So I played a nearly-perfect Invasion match as the attackers. Used flamethrower to wipe defenses on 1st point, team kept the momentum to quickly take the 2nd, succesfully flamethrowed the 3rd & team put up a great fight to take the last objectives. Don’t think we even reached 900 reinforcements left.
The invasion was carried out to near perfection. Yet, after such game the experience gained was minimal, I believe 2900 + 1.5 victory bonus. And I don’t think anyone got much more experience than that, as I was one of the best players after almost single-handedly taking 2 points (still finished 2nd, because OP bomber planes always finish 1st no matter what - which really makes me question if this game is not “pay to win” - but I will not talk about that here).
That was an almost perfect play (both individually and collectively) yet, because it was quick (I believe I finished with 57/3 which is not a lot) the experience gain was minimal - really, even in the shittiest matches one can play, you still get, on average, more experience than that.
That is something quite frustrating. I think there should be some kind of mechanism that gives players extra experience when they achieve such overwhelming victories - I don’t know how it could be implemented, but it really should be looked for as a a priority for balancing the game.
Sure, the guy who finished 9th with 4 kills and barely did anything shouldn’t get bonuses just because his team kicked ass - but the players who actively contributed to such a great victory should. And sure, longer, drawn-out matches should yield more experience, in general, than short victories - but overwhelming victories should be rewarded too, so the experience isn’t based on the match lenght (& the kills from it) alone.
Even more frustrating was another match I played, on Conquest. Team performed stellarly, enemy wasn’t able to really hold a single point the entire match, they were pushed back to their spawns and were kept there, suffering heavy losses, not even able to enter the map (that is, the parts where our team was allowed to go). Yet, after such a massive victory (and I finished 1st this time) not even 2000 experience was gained, again, because it was quick. This was one of the lowest experience counts I have ever got from any match - and it was a massive victory. I guess this was probably because there were few “area-kills” from objectives - because the enemy couldn’t even get near them - but, still, this is very frustrating and needs to be looked into - even if it is just “experience”, as it is actually hurting gameplay. For instance, if I see my team is winning easily - I will just try to kill as much people as I can and completely ignore objectives in order to get the most experience from such favorable circumstances. Sometimes, people will just try to make the game last longer so they can pull more experience from it. This make no sense at all and such things shouldn’t be in the game, at least not in a polished one.