A PLAYER is free to choose what faction play in a campaign BUT! Once him grinded all level of a faction in the campaign (example moscow) the game FORCE! Him to play the other side until he has completed all the levels, and after that he can play with his favorite faction again but the join any faction will be active (forever!) so that he can insert him into the other faction if necessary.
if you put it like this you end up talking about personal philosophy
(and that is, it is better that it remains buried) returning to the topic, Iām just sick of seeing every campaign transformed into a PVE
No āforceā in this game, this game is in no sense enough attractive to force players to do anything. If Im forced to play shit faction like Italy, I would simply play another game
This is not a homework or job, itās a game with tons of competitors(you know what I mean), any āforceā would lead to instant death
How about something more along the lines of this:
When you play one side of a campaign, you earn convertible XP similar to how you earn convertible RP in WT. However, instead of having to pay to use them, you use them when you play other sides or campaigns, say like double the XP you earn in game for the opposite side and +50% xp for any other campaign.
Say you play a lot of Normandy Allies and rack up a bunch of convertible XP, you can convert it to XP in Normandy Axis by playing some games there, and for every XP you earn in a battle while playing Axis, you get another one converted from your convertible XP into actual XP. Or, if you were to play something like Tunisia Allies, you would covert 1 XP for every 2 XP you earned in battle, assuming you had enough convertible XP left in the bank. This wouldnāt exactly fix the problem of maining, but would encourage more people to try other campaigns, as well as lessen the grind a bit as well (Therefore Darkflow will never do it, but a man can dream).