20 meters, not mentioning about defending from enemies in 10 meters or less. Other tanks have way faster rotation why then this one this slow? It’s fairly unbalanced.

Gun aiming speed in all tanks is too slow 3.2 deg/s is way too slow as well, it’s not War Thunder here we don’t fight only against other tanks, here we have many troopers and dealing with them on every altitude is strongly difficult. With this gun aiming and, especially when you stops and the tank jounces incredibly.

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Agreed however M2 is learnable with hipfire. Has a decent spray control and that way it serves sort of a purpose to make the extras in assault squads assaulters as well. Not great but its something.
M1 I unlocked it, equiped it, played a game, unequiped it and deconstructed. Gun is horrible.

Ye, did the same as with the M1 carbine. Compared to everything else you get its terrible. Unlocked it with a smile, wanted it to be good but its so bad.

Regarding the turret rotation and the gun aim speed for tanks, I think that is as intended. If you upgrade the tanks to max they feel like they are supposed to be.

For me M2’s recoil isn’t learnable at all, I tried but I can’t learn it. At close range I’m hipfiring at 10+ meters I shot 3-4 bullets but even these tactics don’t help me be good at this. Because I’m constantly killed by enemies I don’t even see.
As for tanks, maybe upgrading make them playable but first, we don’t have good source of earning silver orders to upgrade, unless you buy premium battle pass, secondly in Pz IV J and M8 turret rotation isn’t much better even with upgrades.

Take it in practice range. Its hard to learn but once you do its understandable. You have to full auto it at the boards at mid range and see what the bullet spread is, learn it by heart then in game follow the tracer bullets and steer with your mouse with what you learned in practice mode. Then you know what centre is and you can steer that centre somehere else. Not easy its a shit gun but its sort of ok now acting as a extra smg. I can kill a squad of 5 with a clip of 30 on full auto and before I could not hit the side of a barn.

I can highly recomend the premium battlepass btw you get 1000 gold back for the 900 you put in and you get so much more stuff each day. Helped me a lot.

Panzer IVJ and M8 Scott Turret rotation speed being as slow as they are is correct in a historical sense. Both lacked assisted turret drives and were hand cranked, and turret rotation rates in the game are to my knowledge correct as per documented values.

I do agree that vertical adjustment speeds are too low, being ahistorical to my knowledge.

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The sten feels like a starter SMG for a different faction which makes me hope it will be and not stay as an American weapon

Interesting experience, I actually have most troops equipped with M1 Carbine, though I make sure there’s at least one M1 Garand in each infantry squad. All my bomber guys with PIAT get an M1 Carbine, all radio operators get an M1 Carbine, if a squad only has one trooper then that trooper gets a grenade-launching M1 Carbine, mortarmen get an M1 Carbine because the mortar used in-game appears to be an over-engineered German one that they quickly found to be excessively heavy so they phased it out quickly I think even before WWII kicked off they knew it was too much. The French, on the other hand, and around the same time, utilized a light mortar that was TRULY light, like 3.5-4kg, which is 8lb or less, which is basically lighter than MANY standard-issue rifles! So, in short, I have quite a bit of experience with the M1 Carbine in-game.

I also have experience with the M1 Carbine I owned IRL that also had grenade launcher sights on it, though it didn’t come with that attachment you put on the end of the firearm in-game, however what I did have was this here muzzle break which I did tend to use because I did perceive a noticeable diminishment of recoil upon attaching it.

M1 Carbine Muzzle Brake

So, due to often using this, I cannot really give my own personal experience on the matter, at least beyond the fact that I found that the compensator helped decrease felt recoil. I also have a photo somewhere that is looking through the sights of that old M1 Carbine, however it had the post-war style of 100-300yd rear sight rather than the WWII-era two-position 50-100yd rear sight (at least according to the game Rising Storm) so I can’t even comment on the sight picture being accurate or not as I’ve never handled an M1 Carbine with an original WWII-style rear sight. The grenade launcher sights for the side, though, were present, and the in-game depiction (even though you can’t actually USE it) is accurate.

