Us/Japan plane rebalancing

First of all sry for my english it isnt the best but i wanted to sugest a rebalancing in the pacific campain planes because i feel that the japanese planes are pretty underpower in comparation to theirs american counterparts.
The first 2 planes for me are balanced and i would change them (the only thing that i would change is the possibility to change to the mg gunner to shoot but that was for every plane in the game)
For the next planes i would remove the F2A-3 for a p26A-34 m2 (the .50 would be a powerfull hmg that could balance the lower maneuverability in comparation to the a5m4) or a p26A-33 (he got 2 100lbs bombs to balance the lower maneuverability with a close air support option but i belive that the first one would be a better candidate) in the japanese side i wouldnt change the a5m4
In the next batch of planes i would change both of them for the americans i would give the SB2C-4 giving it a 1000lb bomb and 2 500lb bombs payload (2 drops) would be a slower plane but with a much better armor and better maneuverability then i would add the japanese B7A2 with 1 800kg bomb it would be faster but less agile with basicly no protection for the pilot or gunner and with a lower payload so i belive that bouth would balance wich other.
Then i would change the last 2 planes with the american F8F-1 with 3 1000lb (2 drops) it has a better speed better armor and close air support capabilitys than the japanese plane that i would choose that is the a6m5 hei with 1 250kg bomb or 1 250kg bomb and 260kg bombs (2 drops) that got better guns and agility but lacks in speed close air support and armor.
I hope the devs can see this and improve upon the lack of balancing in the campain.
If you guys have some diferent sugestion i would love to ear.

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“The first 2 planes for me are balanced and i wouldnt change them”*

“and 2 60kg bombs”*

My primary issues with the Pacific aircraft balance are;

Combining carrier takeoff with absurdly far rearm times, twice as far as most maps.

Asymmetric balance with Japan having better fighters and Americans having better ground attack, compounded by the fact that hardly anyone bothers with aircraft in the Pacific due to the rearm distances.

American A-20 airstrikes being massively overtuned. Their defensive gunners feel as accurate as the pre-nerf bombers when they were first added to Stalingrad and everyone quickly found out trying to intercept them was pointless. And that’s made worse by the fact that Japan’s aircraft are made of paper and American’s have .50s on everything. The main issue being their accuracy though. In any other campaign it’s difficult to be shot down by enemy bombers on purpose, in stark contrast with the A-20s in the Pacific.

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This is someting too for them to rework the carrier take off was pretty bad implemented (never tried landing)

Assymetric balancing was what i proposed. The us now has a ungodly better close air support and planes for the most part can kick ass in all the japanese planes if played at theirs strengs (only the zero is a better plane and it is very restrictive in therms of gameplay) thats why i tried to give more close air support options to the japanese with the b7d2 and a better fighter to the us like the f8f but always tried to give the japanese a plane with better air to air capabilitys and the us with better air to ground one (the exception was the p26 but i feel that the plane deserves be here because of the filipine use and the a5m4 being a important plane to be in this campain)

With my rework this would be better because from the b7a2 you have the japanese 20mm that is pretty good for downing planes so it could improve it

I don’t mind the carriers, it’s a pretty neat feature to implement. The rearm points being a 5-6,000m round trip is my issue.

That’s not what asymmetric balance is.

The Zero already has a 20mm, the issue is that the A-20s can snipe you from 200 meters away while in every other campaign you have to hover 10 feet above the gunner to be in any danger.

What i was saying that it needs to be reworked for exemple some friends complain that you cant proprely take off with the sbd-3

I belive that it is because the us gain the best ground support and the japanese the best fighters the bearcat is a good plane but it is outmatch by a zero if not played pretty well and the sb2c-4 is a very slow plane that has more drops and payload than the b7a2 that only has 1 drop even if the bomb is bigger it only has 100kg of explosive more than the 1000lbs bomb but is better in every way than the d3a1

Yha i know but i dont have a good solution for that the japanese planes are paper and it cant be that much changed only with a new tier they could put a corsair with the a7m2 that has a 70mm bullet prof glass or the j7w1(but i dont think that it would be a good adiction) they seem that they put the armys airforce planes has premiuns but i cant found a good plane there for this only the 2 engine interceptors but idk

I think the carrier landing was a great addition and its distance is fine considering you restock and repair. I have saved many planes this way.

