I think this could use a rework. The system that is there at the moment doesn’t let us choose what kind of weapons setups to have, it just gives you premade setups.
Maybe a XP system for each weapon would be better (like BF/COD). The more you use a weapon the more XP you earn on it, after X amount of XP you can unlock Y modification. Maybe integrate this with a weapon customization screen, so we can pick which mods we want at the spawn screen (like WT bomb select screen).
I’ll counter this with integrating it with squad upgrades but making them part of supply drops.
Also only specific modifications. So, only some weapons would receive a small number of modifications. I.E. Suppressed Sten Gun.
Also no sight or widespread barrel mods. Sights are already well implemented for the period with the variant rifles and barrel mods were generally extremely uncommon, with exception of the suppressed Sten gun.
This would leave open drum magazines and the like. The obvious issue being the current gun upgrade system.
i think there should be attachments/modifications like bayonets, sniper scopes with different set zoom levels for rifles and for fully auto guns(e.g MG42) there should be Bi-pods, RPM cutomizability as the Germans nearly always tweaked the MG42’s mad fire rate down by default despite the fact it could be MUCH higher for ammo conservation reasons.These attachments could corelate with weapon weight which would reduce mobility e.g bayonet uses more stamina in sprint or something like that, so it isn’t just a straight upgrade and there is no reason not to use it.Also maybe camo for the enviornment(usually used more in late war) SOME weapons also had extended magazines or used different feeding systems so for those guns that should also be considered.
Also some tanks could have crew applied armour (e.g Wood,though not intended as armour IRL,metal plates and other historically used things like Better engines for Tigers and other modifications)
Bayonets I can get behind. Scopes would be reserved specifically for only Marksman rifles and would be a set zoom not variable. E.g. 2x, 4x, 6x, 8x… Fire-rate tweaks are so negligible it would be pointless. Bi-Pod’s are pointless since you can mount a gun anywhere. Guns were almost never camouflaged.
Well late war Germans really did use camo a lot as they needed to get every advantage they could, and they usually ambushed the Soviets and Allies.The fire rate tweak would be important as the MG 42 had a huge decrease in fire rate as it was way too fast in it’s top performance state. In game this could help ammo conservation and recoil control so in my opinion it should be a thing as it always gives that extra layer of customizability and isn’t really going to give you unfair advantages/disadvantages.Just lets u adapt the gun to you
I think Red Orchestra 2 has nice weapon mods system: You level up your weapon and there are two mods: one on level 25 and one on final level 50. And these mods are both realistic and visible, they include bayonets, bipods, infantry scopes or field modifications: for example for the BAR you get custom vertical foregrip first and then a bipod, for Arisaka - monopod (it was actually a thing for this rifle) and bayonet, for StG 44 - bayonet and ZF41 infantry scope (1,5x so not that big deal) and for Mauser C96 - detachable magazine and stock with ability to switch to full auto (I know that both mag fed Mauser and M712 were different weapons from the original, but it would be nice to have this). And while I think that current system for obtaining spare parts and upgrading weapons that way is fine, in my opinion these upgrades should be visible: bayonet, low power infantry scope and field modifications vertical foregrip or that charging handle for Grease Gun, instead of being a premium gun, could be an upgrade that decreases reload time.