So, the M1 Carbine. I have heard people complain about it before and have replied a thoughtful post. Here are a couple reasons why I think it’s understandable at least to some degree. For one, it’s only like six pounds, QUITE a light firearm, and it also shoots a powerful pistol cartridge. 7.62x33, 33mm long casing, which is the same case length as .357 and .44 Magnum, which is why I think that calling .30 Carbine ‘.30 Magnum’ is actually understandable as long as you’re not confusing it with .300 Winchester Magnum, which is a powerful RIFLE cartridge. As it turns out, .50 AE also has about a 33mm long casing. So, we have low weight, and a more powerful cartridge than 9mm or .45 ACP, so we can AT LEAST assume that the M1 Carbine has greater recoil than a typical WWII SMG, which gives credence to why the M2’s high full-auto rate of fire is so difficult to control unless you have lots of experience with full-auto firearms, and even then is probably difficult to control.

Some have complained that it seems to have more felt recoil than the M1 Garand, even though the information in the game suggests otherwise. Let’s compare the two. So, about 6lb… no, I looked it up, it’s actually 5.2lb empty and still less than 6lb with a loaded mag and the sling/oiler, so that’s almost half the weight of an M1 Garand. Meanwhile, its muzzle velocity is 1990 ft/s, which is around 66% or so of the M1 Garand’s 2800 ft/s. It also uses a 110gr bullet compared to the 150gr bullet of the M1 Garand, which is more than 66%. So about 50% of the weight, but 66-70% or so of the bullet weight and muzzle velocity, which one would reason that in spite of being smaller/lighter, the felt recoil might actually be a bit more intense. Also the M1 Garand is longer so the front sight is farther away, and the M1 Carbine’s front sight is closer, so it could be that with everything being closer, in theory, maybe it causes the recoil to APPEAR to be more intense? Certainly up for speculation, might even be counter-intuitive to think that.

Okay, so, that all aside, I use the M1 Carbine very often. One reason is because it has almost twice the capacity of the M1 Garand, which i find helpful. It also has more than half the damage of an M1 Garand, which further makes this increase in capacity helpful. If it did less than half damage, then the M1 would technically be better in terms of how much ‘power’ is available with a full clip/mag. While standing, yes, firing at all rapidly can cause the firearm to quickly run away from you. Crouching helps, but prone is always the best position to be in so as to control recoil. I found that the best way to use the M1 Carbine is to deliberately shoot it slower than the rate at which you’re capable of using it. One shot at a time, if it’s close then I just start shooting steadily while pulling the mouse down steadily on my mouse pad so as to counter-act the recoil as best I can while I shoot. I also am at the point now where ALL my M1 Carbines are 1 star away from being fully upgraded which further diminishes felt recoil, so if all your M1 Carbines are only 1-2 stars, you will have a harder time with them than I.

I do experience consistent necessity to fire TWO shots upon a downed enemy in order to end him rightly, and even then, to get him in that state from full health, generally takes 2-3 shots. So that’s 4-5 in total for ONE max-health enemy. I have never experienced the need to score 3 hits in order to finish off a downed enemy, at least to my recollection, and I have quite a bit of experience with the firearm in-game. IRL, meh, within 200 rounds. I much prefer it over the M1903 or Kar98k or basically any bolt-action. The ability to just hip-fire or super close-range (within 10m or so) down-the-sights rapid-fire while pulling the mouse down and in crouch position or prone is FAR superior to a bolt-action.

Ultimately, there’s so many videogames out there where the recoil of most any firearm is negligible or even basically totally absent. I do like to see recoil portrayed realistically in the game, and I’m fairly content with the M1 Carbine’s recoil. Seems like it has more recoil than any SMG I handled in the game on semi-auto, and that is VERY accurate.

