Vehicle Spotting Overhaul

I view this game’s style as semi-hardcore. It’s not a walking sim like HLL, its not Cod levels of zerging, you don’t regenerate all your health instantly, there is (somewhat) realistic armor penetration, etc.

In game’s like BF their spotting mechanic is the infamous dorito. Once you spot an enemy they’re effectively targeted no matter where they are. Get spotted and the enemy sees you literally behind a wall.

This game isn’t like that. We can only mark the general area where we see something. So then I started thinking about vehicles. Marking tanks, transports, etc makes them hyper targeted. You can see their every move. Planes are automatically spotted once they get into your view. I think this should be changed

When marking a vehicle whether it’s a tank, transport vehicle, motorcycle, any vehicle, it is no longer ultra spotted where you see their every movement. Marking a vehicle only marks the exact spot it was seen. You will still know the general area the vehicle is in.

Planes will no longer be auto spotted when near you, whether you’re on the ground or a plane yourself. Either plane spotting can be entirely removed as they are fast, far away, and you can hear them coming anyway that marking their position is pointless. Or you can mark their position (if you’re able to catch these fast moving targets) leaving its own plane mark that marks the exact spot the plane was seen.

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Evo made some interesting points in their recent video on YT. Spotting needs an overhaul, especially binoculars. Distance marking being available through binoculars would make them way more useful than they are atm.

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I’ve also been suggesting Recon Planes as a Radio call-in. They fly over the map and spot EVERYTHING. Rallies, Engineer buildings, vehicles, even infantry

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Interesting idea. Though I think they should have a limited scope, so not to spot everything, just stuff inside their flight path. And their flight time should be fast and the cooldown less than normal arty, but not by much.

Fair points

One idea is that the Recon Plane just flies by spotting everything, wipes hands done

The other is the Recon Plane circles the area for a short time and continuously spots. Of coarse it can be shot down

A third is a bit of a hybrid of the two. It flies over once but it flies slow so it spots for a while

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I don’t think recon planes would work, here why

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So… back to the old days. IIRC, this is how vehicle marking worked originally.

I think it would be a huge buff to tanks that is not very necessary. I could live with it but imagine they changed it for a reason.

The first idea could work with like a 15-30 second spot.

The second idea could work with a much less spot time if it’s circling… maybe 5-10 seconds as it sweeps.

Third could be a nice inbetween.

Just like how apparently automatic rifles used to be it’s own class.

Funny sometimes perhaps things were better before

On one hand yes it would make tanks a little less scared

But I view it’s about making all gameplay equal and increasing idk what the right word is but let’s say brain cells of gameplay. You know make players think a little more. I said to myself, we can’t spot infantry, why can we spot tanks? If you spot a vehicle you at least know the general area so you can plan ahead

Anyway once it shoots you you certainly will know where it is :sweat_smile:

I’d probably find tanks just fine still but newer players would not. That’s why I think it wouldn’t be a great change.

Also, the drum beating on weapons classification has been exhausting for many months (or more). It only erodes your suggestion.

Yes but baby birds need to learn somehow

I prefer the old spotting system or the one Warthunder uses where vehicles only have their “round abouts” location marked

I also think CAS pilots shouldnt be able to Mark tanks BUT ONLY after they have increased the render distance HUGELY.

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