Vehicles and infantry

I have no feelings towards this, you @ me. Clearly you have issues and think you are a dev and should make the calls but you dont. We dont have to listen to you. When the devs change it, not you, then thats it.

Again, feelings. It’s all. The small topic in this topic is closed because we are nobody and there is no way to call us, and in any case you don’t care, and you want everything to be as it is.

My entire point is I dont care what you say about it. That is all

And why do you keep writing some nonsense if you don’t care about anything at all?At least in this topic?

Because you believe you have some moral high ground; you do not. You can not dictate what other players do

I don’t dictate anything to anyone, I just write that it’s nonsense. And that it contradicts the game itself, and the developers are trying to change it. Besides, it’s generally off topic.

I play tanks on occasion, but I avoid planes like the plague. I’m an awful pilot in this game and I’m not going to pretend otherwise. I got one kill once and it was because I freaked out the aerodynamics of the plane and sent it crashing into the ground and managed to hit space bar moments before impact

They probably trying to level up their infantry ? and most tanks are easily destroyed by anti tank weapons. i use tanks and planes only if its necessary to support the team when the enemy team is starting to gain momentum

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Train hard, fight easy. You just have to remember these words forever.(also start learning to play for all classes and vehicles)

True, I do fine on most classes. No pro, but usually do alright. But the plane is the one that I just haven’t been able to get the hang of. Which is okay by me, since I can only have one vehicle and the land is where all of the objectives are so it makes sense to focus my attention there anyways. Maybe one of these days when I’m off on a school day and the kids away, I might just cram some time on flight training so I don’t fly like an epileptic bird with one wing

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The hardest part about flying in enlisted isn’t so much the plane handling, its actually hitting ground targets. Bombs have some pretty complex trajectories, you don’t get great feedback on where they do actually hit, and your targets usually aren’t even rendered until its too late to do any meaningful adjustments. In my experience you either use it the way I tend to use artillery, which is to just drop it on areas that usually have enemies in them and hope you get lucky, or you are entirely dependent on pings to even have a chance at hitting.

That said, I don’t know how much experience you have with flight controls in video games in general, but the mouse in this game is pretty much just for fine adjustment. Most of your flying will be done using the keyboard to roll into your turns followed by pitching through them, which the mouse doesn’t do well. Unless you’re using a gamepad, in which case I have no clue how it works. XD Also, running the engine at 100 all the time eventually causes it to explode. Keep the throttle in the 80-90 range outside of do or die situations.

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I do alright in War Thunder (albeit on arcade (realistic for tanks)) but I guess I’d make an awful pilot irl because the bounciness just makes it hard to fly for me. I think part of my problem is that I tend to try and correct my course too much and wind up overcorrecting myself to a fiery death. My only hope of staying alive thus far has been flying high, but since I don’t know where the bomb trajectories are going, I can’t even aim well enough for places that I know are often populated. If I go low enough to mitigate that, I wind up parking in some poor family’s kitchen

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Heh, much of my video game flight experience is from kerble space program, where I tried to fly overly complex, poorly balanced, and downright self destructive aircraft I had designed. I made a VTOL that only got in the air if you followed something like a 4 step process of turning on different engines, and mistiming or skipping any one of those steps gave you about 3 seconds to live.Sorta like learning how to fly by being thrown into the pits of hell XD.

That aside, for enlisted, I found that the early fighters in moscow, which are dinky little biplanes, were actually pretty good to learn with. They are slow and kind of floaty, and I find that their limited performance actually makes it easier to manage, because you have more time before screwing up and pancaking.

Also, regardless of altitude, if you are trying to hit ground targets, you’re gonna want to dive. It doesn’t need to be a “Perpendicular to the ground” suicide dive, but doing some amount of dive makes your bombs much more controllable and aimable than level bombing.

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A man of culture.

I would say the hardest part of flying is identifying ground targets. I’m winding up in more games where ground forces mark, but unfortunately it still doesn’t happen enough (or at least it happens less often than it should).

The biggest mistake I see people make is just flying into the target on the first pass and not trying to look at what’s happening. Tracers from MGs, intense concentrations of fire, the muzzle blast from tank cannons, there is a lot to use to identify targets.

Approach is the next toughest part. A lot of veteran tankers in this game that like to snuggle in next to buildings or keep the tank in the trees, so direction of attack makes a big difference.