For the FG42 having less felt recoil than the M1 Carbine or M2 Carbine, if so, that does appear to be BS but keep in mind it’s heavier, has a hardcore muzzle brake, and a reciprocating stock. This all contributes to softening the recoil of that brutal 8mm Mauser cartridge, and if memory serves, according to Ian of Forgotten Weapons, its recoil impulse felt comparable to an AR-15. If so, well, I would not be surprised if the AR-15 had less felt recoil than the M1 Carbine. 55gr going 3000 ft/s or so, I imagine that pushes less than 110gr going 1990 ft/s. 2x the bullet weight, still has about 65% or so muzzle velocity, and the M1 Carbine is lighter than many AR-15 variants which would also contribute to muzzle climb, PLUS the stock is not in-line just as the M1 Garand’s is and so that design quality would ALSO contribute to more muzzle climb when compared to the in-line stock of the AR, and for those who may not know, an in-line stock means that the stock is present the entire way between your shoulder and the barrel, or at least if you looked at the back of the barrel and essentially made a line between that and the shooter’s shoulder, you would see that the point on the shoulder where the back of the barrel is pointing is covered by the buttstock.

FG42 being compared to the M2 Carbine is TOTALLY unfair, as I have mentioned in previous threads, but I digress. There are reasons why the M1 Carbine does indeed have recoil and I think it’s realistic that it does. I think that if you rapid-fired it while standing straight, it should not be totally controllable. It would take an experienced individual to be able to do so IRL, and you can also practice with the M1 Carbine and learn the rate at which you pull the mouse down so as to minimize the recoil’s affect as much as possible, ideally also using an M1 Carbine that has upgrades to decrease recoil, like I do.

With the STEN, it is indeed weak. At Airfield, I managed to pick off semi-auto shots on a soldier and scored 4 hits in a row, he then ran away to cover to probably heal due to being near death. That was less than 100m away, but might have still been around 90m or so. Also, yes, the recoil is noticeable unless you’re prone, at which point it can be controlled quite easily. Being crouched helps, or at least it ought to if the game is realistic. The STEN is also quite light, STEN Mk.II was just over 7lb, heavier than either the MP40 or M3, and the same or faster rate of fire than the MP40 which means it probably has more felt recoil due to being lighter, using the same round, but firing as fast or possibly slightly faster. MP40 was almost 9lb, so around 1.5lb or more heavier, which helps with recoil.

So yeah, STEN is inherently more difficult to use than the M3, and sounds like it SHOULD be more difficult to use than the MP40, but is it excessive? You be the judge, and it sounds like you judge that it is excessive. I myself don’t know, but also, I myself have only unlocked the STEN in the last few days and my time with it is limited so take that into consideration in regards to what I say. I definitely believe that it isn’t much good at 100m unless you’re prone, and even then, yeah, gonna take several hits to take an enemy down and then to finish him off, unless you get a lucky headshot or something. But hey, 50 Cent got shot with 9mm at nearly point blank more than 4 times and survived, so it isn’t unheard of. It is still just a pistol cartridge, which is less lethal at 100m than it is at the muzzle, and ultimately shot placement is going to be HUGELY important. That or a large quantity of hits, or a small quantity of good hits.

As for turret rotation, I know almost nothing about tanks IRL. All comes down to whether your assertion of 3.2 degrees per second is accurate, and more importantly, if that was truly the speed that the tanks rotated by and if that was indeed the maximum rotation speed. If so, I would actually DISCOURAGE the game designers of Gaijin to NOT increase turret rotation speed.

Also, getting to within 10m of the enemy is quite dangerous, I advise against that. I have adopted the strategy of not going to a location where the enemy can easily get up close without detection (like in the streets of a town/city with lots of buildings around) and there’s few-if-any allied foot soldiers around to aid in keeping enemies off me. Since adopting this cautious strategy, my tanks last much longer, and the turret speed doesn’t matter nearly as much. Enemy infantry are a threat, even to tanks, so it’s best to treat them as such instead of rolling on head-first to the line then stopping as soon as you notice enemy soldiers within a few meters of you. Having friendly infantry to help give your tank cover and keep enemy off of you helps hugely.

