Urgently nerf the allied team

urgently nerf the allied team, they are totally unbalanced in all aspects (weapons, vehicles, respawn points, etc) they literally do what they want.

I like the game, I always have a good positive score but I am bored of always losing unfairly just because, the mere fact of being from the allied faction represents a clear advantage for everything said above, making me lose the vast majority of games (I only play of the German side). And there is a detail that I forget to mention, and it is the new map of the Normandy campaign of the aerodrome where it is super badly done for the Germans since they have to defend but nevertheless all their defensive posts are completely exposed and they have no chance to to defend oneself from nowhere else, adding to it the fact that the allied side is unbalanced until today that I am writing this, I have never won a single game in all the times that that map has come out. a real disgusting. And the truth is that I’m frustrated and now I’m going to uninstall your game, I got bored of leveling a faction that apparently is made to lose all the time. If that is their intention (to make one side stronger than the other) I do not understand why they make us choose between factions, for that better they only leave the allied faction and that the game is like a standard war game where we use the “good guys” (allies) and we kill the Nazis all the time, being these controlled by a simple AI.

If you don’t fix those things, your game will be destined for failure and death, goodbye.

PS: if I am not understood much it is because I use google translator since English is more or less given to me and I preferred to use this so that it is better understood (as far as possible) xd.

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Play an engineer place the magic spawn box, Win

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My observation of axis teams, now maining axis in Tunisia is that the Axis’s main cause of losses are because they have neither balls nor tactical sense.

Allied tanks drive right up to buildings full of axis players and most are too busy hiding to just toss a det pack, for example.

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Have no issues playing Axis at all tbh. There seem to be a few less players building rally points but other than that it feels balanced.

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If you talking about Normandy, I think the most problem is about player base, clearly axis lack of experienced players. Also, the basic attacker and defender role make it worst. In my experience, being attacker in invasion, or in conquest map, have a much higher win rate then being defender.

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Defending is a breeze when the team is coordinated but most the time you’re in game with knuckle draggers.

Won a hard fought one in Tunisia on the new farm map because while we had decent shooters literally no one but me was racing out to build spawn points and ammo dumps.

Once I started to get that organised and get our team out of death trap initial spawn locations we broke out.

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This may be PARTLY explained by most players in Tunisia being currently free players with default squads and no progression, thus having a very limited number of available TNTs per squad, which usually are carried by non-leader soldiers. So I guess most of the (scarcely available) TNTs go lost when bots are killed and players remain without means to hurt the tank.

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Poor equipment still never excuses poor tactics, and poor tactics are all I see here.

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you should first ask yourself how many people actively play it especially the axis faction since the campaign is still closed if you don’t spend 50 euros if you talk about tunisia, for the other campaign i dont have this issues try to change server for play maybe when you play in your server there are no experienced players

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I already said this and i will say it again. What axis side in Normandy lack is experienced player or just player in general.
German v US → US win alot → axis players progression is slower because losing a lot → less people play axis because of this → less experienced player → repeat.
It’s an oversimplification but sorta goes like that.

For a fix, maybe they could just give more incentive for the underdog…
just my opinion

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it would be more helpful if you state which underpowered stuff with their counterpart and some objective explanation

Invasion maps for Normandy have turned into a total joke, and playing defender is simply an exercise in frustration. Battles are over in a matter of minutes, and it is a roll over from start to end, even if the attacking team is made up of people who have no clue what they are doing. Keep throwing squads at the objective, and victory is just a matter of hard you push down the W button. Unless the defenders are super well coordinated (meaning the defending team has a good squad, while the attackers are marginally better than bots), there is no way to win this thing. In fact, there is no way to get a slow defeat where you feel you have a chance.

On top of that, winning an objective replenishes a ton of respawn points for the attacker, as if they are still being deleted by bombers with huge losses.

Normandy invasions take less than 3 minutes for each objective (12 minutes game time), and it is over, and the top kill count is 50 at best for the defenders, and much lower for the attackers. It is just not fun. It is a scramble from start to end, where most of the time you run around and spam grenades while trying to avoid the grenade spam.