This is just my opinion, and everyone should play the way they want to, but if you take a ground attack aircraft, your priority is removing active armor threats and then interdicting armor threats on their way to the fight, and lastly harassment and interdiction of infantry. Depending on the plane, you can prioritize air threats but (particularly on early war Stukas, for example) you should really rely on fighter cover to help out.

And yes, I’m one of those dorks that fly a fighter plane to counter enemy Stukas, ILs, FWs, P-47s, etc.

And much to my amusement this morning, I was able to take out an AB-41 with rear deck shots using the P-38’s 20mm in Tunisia, and it felt gooooood. :sunglasses:

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Part of the issue is that unless the mark is on a tank, you have no clue what it is the mark is trying to say. It could mean “Woah! Loads of guys out in the open! Bomb here!” or, it could mean “Hey, I saw one guy sniping from this building, watch out!” Both are relevant pings, but only one is relevant to the air support. That and well, a fair amount of pings are accidental or nonsensical.

One thing I’m guilty of is using muzzle flash from the spawn menu to identify targets. Turns out, a static birds eye view is pretty good for finding out where a gray zone tank is, and a lot of them don’t move a whole lot.

That said, I really wish the draw distance was higher when you’re in a plane. Particle effects seem to render from really far off, but the actual vehicles and soldiers don’t render until you’re basically on top of them. Would love to see them add some low res, unanimated models that have super far render distance so you can at least aim at areas with a lot of movement, or the rough silohette of a tank that isn’t firing at the moment.

If it weren’t for the fact that pure air to air tends to be a waste of time, I’d be right in there with you. I love my YAK-2, but when I end up down to just two 50kg bombs after I’ve taken down the one, maybe two enemy planes, and the IL-2 isn’t that much less manuverable, and has more firepower as well as a solid Air to Ground package, its hard to justify taking the YAK into the sky. I hope to dust it off again someday, though.

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One thing I’ve started doing is flying over the target (at a distance, obviously) but using free look combined with the zoom to try and eyeball what I’m gonna target on the next pass. It’s not perfect because, as you rightly point out, the rendering can be wonky, but it’s the best trick I’ve worked out.

This is where it becomes a judgement call. On defense, if I circle the battlefield two or three times and no aircraft, I usually bail and take it to the ground. When I’m on offense I’m much more hesitant on drawing a fighter plane unless we’re getting the bejeezus bombed out of us (and no one’s addressing the threat!) and if we have decent amount of tickets left (say at or around 600 by the 3rd point).

At the end of the day a little patience and an engineering squad can counter most air threats, but they’ve done a good job with the flying in this game, and I enjoy it quite a bit.

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You can literally spawn on a tank get 100+ kills without even dying. Planes are fine since after the nerf they actually need to aim the bombs to get kills. Tanks are one of the strongest if not the strongest type of squads in game

I admire your patience XD. I tend to bail as soon as I’m the only one in the sky, because as soon as I’m not getting shot at, I’m bored. Also,I must say, bailing out just doesn’t have the same thrill it used to. I actually managed to get a fair amount of cap progress once with my YAK pilot by jumping out before parachutes were added, because as long as you were low enough to the ground that fall damage didn’t kill you, air speed was irrelevant to the pilot’s survival. The timing was absurdly tricky to pull off in a useful fashion, but it let you just sorta pop in right on the point if you did it right.

Also, for taking out aircraft from the ground, if you really want to mess with an enemy pilot, take them down with the HE off a t-60. If you can land the shots, it rips them apart, to the point that for awhile I would spawn the tank in as an AA platform.

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Magical days indeed.

In Tunisia I’m experimenting with different uses for the MG motorcycle squads. A mobile AA machinegun is the latest experiment and I’ve actually had a little success (I don’t know if I downed it, but I got credit after dumping half a belt from the .30 cal Browning MG into a BF-110 the other day).

And in fair play, I’ve had people use the 20mm from the AB-41 to try and tag me on more than one occasion as well.

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Yeah, that could be decently effective. I actually do use the motorcycle squads in tunisa a fair bit, but its either for back capping, or for getting a rally point built in a good flanking spot much quicker than I could reach it on foot. They also work well against oblivious tanks, since you can drive up, get out, det pack them, then run off fairly quickly. Can do a similar thing by bringing an AT Gunner and hopping out a ways off to the side.

Personal favorite ground to air kill was the time I nailed a german fighter in the wing with an RMN-50. It was almost certainly going to crash anyway, since it was both very low and very slow, but watching the poor thing’s wing just fly off as it started to pinwheel was beautiful.

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