I see comments below on the M2 Carbine, I suspect when I get mine unlocked (VERY close to doing so, it’s my next level) I will basically not use automatic at all unless I’m prone. If I experiment with using it while crouched, SHORT BURSTS, but will probably stick to only semi-auto unless I’m prone. I rather like the idea of using the M2 Carbine in full-auto while prone, muzzle climb will probably be quite diminished but it will be still moving around pretty intensely within your grasp. Might be a bit like a rapid-firing full-auto shotgun, given the ‘spread’ of the recoiling .30 Carbine in prone. Get it pointed at the enemy or REALLY close, and start delivering bursts, quickly adjusting aiming between the bursts with the hopes of at least getting a first-round hit even if the recoil shakes the other rounds around them.

That’s an M2 Carbine vid by Ian of Forgotten Weapons, he shoots it in the video and talks about the firearm. Mentions the dropped stock, which I had mentioned, and says that it’s not a firearm you can just use as a full-auto bullet hose. It’s most effective with short, controlled bursts, but even then when you watch the firearm while he fires it from standing with bursts, it seems to me to rise QUITE noticeably. I’m not a fan of burst-fire mode, preferring just semi or outright full-auto, but it seems like the M2 Carbine would have benefitted by being semi-burst instead of semi-auto. If you don’t show control and restraint, especially if you’re not prone, seems like a bit of a wild stallion that’ll rapidly take off on the shooter and cause them to lose almost full control of WHERE the bullets around going. He also mentions that it’s mostly due to just how stinkin’ LIGHT the thing is. If it were the weight of an M1 Garand, about twice as heavy, the recoil would be much more controllable but I think should still have more felt recoil than what is felt from an MP40 or PPSh-41.

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From my experience, best way to use M2 is give them to bots. Trust me, you wont regret it.

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Wow that was truly comprehensive reply and as I noticed you are an owner of real guns, it’s always nice to hear what people who has to do with real weapons have to say, and thank you for that. Thanks to your reply I understood why 7.62 mm round of M1/M2 deals so little damage.

Nevertheless, in a pretty casual video game like Enlisted (I mean not as realistic as Hell let Lose, for instance) it’s unnecessary to be so accurate with all weapons. To make this guns effective you have to shoot fast, because to kill one full-health enemy you need 2-3, sometimes even 4 bullets, while playing Garand you need only one, hardly ever two, obviously shoot only 1-2 bullets take less time than shot 2-4 bullets even with weapon with higher rate of fire and with mag for 15 bullets and here it’s recoil doesn’t help to be so effective. If it comes to close range fight then indeed M1 is better than Garand because of possibility to shoot 15 bullets, comparing to 8 in Garand plus in close range you can use hip-fire which significantly eliminates the problem with recoil and iron sights. But all in all Garand is just more universal and is pretty effective at any range.

As for comparing M2 to FG 42, unfortunately it is accurate, at least in Enlisted, because both sides get these weapons at the same level and it is obviously unfair because FG 42 has overall better statistic than M2. FG 42 is closer to Brownings, in my opinion, than to M2 but Gaijin’s done what’s done and M2 and FG 42 are immediate countertypes.

Reducing the recoil by upgrading the guns would be helpful but we don’t have access to enough silver orders to buy and dismantle this many guns to have all M1s at the 4-5 star level, so it isn’t very helpful.

I’ve already done so and I don’t regret it at all because they are astonishingly effective, however I want to play with M2 as well but I don’t feel this weapon is very good. Unfortunately I achieved level 23 in Germans before I did so in Americans so when I finally got to M2 Carbine I was so excited after playing a while with FG 42 but I was disappointed.

