We need experience bonuses for overwhelming victories

So I played a nearly-perfect Invasion match as the attackers. Used flamethrower to wipe defenses on 1st point, team kept the momentum to quickly take the 2nd, succesfully flamethrowed the 3rd & team put up a great fight to take the last objectives. Don’t think we even reached 900 reinforcements left.

The invasion was carried out to near perfection. Yet, after such game the experience gained was minimal, I believe 2900 + 1.5 victory bonus. And I don’t think anyone got much more experience than that, as I was one of the best players after almost single-handedly taking 2 points (still finished 2nd, because OP bomber planes always finish 1st no matter what - which really makes me question if this game is not “pay to win” - but I will not talk about that here).

That was an almost perfect play (both individually and collectively) yet, because it was quick (I believe I finished with 57/3 which is not a lot) the experience gain was minimal - really, even in the shittiest matches one can play, you still get, on average, more experience than that.

That is something quite frustrating. I think there should be some kind of mechanism that gives players extra experience when they achieve such overwhelming victories - I don’t know how it could be implemented, but it really should be looked for as a a priority for balancing the game.

Sure, the guy who finished 9th with 4 kills and barely did anything shouldn’t get bonuses just because his team kicked ass - but the players who actively contributed to such a great victory should. And sure, longer, drawn-out matches should yield more experience, in general, than short victories - but overwhelming victories should be rewarded too, so the experience isn’t based on the match lenght (& the kills from it) alone.

Even more frustrating was another match I played, on Conquest. Team performed stellarly, enemy wasn’t able to really hold a single point the entire match, they were pushed back to their spawns and were kept there, suffering heavy losses, not even able to enter the map (that is, the parts where our team was allowed to go). Yet, after such a massive victory (and I finished 1st this time) not even 2000 experience was gained, again, because it was quick. This was one of the lowest experience counts I have ever got from any match - and it was a massive victory. I guess this was probably because there were few “area-kills” from objectives - because the enemy couldn’t even get near them - but, still, this is very frustrating and needs to be looked into - even if it is just “experience”, as it is actually hurting gameplay. For instance, if I see my team is winning easily - I will just try to kill as much people as I can and completely ignore objectives in order to get the most experience from such favorable circumstances. Sometimes, people will just try to make the game last longer so they can pull more experience from it. This make no sense at all and such things shouldn’t be in the game, at least not in a polished one.

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Well, most likely you played against the German bots in Berlin?
But I agree, such victories do not give anything.

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Congratulation for you massive victorey over bots

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I disagree with any mechanics that make strong players stronger and increase imbalance.

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Normandy.

The Conquest match I mentioned was in Lone Fighters… Congratulations on your shitty inflammatory attempt of a reply.

So people who perform well in games should be de-awarded? It makes no sense.

They could grant rewards for holding points for a certain period of time, or how many times the point changed hands. Not sure what the rewards should be, but I know I was trounced a few times and thought “those guys owned the field”. They deserves some kind of recognition, even if it isn’t some monetary or point reward.

Which is famous for being dominated by bots, yeah.

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when one keeps finishing first or second (largely due to bomber planes in Normandy) every time, no matter the circumstances, you can’t really pin it on “oh you only won because you faced bots”. I can’t understand how people can get so butthurt over someone else simply describing a victory to prove a point about a broken game mechanic (in fact, post-game, as I’m talking about the experience system). Either way, such replies add nothing relevant to the thread and game discussion. Really, trying to diss someone who claimed a victory by saying the game is shit and full of bots & that you must certainly have faced bots to score impressive feats is just outright lame.

? Wha? When did I diss you, when did I say the game is shit, and all that stuff? Genuinely confused :thinking:

You already get a 1.5x xp as a win.

Besides all the extra best squad stuff of 1.4.

:roll_eyes:

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This reads to me “countering the enemy was piece of cake, they were either full of losers/bots or newbies. So although I played only half the time I usually play a match and it wasn’t a big effort to win this match, I wish to have extra bonuses on top of what I already receive”.

I was in such a loser game where I think we had 4 actual players in LF plus the cannon fodder. One of the actual players struggled to attack with a tank, but 2 enemy tanks and a plane constantly bombing us made it impossible. I could not get near enemy tanks with explosives either because of enemy snipers and plane, so our top players (including me, not a good player at all) were with 6/5/5/3 kills at the end and no points captured at all.

I think both sides were losing in that match so no extra XP please (one beaten to ground, other bored).

Instead add a “save the world” game mode where you can’t select sides or campaign, but can be sure you’re dropped to a side of a running match that is losing heavily, and you’ll be rewarded with bonus XP for joining the loser side, and on top of that even more if you can turn the tables.

Anyone likes it, should I create a suggestion for it? :slight_smile:

There’s no achievement in beating bot teams so it shouldn’t award any more than it is.

As they said, the problem with Berlin right now is playerbase disparity where few players have Germany at decent levels while many players do with Russia.
If anything should be rewarded, it’s sticking out through bot teams to try solving the disparity.

Imo the more bots you have on your team, the higher your exp should be.

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You already get all kinds of win bonusses, best X or Y soldier and the win bonus of 1.5%. If you get a overwhelming victory and you are one of the players that is responsible for that overwhelming victory you will receive said bonusses. Its a short match with all the extra xp you already receive I would say that is the best xp/min you could possibly gain in the game.

The only win bonus I am currently missing in the game is one for signing up as any faction, if they add that bonus the balance between teams will be a lot better I feel. But thats a bit off topic, sorry for that.

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This is or perhaps less occurrences of actual curb stomps, usually stemming from spawn camping, spawn bombing etc.

blitzkrieg Bonus? i mean, taking the game in less that 3 min, will give a nice bonus will be quite fair.

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I agree that some tweaking would be good here. Otherwise, we will end up with some very stupid situations, of full premades farming teams who’ve given up for max duration. Ew.

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Yet, when you play the game’s objectives to perfection, and perform the missions superbly, having short but intense and brilliant gameplay - when you achieve what you’re meant to achieve in-game - you still get less experience (because the match was “quick” and there was not a big quantity of kills) than if you just sat around being a dumbass that managed to snatch some kills (& area capture points) mostly from bots… because the game took longer. Hell, even embarassing defeats where you have a negative kill/death ratio IN SQUADS generally give you more experience than short overwhelming clean-sweep victories. That is not how the game (and any game) is meant to be… Players who perform well and complete the game’s objective should be rewarded.

I think you’re missing the part where even with all the win bonuses (I got 1.5 x 1.4) the match still awarded less experience than even my worst defeats because it was such a quick clean-sweep. Some experience should be awarded for having taken the points so well in such a quick succession.

I think that is a horrible suggestion, sorry.

…you had the game how it is supposed to play out and you will not need XP to feel good. Please don’t forget you’re playing to feel good, not only to hoard XP and grind.

From game engine side it’s really hard to distinguish automatedly a very well played game from a very unbalanced one. I just had one where we seemed to devastate the enemy, all three objectives were ours for quite long, then two squads emerged and with support from a tank in gray zone they repeteadly pushed us back and turned the game. I would gladly give those opponents extra XP for the well played match even though I’d nuke the tank. :slight_smile:

Not for you then. And probably not for most of the others. Balance-wise the possibility to replace bots sounds good, but I’m unsure whether I’d be better than bots under pressure…

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BS, there should be no rewards in terms of game advantage. Only cosmetic.
I know I picked up the wrong game.

This. Let’s not make ppl who already lose and quit the game because of it… quit even faster. You already have a ton of xp for victories, don’t be greedy.

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