Hello again.
It is difficult sometimes to know when my squadmates are actually firing. this is very apparent with the japanese sea plane. I never know if my tailgunner is actually firing. he never seems to hit anything anyways. This problem also exists for italian armored car and ha go. It is difficult to know if the squadmate is actually firing or just taking up slot in the vehicle. a way to solve this ,ay be to have a small indicator next to their positions on the hud that lights up when the soldier fires the weapon.
IE: Machinegunner slot
I don’t know how you don’t just hear it, but sure.
D3A1 tail gunner is bugged devs know about this. Floatplane listen to tail gunner he say yes in Japanese floatplane and does fire unlike D3
Do ha go and ab41 have active machine gunners? I never see them interact.
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Only machine gunner in tanks that are modeled are in Pacific. They won’t fire automatically in tank, you need to switch to them.
Negative. For HA GO the “Gunner” would be the rear gunner, but for Ab41 it wouldn’t. We seriously need rear seat for the autoblinda.