Invasions for other campaigns (Moscow, Berlin) are 100+ kills affairs for the top 3 players on each team, and take twice as long (25-30 minutes). TWICE as long.

It is very clear the whole campaign was designed around the bomber spam insanity, and there was no effort made to test it internally, and adjust things around to match the changes. This campaign continues to be the worst one to play, by far. The whole balance was bad before the bombers spam, and it continues to be extremely bad after it.

And the jumbo is the most idiotic thing to have in this campaign. It takes absolutely no skill to deal with enemy tanks while driving one. Point and shoot adventure. And it is almost immune to bombs because the damage model is broken. If you sit outside the combat area (which is easy thanks to the open terrain), Germans have no answer to it. It is cheesy and stupid.

But the main issue is map design (many hills which benefit the attacker) and where the objectives are placed, and the way the objectives are designed. They are very difficult to defend, being exposed to direct lines of fire from all sides, and with very little cover against grenades.

Once the first objective is lost, the other ones have very exposed routes to get to and defend, and you often die without ever making it back to the objective. And if you manage to, it is all grenade spam nonsense. Firing your guns around Normandy invasion objectives is time wasted not throwing grenades.

Check the SESSION TIME and check the top kill count, overall kill count, and the kill count comparison between the teams. Numbers speak volumes about how broken Normandy invasion games are.

Normandy (defense):

Berlin (defense):
image

Moscow (offense):

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I would suggest the OP to try playing US as well, to learn about their strengths and weaknesses from their own POV…

I would also try and tell them that, having maxed out Normandy on both sides, I feel it is somewhat balanced with no side having actually unstoppable OP stuff…

…But I won’t bother go into details, since my past experience in similar threads tells me it would probably be a waste of time and effort against a stubborn mainer who just wants his own side to be buffed and the other side to be nerfed, no matter what.

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I’m afraid I’m not entirely sure about your point. You state that attackers in invasion mode are currently almost unstoppable across all of the game, yet 2 out of 3 of the screenshots you provided show that defenders won?! Or is there a typo?

Copying and pasting my first sentence:

Invasion maps for Normandy have turned into a total joke, and playing defender is simply an exercise in frustration. Battles are over in a matter of minutes, and it is a roll over from start to end, even if the attacking team is made up of people who have no clue what they are doing.

Then, the biggest issue with it:

Normandy invasions take less than 3 minutes for each objective (12 minutes game time), and it is over, and the top kill count is 50 at best for the defenders, and much lower for the attackers. It is just not fun. It is a scramble from start to end, where most of the time you run around and spam grenades while trying to avoid the grenade spam.

Invasions for other campaigns (Moscow, Berlin) are 100+ kills affairs for the top 3 players on each team, and take twice as long (25-30 minutes). TWICE as long.

I suggest to try how op those allies are. That also helps you play axis in long run

Its also good spending couple secs after each match to think why it was won or lost.

It might be just little details like how many defenders was actually near def point or was defenders scattered all across the map

Or was attackers back in less then 15sec after killed in side of point.

Sorry, I missed the Normandy part.

I’ve been neglecting Normandy GER to play other campaigns lately, so I cannot deny nor confirm.

I decided to play German side on Normandy (knowing it is extremely bad), because of the daily tasks. Otherwise, I am not touching that campaign, regardless of the side. It is a terrible campaign. And it is too bad, because conquest is balanced and super fun on Normandy. However, I see conquest maps maybe 1 in 10 games.

Do not forget to play solo if you want to asses how balanced things are.

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Nah I think that general balancing should be tailored around squads mode, which is the main selling point of the game.

Yeah… no. I have never lost a game playing in a squad. Very few players play in squads.

So, if want to tell me something is balanced because you do fine in squads against players who play solo, you are being dishonest. The reason you do fine has nothing to do with game balance in that case. You know it, I know it. Just say you have no intention to test anything, and leave it at that. Don’t insult my intelligence.

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