Agreed on the horrendous sight picture of the M1. It is totally uncomfortable to use and I can’t hit anything. Don’t really know about the damage. It seems fine. At least when shooting from the hip up close I feel like I can kill enemies quickly enough. Then again I have barely used the gun so far, because of the awful sights, so I’m not sure about the damage. But it is historically accurate. The damage should be somewhere inbetween a rifle and a pistol round. Many American soldiers in Korea were complaining, that the M1 / M2 was lacking in power over longer ranges.

M2 is not to bad shooting full auto, as long as you dont use it looking down the sights.

It’s been my experience that it often takes 2 shots on a full-health enemy to put them on all fours, and then generally 1 more to put them down for good. Granted I also do a lot of shooting at around 100m+, particularly with my scoped M1, but I have found that with the M1 Garand it’s 2-3 shots and with the M1 Carbine it’s more like 3-4 shots, sometimes 5 if it’s particularly long range, and in that case you really have to aim each individual shot instead of put the irons on target and start pulling the trigger. The 14 damage with bolt actions pretty reliably puts people on the ground with one shot, the 12 damage of semi-auto full-sized rifles like M1 Garand and G43 tends to require more like 2 to put them on the ground if they’re full-health, unless maybe it’s very up-close, and I also suspect that you do the most damage to the head, a bit less to the torso, and the least damage to the arms/legs. I hope that’s the case, so shot placement may also take a prominent role. At about 200m, I do find that a single shot from an M1 Garand will pretty consistently only injure the target and not actually get them in immediate need of bandaging.

I REALLY don’t like that that’s a thing. There really isn’t any US/USSR equivalent to the FG42, it’s an INSANELY over-engineered firearm, but over-engineered in a spectacular way that takes a small full-auto 8mm Mauser package and makes it actually work. The FG42 and M1918 BAR (WWI era, not M1918A2 from WWII) is a bit more comparable, but the FG42 ought to come out of it with less felt recoil I suspect. They both have the same capacity. BAR has no bayonet but the FG does albeit I’m pretty sure it’s a tiny bayonet, and both M1918 and the FG are select-fire for semi and full auto, but the BAR is always open-bolt and the FG is open-bolt on semi-auto but then CLOSED bolt on semi-auto which assists in accuracy. Like I said, the thing is insanely over-engineered. Those set to work on the FG had a ridiculous list of demands to meet, and somehow they met it all in outstanding fashion.

Reminds me of the ridiculous demands on the G41 semi-auto, what were they? I think…

-No hole cut in the barrel to vent gas (early superstitions that it diminished velocity/accuracy
-Must be able to be used in bolt semi-auto but also and as a manually-operated bolt-action (Wut?)
-No moving parts on the outside (Had to look that one up, forgot)

Walther basically ignored all but the ‘hole cut in the barrel’ one, since the G41 (Walther) did not have any holes cut. Mauser at least used the bolt-action one, not sure about the ‘no moving parts,’ but regardless it was the Walther design that won out. They then copied the SVT-40’s superior gas system for the G43, which used a hole cut in the barrel, so it turns out that the demands put on the G41 were ludicrous and didn’t work. Just so happened that the ludicrous demands on the FG42 turned out a masterpiece instead of a lemon. It just isn’t particularly fair to compare the FG-42 to most any mag-fed select-fire firearm that shoots a full-sized rifle cartridge. Even the M14 developed almost 15 years later wouldn’t be a fair comparison, nor the FN FAL. Maybe the SCAR-H, since that is allegedly surprisingly controllable in spite of its low weight and using 7.62 Nato.

Ultimately, we’re lucky to have the M2 at all. To my knowledge they saw either VERY limited or outright NO front-line service in WWII, but to have them at Normany in France seems outright ridiculous. MAYBE in Germany, but even then, it may not have seen action ever during WWII so the M1 Carbine SHOULD be more common than the M2. If we’re going to dink around with realism some more though, then perhaps not only implement the M2 but also have a compensator you can unlock to decrease recoil yet again.

