ai_vehicle_path_point is the only thing i have no idea about, what am i meant to put in their
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I think it might be something like item:p3=0,0,0
You can’t do it in editor. Only by editing scene.blk file. And probably it will be as how TommyZZM wrote to you.
Scene.blk code example:
entity{
_template:t="ai_vehicle_convoy"
"ai_vehicle_convoy__pathPoints:array"{
item:p3=-80.51, 67.9, -310.82
item:p3=-67.4, 66.78, -312.87
item:p3=-22.78, 68.6, -343.89
item:p3=0, 0, 0
item:p3=-22.78, 68.6, -343.89
item:p3=-67.4, 66.78, -312.87
item:p3=-80.51, 67.9, -310.82
}
}
After _template or transform add this:
"ai_vehicle_convoy__pathPoints:array"{
item:p3=-80.51, 67.9, -310.82
item:p3=-67.4, 66.78, -312.87
item:p3=-22.78, 68.6, -343.89
item:p3=0, 0, 0
item:p3=-22.78, 68.6, -343.89
item:p3=-67.4, 66.78, -312.87
item:p3=-80.51, 67.9, -310.82
}
-80.51, 67.9, -310.82 you can use from transform property.
Keep in mind that it may be cutted and/or not working content.
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Can it works in current version?
I think it’s some kind of WIP feature for PVE or specific event mission
Probably ai_vehicle_convoy mush create vehicles that will ride to path points (It contains template and id). But seems it doesn’t work. Probably cutted or unfinished code. Ah… I remembered that there was a Q&A with an answer.
Only ai_convoy_driver works fine.
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