Understanding White Phosphorus

White Phosphorus is a smoke-producing agent. When it comes into contact with air, it ignites and produces its smoke.

Stages of WP in Enlisted:

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The M15 WP grenade was originally made to be used for smoke screens. It was especially effective since the cloud of smoke was immediate and didn’t require waiting for it to expand enough to move.

The Problem with WP Grenade in Game:

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Enlisted’s WP grenade doesn’t act like a WP grenade should. Sure, its explosion is correct, and it can kill, but there is no thick white smoke screen being produced. Its first and primary use was for smoke screens in WW2; it should be that way in Enlisted. The video below will show the M15 WP grenade being used for a smoke screen; pay attention to how thick the smoke is.

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https://youtu.be/6AlbKXOs86I?si=JJVJ_KoMHdKE71q9
(See at 4:09 to 4:42)

If you watched the video, you would notice that the cloud of smoke produced by the first M15 was fairly thick, even before the others. And as nerfed as the WP grenade in Enlisted is, it should be no issue turning the WP smoke cloud into actual smoke. Maybe then WP grenades will actually have a use in Enlisted besides being nerfed into irrelevancy. So please make WP smoke smokey Darkflow; it would be very appreciated.

16 Likes

In the beginning it was like that, until some people started crying that they couldn’t stand in the corner with a machine gun or shotguns pointed at them.

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I much prefer the nerfed version to the constantly spammed op-area denial nerve gas weapons of the first implementation.

The spam was incredible at times.

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I’m not asking for a buff, I am asking for the WP grenades to have actual smoke, not that mist.

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I am asking for something purely visual though. WP cloud should be smoke, not mist.

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I’m fine with that, however they might end up becoming even mkre niche with that change.

You’ll have a nade that creates an aoe but also blocks firing view for defenders and causes damage to any attacker trying to push through.

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At least not suggesting to add gas masks to cope with the effect.

Was in my view a viable alternative to damage nerf seeing as the assets exist, but fine with this too.

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That is what WP does, I don’t know what to tell you lol. It is pretty nerfed though, so no one should have an issue.

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Except the nerf never touched the smoke itself but the toxic effect.

Like i said, fine by me.

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All I am suggesting is that the smoke actually look like smoke and not like mist.

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They should have put it in the mine slot, not nerfed it. You need something against someone standing in a corner and pointing a gun. Or against the campers.

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I would love to see this - as well as normal smoke being generally more effective. They’d probably have to buff normal smoke grenades too anyway if they made WP smoke thicker - which would be great.

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The whole concept of smoke cover needs to be reworked an improved for everything

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No need for smoke, but a stronger bomber raid. That is, if you mean smoke that would be all over the map.

I think that in the final version, smoke will react with the wind and I can’t wait for it already!

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Small increase in range, significant increase in opacity, large increase in longevity
If need be, small damage nerf for “balance” or whatever. As is, they’re useless

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And one way we can make smoke a little bit more useful by letting it slowly start damaging the player if you’re Submerge in it because if you sit and smoke and just start breathing it in it does start to hurt and if you don’t want the side effects you should probably wear a gas mask so let’s people have that too as an option.

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I’m not bothered about damage so much - just need effective smoke for tactical reasons - it could make a huge difference. Blinding a tank camping a spawn, flanking a tank, getting close to a heavily camped objective. There’s one particular Moscow map - can’t remember the name - where it’s often impossible to cross a river for either the first or second point, effective smoke would make all the difference to get a rally up. Artillery smoke can help - but you can’t always call it as it’s usually wasted on normal artillery first.

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