Unbalanced matchmaking

Recently, the introduction of Panther A has totally revealed the matchmaking problem.

I am level 9 with Stuart and I am facing the Panther A (which requires level 31 to unlock). There is too huge level difference to mix players with. In the team, I see other player have M4 and also stuart.
I also see a lot of MG42 and FG which unlocked in end of the campaign.

This means there is a lot of beginners in US team and veteran players in axis. Sometimes there is so much level difference that the Allied are not even capable to catch the first objective.

This has to be fixed by giving mines earlier or

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there isnt a matchmaking problem bc there’s not a match maker, simple as that.

(sarcasm)

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Its going to be a complex issue to solve. I don’t have the answer unfortunately, maybe play a campaign like Moscow or Tunisia with less power creep? Normandy is pretty notorious for power creep and as the levels climb it will get worse across the game

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I suggest try playing Germany while there are high level players there you will have easy games so enjoy it while it lasts.

The high level player base will swap back over to allies at some point in the future when they get better gear and you can then enjoy leveling that side plus you will be more experienced by then.

Remember you don’t have to stay on one side in any campaign.

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issue is, not the level difference. its that your fellow teammates also dont do anything when tanks around. ive noticed lately that 85% of teams dont bother go for tanks. either with anti tank mines, tnt or whatever anti tank device launcher whatever. instead they just feed them kills by pressing up on their controllers or w key like the scene from enemy at the gates at the beginning. now why people stopped going for tank kills with planes. cause rockets do nothing unless youre suicide and fire the rockets 20m from the ground. or bombs just bouncing off them and not doing any damage. then when its tank vrs tank. its 50/50 whether or not you get a 2 shot kill if go for center mass then turret or turret then driver area. or side shots or you get the 5-7 shots that just do nothing but show damage and hitting crew but not killing any crew. or just end up killing 8 guys and not getting the credit when you do destroy the crewless tank.

That blessed period is over. With the mass availability of t50 and pz3. Ppsh41 and sniper stg can also surprise ppl quite a bit.

But! I remember not bothering when I was a german lvl3 and met a t28 (head on, on foot, around a corner)
I could have whined and attempted to blame the mm for excusing me meeting a t28 head on. But no, it made me want to grind to unlock it for the Russians instead.

See, this big difference of equipment is what prevents the game from being boring. You never know what you will face! With mm you’d get pz2 vs t60 only. Whoopitywhoo. And so on. Boring.

But rejoice! For those who are afraid of challenges, custom matchs are soon getting implemented. It will be easier facing things that you are certain won’t risk beating you in those, and adrenaline pumping match of starter weapons vs starter weapons awaits!

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let the axis have some fun, man.
before the update, there’s a lot of beginners in Axis and veteran player in allied. (the other way around)
the playerbase will return to normal, sooner or later

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It’s the circle of life!

Useless whining about mm or wanting nerfs or boosts for specific factions. Most of the time the problem is player based.

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Even tank vs tank isn’t a lost cause since if you can get into cover from the enemy’s much stronger tank and let your team deal with it you can go back to an infantry support role. However from what I’ve seen a lot of the time there are either more bots on one team or the most annoying types of people on the other (constant suicide bombing for example). Sure the game can be pretty hard on the earlier levels of most campaigns but it’s not really an absolutely hopeless case even then. The early level general purpose squads can deal with most things, even if they are not very good at any one thing, and the bolt actions are very consistent even if they are slow. Vehicles are usually good at providing support for infantry, because most of the time the biggest danger for said vehicles is infantry.

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Nice joke 9/10

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This is an interesting point from an Enlisted perspective.

When the campaigns were all around 15 levels then the equipment and vehicle disparity was not too great from the starting point, and so an MM wasn’t really necessary.

With the stretch of the campaigns out to lv 30, and more importantly the subtle power creep associated not only with more capable vehicles, but also with the class bonus increments from first to second and in some Campaigns the third class of riflemen, assaulters, snipers etc, one could argue that there is a growing case for some sort of MM.

So where which breakpoints in advancement would you anchor this on?

If you notice the Campaign advancement for the different nations across the available campaigns is also not technically balanced properly per progression level.

Whilst there is a generic level of parity in the advancement, from the perspective of the “type” of squads available - ie rifle, assaullt, engineer… there is no equivalent parity in the equipment available to those squads.
Quite a few of the weapon systems are historically accurate, whilst others are gameisms, esoteric selections to abstract some player choices out of the historical context. These variables create associated capability spikes across the progress of the campaign.

