Nope, that’s being smart/creative. I would give a credit to that guy.
Vietcong noises
forward rally/spawn points are a good fit with the speed of this game. Long distance hikes to try and just get to where the action is and then it has moved even further away, is huge waste of time. USA likes long distance convoy or troop movement faster helo insertion but still very visible to enemy spotters. Not so the Taliban or VC or NVA, etc. They make it so no where is safe. Can’t tell the other side how to play, just deal with it.
At the end of the day people play to have fun not get trounced by some asshole exploiting a loophole in the game. Exploits are still cheating no matter how clever you think they are. like with douche bags using vehicle wrecks to block the holes in the bunkers on D-Day invasion early in the D-Day campaigns life it had no counterplay, so it got shut down really quick by the devs.
But rally points are an important of this game because it would be very tedious to play without them.
If Y’all have a better fix than let’s remove large parts of the game to make me feel good because I had a bad experience with it, we’d all be happy to hear it.
but i’ve said clearly that they could be replaced with better alternatives, such as personnel carriers, paratroopers, motorbikes, boats, various side objectives which would grant flank spawns (and enemy could counter-attack and retake) also, maps where main spawn is 400-500 m away from objective is unreasonable and should be fixed to a more proper distance
I can hardly imagine a player dedicated to the exclusive mission of methodically tracing, reaching and mining every single enemy rally, to the point of “ruining others’ game”.
Setting a mine next to a rally does limited damage, sure it wipes a squad and the rally, but it ends there. It’s not like the mine and the rally stay and players keep endlessly spawning and blowing up. THAT would be exploiting a loophole.
Seriously, the amount of bitching in this thread for a single episode about one dude being smart (yet 100% legit) is ridiculous.
here is an example of how it could look like, A is main point and blue are secondary objectives to be capped, it would probably need some rebalancings tho…
Actually interesting idea, but it kinda invalidates your original point, because then EVERY secondary obj would become a spawn point, therefore a “magic reinforcements generator”. No conceptual different from a rally point.
wait, in this scenario, the reinforcements could some to the spawn point (after all, if there was no teleporting at all, we would start at home of each soldier), what im talking of when i say teleporting is endless spawns from basements or attics and spawning in an impossible location, such as train station roof or behind heavily guarded line
it would also remove quite a bit of the tactical element from the game
a rally closer to the front is more beneficial, but much more vulnerable
it would also cerate issues with the community, because most enginnners in otheres squads would suddenly become mostly useless
im sure that with addition of AT guns being movable, buildable heavy machineguns (such as maxim machinegun) and small radio stations for a more precise paratrooper drop or plane observation, they would remain in game quite competent, a bit more realistic sandbag destruction mechanic would be helpfull as well
I guess his goal is to have rally points be restricted so they can only be built in specific locations.
But then they would be too predictable, and there would be even more incentive for defenders to boobytrap those locations.
you are right, im sure this could be countered by each point adding multiple new spawns tho
Yes and no. Even if each frontline spawn had some degree of randomness (like base spawns), many locations would necessarily have bottlenecks or mandatory passages (think about bunkers).
still sounds like quite a lot of work to fix what isnt broken
true, but since the bunker was taken, we can assume that region around it is cleared around it at some degree, peharps the point itself would be a spawn point, which would disable when an enemy comes too close (like rallies do) but keep its back-up rear spawns instead? also, peharps some of these would only enable when two objectives in line are captured? (i didnt play too much with allies so im unsure if that part of beach is actually safe, but there indeed are many tank wrecks)
(black markings mean rear spawns)
well, yes
I’m sure they’ll arrive about level 50 or 60… but even then the rest of the army has to teleport. Especialy the tanks - they don’t parachute well.
Why teleporting ot a RP is seen as bad while teleporting th the default spawn points is not is a bit beyond me…
IMO all squad members should have to start with their computer mommy and daddy loving each other very much and go through 18 years of life training, plus bnoot camp, wqeeks on a boat or a few days on a train then walk or truck the rest…