Those rates after getting all squads + vehicles are pure garbage. Remove callsigns already, merge upgrade orders with weapon drops and increase it to 9%. it would still cost 60k to get a single weapon/melee.
There are tons of buildings in Enlisted where the biggest tanks can drive into. How do you define āinsideā?
I mean tbf, building barricades in urban combat was very common, I dont mind it too much, but I do think they need to be more easy to destroy using TNT charges for example.
That and allow explosive packs to consistently destroy barbed wire as well.
As an infantry enjoyer. I consider building barricades with vehicles to be a very smart way of playing. This is because the gameplay design has no other way of helping the defender have a solid defense against an enemy tank shelling 10 rounds a minute at a two floor building through a single window/door hole that can clear everything in one or two shots.
Also with this last update, more often Iām seeing creative ways of barricading using a mixture of sandbags, hedgehogs, and destroyed vehicles. And I like it a lot. Because it also invites tank players to do more frontal pushes along with their infantry, instead of sitting in the back clicking away. And the way to do this is by blocking their line of sight (this is a real aspect of warfare, more on this later). This is a big change and makes players fight harder, smarter and not be so monkey-like running with guns. Itās a nice chance of pace for a game that can get quite repetitive. Also now Iāve seen more players digging trenches, which is a very underrated aspect in Enlistedās unique sandbox game style.
So I instead propose to have ways of demolishing structures as currently explosive packs lack punch, and theyāre supposed to be good at doing this task from what I remember.
Also hereās a reminder that barricades were a thing in WW2, with tons of examples found in historical pictures.
They had to do with what was available, anything really. Or how else were they gonna defend an open street? at the risk of being overrun and letting the enemy strut away unharmed, with nothing to stop them.
Can console players have the Lean with toggle on/off option Please? In HLL or Arma Refoger works great and there was this a standart option when i know it rightā¦
that was fast.
there really is no way the āgreat penetrationā excuse can be used for imprisoning the Firefly at the wrong BRā¦especially not now with the 90mm at BR 4 (that has MORE pen and APHE shells)
Bump for Firefly justice. We supported you with its purchase! (years ago) share the love!
https://forum.enlisted.net/en/t/br-4-the-sherman-firefly/161001/16
Forwarded to devs now, thanks
As said previously itās a known issue
Great! Just wanted to make sure
- dmg buff - it doesnt down in one shot against soviet body armor
I donāt care about damage buff i want the reload speed buff and full empty reloading animation fix
I think inverse D-Day should be removed from rotation before the train. It makes no sense - the attacking side uses defensive positions for attack, and Americans ultimately defend sand and sea. I desert instantly when I get thrown into this mode. The original D-Day is fun, the opposite - well, quite the opposite.
At the very minimum the map should adjust to the mode so the defensive MGs are not in favour of the counter-attack. I bet the US army would have destroyed the German MGs instead of letting them fall into enemy hands ready to shoot US soldiers immediately. Or just turn them aroundā¦
(I mean, add MGs in every direction where they fit, and depending on the defensive faction, destroy half of them on start.)
Can we please get more points to keep customizing our map queue? and a system for vetoing maps that we donāt like for good. Maybe a double thumbs down. The system has a lot of room for improvement, and so far I like it. But I just feel we do need more points.
Not exactly, it works fine in local battles
But they donāt play on online battles with lag, itās already a known issue, but weāll remind devs about it
Yeah a Tank factory floor is obviously excluded. Iām talking living quarters, doorways for people as example. Inside wooden houses and etc
Was already a known issue
Was forwarded to devs
You can map them manually under the controls menu option on console. Also you can find and option to turn on auto lean not under controls, but in another menu.
I have spent quite a few hours setting up my controls to what I like and optimizing them while in combat.
I do it all in practice mode.
Example: I can command individual soldiers to positions and choose which ones, I set up switch to next soldier to a much faster mapping option too.
I have 300h in this game bro i have my lean option and that is L3 to left and R3 to right with L2 as modifyer thats not bad but how can i do this in toggle⦠So i aim what is L2 of course and just press 1x time one of the Anallog sticks and it holds the position.
Autoleaning is the worst what you can do⦠(shit option)
Now you are informed what i mean exactly
The only way I had that to work was with sticky toggle and L2 modified with L1 and R1 for lean.
There may be things that overlap and you will have to switch up things. Lots of different ways you can do it, your call what you prefer.