I’m inclined towards realism no matter the WWII game unless there’s SERIOUS elements of ‘alternate reality,’ but to each their own. At this point, especially with US troops fielding PIAT, STEN, BREN, Lee Enfield, and for the love of God an old forgotten Canadian WWI bolt-action that was replaced like 1 year into the war, 2 years before the US got involved… it’s foolish. Even once that stuff is segregated over to Tunisia though, the equipment vs timeframe aspect is totally out of whack already, so I guess we’ll have to deal with the ‘Battlefield 1’ type of silliness of having stuff that existed but may have never been fielded during the war or saw EXTREMELY limited use, being widely used, because rare guns are fun. That ain’t even sarcastic, there is something fun about using firearms in a war that didn’t actually see use of that firearm, like the scoped M1 Garand during D-Day, that wasn’t a thing to my understanding, but I enjoy using it.

The story I heard was that they thought it didn’t penetrate winter clothing very well, that there were too many layers and that the small .30 Carbine bullet couldn’t punch through, or something like that. Ultimately I think reports of the M1/M2 Carbine suffering in reliability due to cold conditions MAY be true, but even .22lr can penetrate many layers of clothing with ease so that’s ridiculous. As for complaining of ‘stoppan powah,’ maybe, I don’t know, but it didn’t stop the US from using it during Vietnam as well, 15+ years after Korea.

It does seem to roughly be between a pistol and rifle cartridge, leaning more towards pistol, but that too seems accurate. Straight-walled case, like .357/.44 Magnum and .50 AE. 33mm long casing, like .357/.44 Magnum and .50 AE. 7.92x33 Kurz, it is bottle-necked and not straight-walled. It also uses a proper spitzer pointed bullet. .30 Carbine uses a round-nosed bullet. 110gr at 1990 ft/s with round nose vs 125gr at 2250 ft/s with spitzer. .30 Carbine is just EDGING on an intermediate cartridge, in fact I think if .30 Carbine had a lighter spitzer bullet, that alone might be enough to set it up on the weaker spectrum of assault rifle. If not that, then add +P or +P+, then boom, M2 Carbine could have been America’s first assault rifle, but as-is, I regard it as an overpowered SMG that’s too light given how potent the cartridge is. The M2 carbine, I think, just shouldn’t be particularly controllable from the shoulder unless perhaps it’s while prone, but even then I imagine it would knock the soldier around a fair bit and may also cause their vision to blur, which is something that some full-auto firearms tend to do.

I guess I’m more of the position that they’re portraying the M2 Carbine pretty realistically, though the sights could probably do with some adjustment. If you compare the sights to how they do it in Rising Storm though… you sure you want that? I found that those sights were rather obtrusive and blocked too much of the field of view. With how Gaijin does it in Enlisted, you have that BIG massive rear ring but it seems to me to be a long ways from the iron sight. Very hard to hit moving targets with it out to 200m, definitely better on still targets, and at 200m you’d probably need to hit 'em at least 3 times to get 'em on the ground and then 2 more times to end them, but at that distance the ballistics of .30 Carbine might be more like 7.62x25 at the muzzle, a pistol cartridge. Anyhow, that’s enough rambling for now, I do hope they don’t make Enlisted into Call of Duty in which basically all firearms, no matter what, have easily controllable recoil at any possible shooting stance including standing. Standing should have the least possible control on recoil, with crouched providing more control, and prone being the best possible position from which to fire full-auto, ideally also with the firearm resting on something or to be propped up on a bipod.

As is often the case, those stories of the M2 lacking in penetration/stopping power may very well be exaggerated. But again, the complaints were mostly over the carbine having lacklustre power over long ranges, which sounds rather plausible. And again, I have no complaints with the damage in this game so far. It is just the sights. And I cannot overemphasize how bad they are.