Rearm distance in the air has been something that has needed to be looked at across all campaigns though.

In terms of planes, i never have issues with my Zero (except when trying to take down bomber formations), cant really comment on allies though because I only really play japan.

The carriers are nice but need some work for better landing and take off from what i ear

In a game with infantary in mind the cas capabilitys from japan is a joke (even if they had planes capable of that) and theirs planes too comparing to the americans (the japaneses only can turn better the rest is american vantage (excluing the zero the americans should get a plane that can fight him too))

Landing is definitely tricky but they give a lot of leeway to stop you and repair. You can pretty much crash on top and be good so long as you dont destroy the entire plane.

Some planes do have trouble taking off, but also if you try to pull up too early you will definitely end up stalling.

For landing, Keep around at most 250 speed, no lower than 20 altitude, then when within 500m of the carrier lower the trottle to 33 (or lower, you want to try and hit the landing at 200 speed) and you should be able to coast right into the landing strip.

I will be happy to see more air additions in pacific though since I do enjoy flying. Been leveling up all my flyers and its been fun learning the strafe and bombing zones

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I am pretty much advocating by the removel of the most of the planes for new ones but it would be fun if they give it for free in anuary event like the dates of pearl harbor midway japanese air force aniversary etc

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I think the Japanese floatplane is faster and unlike seagul, no front gunner, so asymmetrical balance is there.

As for next two allied buffalo and A5M are reasonably balanced too, the us have speed and japanese have better turns.

The same for the zero, which is slower but can turn on a dime, the wildcat is less maneuverable. As for last planes guns, Zero has cannons (little ammo!lvs Wildcat 50cals.

The us bombers are harder to shoot, but since the latest patch optimising guns on all planes, maybe it would be easier now, but zero can’t take any hits, whereas the wildcat against japanese bombers can.

As for carriers, they as @Chickydoodles said are fine, but I don’t land rearm if not damaged, if in later planes, going to rearm point is quicker, I’m not talking about floatplanes though, I’m talking about Zero and Wildcat.

Thankfully, campaigns which had little or no air battle’s before has been improved by bomber srikes, I can find more dogfights in Pacific and Tunisia now, slightly less in pacific still…

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Is very unbalanced actually you forgot that the us plane is not only speed but better guns better payload and energy retention too same for the sbd the japanese planes can only turn better in the rest they are outmatch thats why i ask for some changes in the planes to have more fair and fun fights

Actually the zero turns better and has an equivalent armament because of the low bullet count and is a little slower the wildcat basicly only has is the payload

Correction the wildcat doesnt has more payload i mistake lb with kg sry

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I don’t have any issues taking off.

As I said, the issue isn’t so much the vulnerability of Japanese aircraft, but it in conjunction with the A-20 gunners being WAY more accurate than the airstrike gunners on every single other campaign.

Idk you can feel that because they are more fragile so less shoot could shoot you down but idk i really dont go that often take out these bombers

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My main thoughts on aircraft in the pacific:

  • Reload points are way too far away
  • SBD-3 climb feels painfully slow for carrier takeoff. If you go straight to point you’ll not have sufficient altitude for a good run without luck. That means you may have to fly away a bit to climb to at least 500’ for a good run. It’s just too slow. Subsequent runs are fine but if you need to land to repair it starts again.

With faster planes that can be less painfull

What i sugested can help with that but the carriers need to get some work

Well maybe they’ll add some. I’ve completed the campaign for now and am underwhelmed by the aircraft.