Weapon aiming stamina drain

you are using the most extreme examples, all we want is a inhibiter on using weapons for a second after exhausting the stamina bar

If we were arguing, I just won. Because now you’re so frustrated that you’re personally attacking me and making silly assumptions.

I’m done with you. You’re beneath me.

the game is basically COD 2 with bots atm thou

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How is it a silly assumption that you are a commie?

i would not call him a commie, elitist would be better

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The game was described to me as wanting to be a military sim. The game should be as realistic as possible.

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Ah see, I misunderstood then.

I was assuming that you were talking about draining the stamina bar that drains when you sprint and move around.
This I can get behind, because this is actually realistic. If you’re running with a Mosin, full bore, and you stop to try and suddenly ADS. Heavy breathing and the initial unsteadiness of the body will prevent you from aiming properly at first. That’s absolutely a thing and something that would work.

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we never specified the rate of drain,

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and it would give more choice to “choosing” to have a large magazine weapons or one with a bayonet

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Again, having to put thought into your engagements, like you described, is another great way to make the game more realistic. Like having to think about where to set up your MG.

This kind of says otherwise. You’re referring to stamina, so I automatically thought you were referring to the stamina bar itself. Not a little bit of lag time ADSing.

stamina drain would be the best way to do it, that way you dont recharge stam, but it would need to be some where in the %1 for smgs and %5 for lmgs are there abouts

Well we only have a stamina bar in the game right now.

Why not leave the stamina drain out of it, and just have the devs make it to where if the game detects you sprinting, it automatically applies a certain amount of time that you have a very unsteady sight picture when ADSing depending upon the weapon weight or size? That would achieve your goal without draining the stamina bar that is also used for sprinting, jumping and climbing.

As an example. Say, you’re equipped with a long rifle. You’re sprinting, and then you see someone. Suddenly you stop and take aim. There could be a code that can be written to say “Okay, player just got done sprinting. Aimed immediately, 1 second delay before player can aim properly” It doesn’t have to be that long or that short. I’m just pulling a number out of the air just as an example.

or just add another bar that goes down as you aim. like we have another bar for holding breath when swimming under water

then thats a whole new system for some thing that can be done cheaper

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This makes zero sense to me. What’s it matter how much it costs? Why are we even bringing cost into this? Now it just seems like you’re disagreeing with me just for the sake of it. Who cares about the cost of a game mechanic in a game you don’t even have to pay for.

Must just be the “commie elitist” in me. Massive eye roll

The cost for devs to make it when they can be focusing on other more important things? he isnt talking about how much you pay to play the game, obviously. “well why dont they just put the whole world as a map into the game, who cares about the cost and the time it would take lol”. you are doing more misconstruing

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Tbh I’d stay with heavy weapons stamina drain. There is no need for every weapon to have it.

I think you mean some sort of heart rate game mechanic. The more dynamic you are, the higher the heart rate=> more weapon sway you have and you can’t hold your breath as long, or even at all if you heart rate is too high

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