you are using the most extreme examples, all we want is a inhibiter on using weapons for a second after exhausting the stamina bar
If we were arguing, I just won. Because now youâre so frustrated that youâre personally attacking me and making silly assumptions.
Iâm done with you. Youâre beneath me.
the game is basically COD 2 with bots atm thou
How is it a silly assumption that you are a commie?
i would not call him a commie, elitist would be better
The game was described to me as wanting to be a military sim. The game should be as realistic as possible.
Ah see, I misunderstood then.
I was assuming that you were talking about draining the stamina bar that drains when you sprint and move around.
This I can get behind, because this is actually realistic. If youâre running with a Mosin, full bore, and you stop to try and suddenly ADS. Heavy breathing and the initial unsteadiness of the body will prevent you from aiming properly at first. Thatâs absolutely a thing and something that would work.
we never specified the rate of drain,
and it would give more choice to âchoosingâ to have a large magazine weapons or one with a bayonet
Again, having to put thought into your engagements, like you described, is another great way to make the game more realistic. Like having to think about where to set up your MG.
This kind of says otherwise. Youâre referring to stamina, so I automatically thought you were referring to the stamina bar itself. Not a little bit of lag time ADSing.
stamina drain would be the best way to do it, that way you dont recharge stam, but it would need to be some where in the %1 for smgs and %5 for lmgs are there abouts
Well we only have a stamina bar in the game right now.
Why not leave the stamina drain out of it, and just have the devs make it to where if the game detects you sprinting, it automatically applies a certain amount of time that you have a very unsteady sight picture when ADSing depending upon the weapon weight or size? That would achieve your goal without draining the stamina bar that is also used for sprinting, jumping and climbing.
As an example. Say, youâre equipped with a long rifle. Youâre sprinting, and then you see someone. Suddenly you stop and take aim. There could be a code that can be written to say âOkay, player just got done sprinting. Aimed immediately, 1 second delay before player can aim properlyâ It doesnât have to be that long or that short. Iâm just pulling a number out of the air just as an example.
or just add another bar that goes down as you aim. like we have another bar for holding breath when swimming under water
then thats a whole new system for some thing that can be done cheaper
This makes zero sense to me. Whatâs it matter how much it costs? Why are we even bringing cost into this? Now it just seems like youâre disagreeing with me just for the sake of it. Who cares about the cost of a game mechanic in a game you donât even have to pay for.
Must just be the âcommie elitistâ in me. Massive eye roll
The cost for devs to make it when they can be focusing on other more important things? he isnt talking about how much you pay to play the game, obviously. âwell why dont they just put the whole world as a map into the game, who cares about the cost and the time it would take lolâ. you are doing more misconstruing
Tbh Iâd stay with heavy weapons stamina drain. There is no need for every weapon to have it.
I think you mean some sort of heart rate game mechanic. The more dynamic you are, the higher the heart rate=> more weapon sway you have and you canât hold your breath as long, or even at all if you heart rate is too high