Ver-sur-Mer beach tips for newbies?

With my newly enlisted and level 1 US troops I was unfortunate enough to immediately be dropped on the frontline… Where I died several times and badly. Are there any clues on what to do and what not to do without engineers, good weapons etc? Our team lost badly, none of the points were captured, one was at like 20% most.

There was a plane constantly bombing us, tanks preventing our tanks to cross the sand, and infantry was killed in a matter of seconds after climbing up the first 10 meters.

A frontal rush was plainly useless, so after two failed attempts I tried flanking but there also was a squad with machine guns cleaning up the map borders. When I tried using the sniper, I could land 3 kills before the next bombing session started…

I not too often feel that lost in matches so would be happy to know if there is anything I could do better beside leveling up, with my 3 kills altogether I was way below the average bots I think. It did not help much that I tried this on Geforce Now with a less than perfect network. :slight_smile:

The only strategy “guide” I’ve seen is here:

but plane made our rally points disappear, and we did not get near to capturing anything so the rest probably does not apply.

It’s a tough one aqnd if you’re playing brrand new Americans you have to hope that there’s some more knowledgeable types on your team.

Otherwise just do your best and welcome to the grind!!

Assault games in general do reward some types of play - do defend captured points - you have to hold 2 together to advance - not much use in hte game you played, but something to remember.

IIRC most players in this map go for the B point right off the starter’s gun - so you might choose to follow them and hope for a cap to help your grind, or help with the less popular choice at A which may help the team more.

A good Tip for Level up… Spend 10Dollars or Euros for 1 Month Premium… and maybe 1 or 2 Premium Infanterie Trupps not more, it will be enough to level up faster than you would…

Haven’t met the new map yet. Is that comparable to the old D-day, or totally different?

It’s not a problem to grind some, but until engineer and AT/AA turret unlocks I feel I will remain next to useless on this map, unless there is a team that carries me. And even then I don’t know how will my engineer guy survive. The conquest version compensated for it, that was enjoyable with zero map knowledge as well. :slight_smile:

Thanks, most probably next time I’ll join other squads more often. But the multiple machine guns + 2 tank + deadly accurate plane would require like 20 squads simultaneously attacking in the brainless style to push through…

It was like how I imagined D-Day. I move 20 meters and die. :slight_smile:
I had hard time finding cover, and when I found it a bomb also found me. I think there is less elevation on this map, but probably seen only 10% of it.

These battles where you simply can´t do much are also happening, sadly. It might be attackers fault to allow defenders positions themselves like this, or defenders are simply too good. (Ikr, no shit Sherlock)

As for the “guide” It was more like a rant that applied for teams in assault modes :laughing:. (But it is still valid, rally points are due to the distances to caps a must have)

I myself got only one Ver Sur Mer beach invasion so I can barely tell much about it (I really need to get more of them), but what worked for me was flanking on the left side with snipers to shoot “camping” targets and use optics to make sure that flanking route forward is clear. If I had engineer there, I would also hide and build rally point on that flank. But I feel that enemy team were partially a monkeys, so I don´t know if I would be allowed to do this next time.

Your thumb rules are totally valid, it was good to read them.

I tried both sides for flanking - right side was the machine gun guy, and my impatience crawling, left side was a tank far away forcing me into a crater then a bomb or HE shell. Next time when no tank and no plane intervened, a guy with SMG killed the entire squad, that was my bad not noticing him. This is the hard earned experience not showing up in the game. :slight_smile:

i’m confused.

are we talking about D-day? or Ver Sur Mer map where it’s mainly fought on open fields with lots of smal villages?

Played it only once, I think I mean this one:

“A new invasion mission on the beach in the “Invasion of Normandy” campaign has been added. You will start at a different section of the beach in Operation Neptune and will meet the already familiar town of Ver-sur-Mer.”

It’s sand and dunes and horror, not the original D-Day with all the uphill battle. :slight_smile:

ah i see, i’m afraid i haven’t played this one yet.

although i know ver sur mer quite well by now.

general tip that i can give you, is try to flank and use rally points.

that’s one of the main and major way to win assaults.

closer if possible, or to the very leasty, with lots of enivoremental cover.

otherwise, use common sense. don’t charge in open fields. but from cover to cover.

or help your team by cutting enemy reinforcements going on the point.

Tie the battle on the approach to the point,one player must take the point, the other players must not let him get to it, this will give you the opportunity to take the point without problems, in general, victory depends on the well-coordinated actions of the team.

I would probably try to take tank in an attempt to get rid of campers guarding flank and hope that enemy team is dumb enough to not mark me for CAS. After that I would try to use HE to cause some havoc around cap or anywhere where is high concentration of players and hope my team will wake up in meanwhile.

I know you are looking for real advices, but in all honesty, if enemy is simply too well coordinated in comparison to your team, there is not much you can do as individual on any map or mode (especially without engineers). And even if you manage to get them through first cap somehow, at that point it is unlikely to win anyway.

well axis win for once at the beach, but only because it is pretty much 10 times harder to get to the objective compared to the older d day map.

if there are tanks sitting on the left and the right flank, it is 100% impossible to win this map as allies.

the beach definitely needs some more cover, like burned out tanks and stuff

well, the first mistake you’ve made is to play on Normandy campaign so… good luck and have “fun”!

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Most helpful post so far, thanks. :wink: I may play another few weeks but now I’m warned.
Moscow was/is good, so I hope this one is more about lack of manpower, experience and teamplay.

The thing is, if no one plays on normandy, the devs wont get the feedback and data they need to improve it, and it seems to me they just changed the old d day map a bit, which tells me the devs are listening closely to our feedback!

I personally feel Normandy is won or lost by Engineer use. You need Rally points to open up flanks, defensive positions when on the Defensive side of Invasion, and ammo boxes.

I personally consider my Engineer the Squad Leader of a squad and every squad has at least one; the first position and my first spawn is trying to drop that rally point, protect it with at least a sandbag or two, then I’m on the offensive with the next in line.

My LMG squad has two and my Mortar squad has two (first and last positions.) I use these squads to get off the beach as that first guy often doesn’t make it to a decent position.

A new squad doesn’t even feel good until I get my Squad Leader in it and is frustrating to play for me.

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Agreed, any new squad feels so castrated until at least one engineer can be added.