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Yeah, already the .30 Carbine is basically a powerful pistol cartridge, less potent than .357 Magnum surely since it’s the same case length, similarly straight-walled, but smaller bullet. Once you go out a ways, firstly it’s more difficult to hit them simply due to distance, secondly the lightweight nature of the M1/M2 Carbine and the potency of the cartridge means the recoil will probably make follow-up shots slightly difficult ESPECIALLY if the targets are moving, which they probably are, and thirdly for every foot or yard the bullet goes, it will decrease in velocity/energy. Also it’s round-nosed, which probably has a much worse ballistic coefficient than spitzer bullets such as 7.92x33 or 7.62x39. So not the greatest firearm to use out to 200-300m, though it IS better to use at such range than an SMG, or if it’s an M2 Carbine, than basically any other SMG. M2 Carbine is perhaps the closest any SMG has gotten to an assault rifle. Likewise, the AKS-74U is probably the closest an assault rifle has ever gotten to an SMG. Maybe they’re buddies who like to hang out on the weekend, chasing shots of vodka with swigs of watered dow- I mean perfectly drinkable American beer. Yup, perfectly drinkable, surely maybe probably possibly kinda maybe almost as good as Canadian beer.

Anyhow, I JUST now unlocked the M2 Carbine. I’ve not yet used it in a match but I brought it out to the shooting range. A fully-maxed M1 Carbine, an unmodified M2 Carbine, and a lucky M2 Carbine I got from purchasing one with silver orders that is ONE star from being maxed out. Lucky indeed, given I just unlocked the thing today.

Just a note, the rear sight of the M2 Carbine is the post-war sight that I had mentioned either here or in another thread. It definitely obscures the view more than the M1 Carbine’s WWII-era simple rear sight. That said, I still find it quite usable.

Now, unmodified M2 Carbine (or lightly modified but not to the point of reducing recoil), while standing, the rear sight bucks on you INSTANTLY and gives you only a sliver to view between the sight itself and the top rim of the rear sight. Can’t really see anything while shooting, but hey, it’s an M2 Carbine, and shooting one IRL without any training would probably be even worse than that. While prone, perfectly useable. Crouched… yikes, best to keep it to short bursts perhaps.

As for the almost fully modified M2 Carbine, not as bad while standing but still not great, which I think is very forgiving and generous. Perhaps you can consider the shooter of an unmodified M2 Carbine as someone who just isn’t used to handling full-auto recoil and is only lightly trained, while someone with a modified M2 Carbine has come to learn how to deal with the recoil and/or has a compensator on it to help. When prone, the fully modified M2 Carbine handles very nicely in full-auto. Crouch also seems quite usable to me.

I think the M1 Carbine sights are fine, could be better perhaps if the rear sight was shrunk down a bit and also blurred out at the edges to make it less obscuring, but seriously, Rising Storm, I find their rendition of the WWII-era M1 Carbine sights are not too great, obscures WAY more. As for the M2, more legitimate to complain about the sights, obscures a fair bit off to the left and right, but I suspect I’ll find success using it. Again, I haven’t used it in a match yet, but give it time.

For more recent experience with the M1 Carbine, which was almost fully modified except the final one which apparently increases accuracy and damage, I ambushed a small squad of Germans with it while prone in a doorway while they headed to the mansion that is point B in that one conquest map. Ver-sur-mer? I dunno, the mansion, everyone knows the mansion. I shot slowly and deliberately, seemed like the controller of the squad went prone and thought the fire was coming from the mansion, but I was actually roughly to his 7 o’clock. Got a hit or two on him and he went prone but didn’t look in my direction, a bot or two looked in my direction. While prone, I brought the sights to them, and started taking deliberately aimed shot. Pop, pop, pop… adjust aim to another, pop, pop, pop… return sights to the apparent player who is still prone, pop, pop, I think one hit and one missed but still after the wounding I did on him before he went on all fours, and finally another pops or two and he was down. May have managed it all within one magazine, three enemy down, expertly executed and they didn’t fire a shot at me even once. Maybe because I was kinda deep in the room and in the shadows while prone? I dunno, but it went well.

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