We really need incentives for players to stay in matches

Indeed. Everyone here at least agrees something must be done to keep players interested during all the match.

There will always be ppl deserting in the very beginning because of modes, maps, and after conversion, opposing faction. It’s been this way in all competitive multiplayer games for 20 years.

But we need to keep the rest, in. By making earned xp better for losing team (or something, I dunno what incentive it should really be), then players will feel less pressured into being in the winning team at all cost… And just enjoy their time in match, win or loss.

2 Likes

All or nothing. Carrot if you see it through, zilcho if you leave maybe?

not if who stays gets rewarded

1 Like

I’ve thought about it a while, and sadly the stick just wouldn’t work…

Because it already doesn’t. Devs tried it with the 0.75x xp, AND afterwards the rank loss.

Result is ppl now just leave MORE…

The stick would just have the perverse effect of making ppl quit even more, AND sooner in match. Because ppl like me don’t really mind loosing 100% of the measly 200xp we got in the first seconds of the match… And ranks… Meh, I’m a conscript. Who cares about ranks.

Reward those mid game leaving ppl instead for staying, and they might do just that. It’s the only solution I’m seeing at anyway…

3 Likes

Some people have good reasons to leave a game, like life, or bad internet connection.

2 Likes

With game mechanics that make the players care more about winning being introduced from the player profiles that include win ratio, boosters, the ranking system and events that have missions demanding the player to win. The game pretty much encourages sweating, scummy tactics, meta factions and having meta loadouts to the point that some matches get too toxic to play.

Besides Armored Train mode should’ve been an event only thing or exclusive to custom games instead of a regular mode as this being the most deserted mode of all time even I deserted this mode more than I played it when I’m in the right mood.

5 Likes

Exactly. The winning team gets 1.5x xp added to the sum of it all. It encourages ppl of seeking winning teams instead of sticking out in losing teams and merely having fun.

When they turn everything into competitions, events, ranks… ppl replace fun with efficiency.

I miss the Red Orchestra 1 & 2 vibes. Didn’t matter if we got stomped because winning or losing meant nothing more than having the satisfaction to be called a winner in a match. And in losing matchs, often we said things like “The dirty fascists pigs are gaining ground but, make them pay for every meter lost, comrades!!!”
Back then chat between opposite teams was possible and the winning team ended up having mad respect for the losing one, very very often…

It was another era. A more civilized time…

5 Likes

Winning a difficult map without any crutches from developers such as the nerf or buff of cap times, ticket gain and ticket bleed that created the faction trend problem is one of the most legendary things I ever experienced in Red Orchestra 2 like winning Bridges of Druzhina as Red Army. The pacing of that game does give some breathing room without worrying about the objective much.

On a game that encourages very competitive play such as the case of Enlisted, there’s just no point in staying on losing matches due to poorly designed game elements besides the ones I said earlier that encourages winning whatever it takes with stuff like infinite tickets for defenders, significantly less xp gain even for battle heroes on the losing team, not earning a single rating point(or deduction when not battle hero) to the point that its just better to desert rather than waste time with all the bad things on bad matches.

The way the game is going is bringing back the pain, frustration and suffering I had from War Thunder with all the frustrating mechanics, dog shit teams and poor rewards for losing.

4 Likes

You won’t like the war thunder conversion that is coming soon… As long as there’s no repair cost at the very least…

3 Likes

If repair cost is added:
image

7 Likes

The best thing would be to consider every deserted match as lost. And it should be shown in statistics.

3 Likes

It’s not already? :thinking:

But even so… those stats aren’t really incentive enough for ppl not to desert…

1 Like

literally my only crew block in WT(and the reason that made me immediately uninstall the game afterward i might add) was due to dropping after my modem went afaik for like 2 mins.

1 Like

If you think so, lol.

at this point just make a deserter counter

1 Like

I think that would be a good thing

I dont believe people quitting halfway through is anything to do with efficiency (or at least not the largest portion).

Id bet its misplaced pride in maintaining their win ratio. I’ve seen it alot over the years (even that thought crosses my mind "Great…, I’m gonna get a strike on my record because of these Muppets…I’m gonna get ALOT of Kills to make up for it)

Because alot of people i see dropping halfway have a good amounts of points. Dropping makes no sense if you are doing well on a personal level.

You would still need a 1-2 min grace period so players could leave for legit reasons. (Dont like map)

What I would do is:

  • Make leaving after 2 mins = losing on Stats (also an additional stat for Leave counter)
  • Make battle heroes get 1.5xp even on losing team
  • Replace all tasks that require winning to require score/xp instead
  • Make player stat cards available (like Warthunder, transparency is a good policy, keeps people in check)

This should cover most bases for why one would leave. Did I miss any?

3 Likes

Some of the best matches I’ve had actually ended up being losses. Some people look at that win rate too much IMO. The fact is if you solo queue a lot, you will have a lower win rate than those that primary quad stack or multi-queue.

1 Like

Actually big xp comes from winning game 90% of way than letting enemy cap just to keep game going longer, can make your 200 kill game into 300 etc.

If you’re in a stack anyway. Harder to let it slide if no one else is on the same page.

People leave beacuse they don’t want to spend 20 minutes fighting tooth and nail and lose in the end because their team was snipers/pilots/bots, and get x0.5 XP for the match without the winning bonus.

Top (5) players on the losing team should receive the same benefits as the winners for winning.

Fight hard = get a lot of XP, win or lose.

3 Likes