This see saw means that different players who are different stages of their campaign progression will introduce a level of friction (capability disparity) into each game.

This is consistent with these types of games, and WT as an exemplar which introduces a +1/-1 BR spread on a 0.3 / 0.4 based increment system (ie a spread of 3 possible vehicle BRs being dragged into a game) as part of the MM

So in conclusion I think this is intentional, and so I don’t think you will see an MM per se. You can chew through the initial levels quite quickly so there would be some slow down from level 7-9 onwards, and so realistically you currently have about 21-22 levels of equipment spread within which there is probably about 2 actual capability step ups in terms of troops and vehicles.

Perhaps too early at this stage for an MM, but its probably also limited by the size of the playerbase as well. So I don’t think you’ll see too much player separation at this time.

The problem isn’t levels, its Normandy’s campaign being shit tier. The other campaigns don’t have this problem anywhere close to the extent Normandy does. Allies dominate with the Jumbo, which the Axis have basically no way to really deal with outside of explosive packs (which are irrelevant in situations where players sit out of bounds). Once the Axis hit 31, they get the Panther and then the whole situation is flipped, where now the Allies have nothing to fight the panther aside from explosive packs (and maybe the PIAT? I dont think the PIAT can front pen a Panther but idk for sure). The campaign tree needs an overhaul for a lot of reasons, but vehicles especially need a revamp. Remove the Wolverine (make it premium if people really care that much), move the Jumbo to 31, and add the 76mm Sherman to where the Jumbo was. 76mm can fight the Panther (at a disadvantage, which is fair since itll be earlier), and while the Jumbo can’t fight the Panther, it will still shit on every other Axis tank.

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This has been known for ages - it isn’t new - Pz 2 vs T-50 in Moscow is worse since the Pz 2 can’t pen the T-50 even from the side, and dosen’t have a manouverability advantage either!

ETA: Someone flagged thius?? WTF?

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I tried hitting the Panther A with my Piat but I don’t even think I scratched the paint. I even got close enough to hit it from the side with a det pack and did nothing. I even saw our team’s plane drop bombs on it and all it did was spark. The server has had serious issues so I don’t know what is server related and was is just imbalance but the Axis had two Panther A’s and the experience was not fun.

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That is somewhat true but it still doesn’t excuse some of the awful balance decisions like the FG42 and STG44.

Det packs just feel inconsistent af right now. Like I had to throw THREE at a Jumbo yesterday. First exploded next to it, nothing. Second I threw a little early and it exploded in front of it pretty close, still nothing. Third landed at the same place as the first throw except on the other side and it worked.

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Glad it just isn’t me, tried to play on Tunisa and had the same issue with the first Italian tank, cooked the det pack and direct hit and it did nothing. Also noticed some of my shots are just not hitting the target either. So it might just be more on the servers being on fire.

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Left Normandy since I’ve maxed out Axis. No point of playing allies atm so I moved to Moscow as axis to continue level up there. At least Moscow gives hard challenge which I like.

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The Russian campaign is more balanced right now or maybe because I am level 3.
I think there is a MM until level 7 or 8 for Normandy because before that never saw a Panther A and I started playing 2 weeks ago. It is after I unlocked the Piat that I felt big difference of assets.

The disbalance comes from the tanks. Jumbo on one side and the Panther A on the other. I hope they don’t put the Sturmpanzer IV or Hummel. This will be the end of it.

In hell let loose tanks are far more prone to be damaged with piat or bazooka and the balance with infantry is well maintained. Here if I don’t have selected the Piat team, I can only charge close to the tank and hope doing some scratch. Sticky bomb would be great and land mines comes in too high level. Should be basic ingenier/saper kit.
I like to keep playing infrantry and right now inf vs tanks is imbalanced.
Yesterday, put 3 piat in the back of a Panther A, it started smoking but it moved back for repair.
One good thing to implement is if we damage the tracks, then if will not move again like in HLL, then infantry can come throwing explosives.
There should track damage to immobilized the tank, and turret damage to prevent it from turning everywhere. In these situations, the tanks become those hunted because whenever you see a tank all the infantry will start firing bazooka on it.

For infantry, bolt again SMG or HMG is manageable because the firepower is balanced with low accuracy when not in position.

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You can crewkill and kill a Panther from the side with a PIAT it’s easier with a bazooka and even easier with a det pack as long as you cook it correctly and throw the right place.

I killed lots of them when I maxed out allies in Normandy recently.

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