Pilot main here, not going to talk about how the dmg model is still very broken, but planes should be High risk-High Reward.
BUT
“Suicide scoring” makes the dumbest of air players score tons of kills with near no skill. - There is no “High Risk” in it.
Let’s add risk to it
-Make ANY suicided plane remove points from the player that scored(close-to-suicide) kills with it.(Constant value, maybe equivalent to the same as “downing a plane”, but negative)
-ANY kill accounted after suicide (or a short time before death) must count as NEGATIVE points.(So, Points= NEGATIVE[Constant value+ Variable value based on kills]).
-In invasion, the side that is invading should not be penalised AND recieve back the DOUBLE of life points taken(becauce suiciding may still be “Profitable” if your goal is to clear a winning point to secure victory, even if you need to lose some points for it)
That looks like a good, simple and effective solution for the short term, what do you think?
Besides, I personally would be very often on the edge of this, since I almost never deliberately kamikaze but sometimes happen to accidentally crash immediately after a run, because I drop at very low altitude and am often at risk of clipping trees/rooftops.
EDIT: I admit I will sometimes kamikaze when my plane is already heavily damaged and without plausible chances to keep flying, tho.
currently, if you bomb and kill someone, but you suicide,
you don’t get those kills accounted. therefore you gain no experience.
TRUE, but ONLY if kills are accounted AFTER death.
But if you Dropbomb>Kill>Die IT STILL COUNTS.
(That’s the whole point of suicide bombing after all, lol, why do you think people do it?)
the only logical thing to somewhat prevent those suicide spawn is to move further back the spawns.
so people get bored and eventually will get that you ain’t gonna do that much if you keep wasting time and planes.
Sorry not sure if I got it, but I suppose you mean move “plane spawns back”? - Planes are already ““Useless””" apart from killing, and need some skill to do it(Or they should,apart from suiciding), making it just more time consuming just negates the whole point of flying afterall.
again, you don’t get kills nor experience unless you get shutted down.
this system was introduced to somewhat counter it.
currently, you suicide bomb and respawn quickly because it’s easy, and you mainly do it to wipe out attackers, or defenders quickly to buy time for your ally to rally and attack/defend.
i wouldn’t say so.
would be used more " tactically ".
and this way, fighters can do their job properly without being pointless.
Why not just turn on friendly fire for planes … they already do this in LF so it’s in the game … Just turn on FF and a suicide will take away as many points as it gets …
I don’t play LF but is this a problem there with planes?
From reading this thread everyone seems to think they do this to help their team clear a point. they will learn pretty quickly that they will hurt their own team and themselves as well.
Dont they loose XP in LF due to friend fire?
Right… let´s just get rid of the problem not by fixing it, but by nuking it to oblivion by absolutely absurd punishments.
No…
Instead, reintroduce bug that simply denied any reward to suicide bombers. Such kills were accounted to “Enemy” in the log and kills just ended up in the void. That alone can stop it. Before this “bug” was fixed, suicide bombing was almost nonexistent.
If you might be afraid that is not enough and bombs explode before crash, just add delay fuse on bombs so kamikazes have a bit longer time to crash.
Is there such a system in the game? I saw many times in Normandie and Berlin where people died for 40+ times for keeping kamikazing for the whole round and get 10000+ scores.
It’s definitely not real. You can try yourself with Ju188.