Probably the two players who play Tunisia Axis for some reason.
I kid you not, Iāve seen ācontestedā cap points with whole Axis squads standing idle in a room staring at walls, and in the very next room a bunch of clueless Allies doing the same.
True. I was playing Tunisia with allies yesterday (Al Har invasion, Allies attack) and these tanks are broken, I could just stand there and massacre some Italian troops without any danger, artillery is also too broken,
iāve literally killed 20 troops with one shot two times. Iāve literally got 117 kills. I think the Italian AI is very poorly made. It would be nice if they made some changes to make them throw grenades on tanks or something similiar.
Feels good. Been wrecking in stalingrad with it for funsies, can only imagine it would do better in moscow with absence of KV1 (can 1 shot kvs from the sideā¦but need a little luckā¦as in kv doesnt spot you while you flank.)
Tbf sometimes players play worse than bots which is kinda an accomplishment considering the weird status of Enlisted AI.
Though itās kinda easier to spot in Tunisia as this campaign, in general, has not many players even on the Allied side.
I agree with Tunisia, not with Moscow (I find it quite balanced) and neither with Berlin, I have played both sides and I have seen that the Soviets lose more than they win.
I wanted to play the Pacific with the Allies to see how different it was from Normandy. Guess I will never play it again. Just got stomped again and again by their top tank which was camping in the grey zone. I did not even had any anti-tank weapon and our team was just spamming the M13 half track. I was only defending and it was not even possible to protect the capture point as their were so many japanese between the spawn and the point. I think I will keep stomping some germans instead and wait for the merge to face japanese again.
[quote=āItz_Doge, post:24, topic:119102ā]
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[/quote]and these tanks are broken, I could just stand there and massacre some Italian troops without any danger, artillery is also too broken,
I play as Axis on Tunisia and I do the same to allies with my tanks. There isnāt an imbalance in Tunisia with vehicles. The AI are equally stupid.
I think it might just be a player base thing like Moscow. If you are Allies, you get unique equipment that you donāt see in other campaigns. If you are Axis you, you get Italian stuff that you wonāt see in other campaigns (and that is a good thing because other than the Fiat G.55, they suck lol) but then you get the same olā German stuff that every other German campaign has. (But again the Fiat G.55 is awesome.)
Bruh, literally the first Berlin Ally tank can destroy the Tiger II
The soviets shouldnāt have Panzerfaust to begin with and guess what they got?
The soviets has planes with fricking rockets capable of destroying Tiger II
The Soviets has bayonets on their gun and none of the german gun has a usable bayonet
The Soviet has better SMGs and AR, the Fedorovs is a BR in SMG disguise, the PPSH 41 you even need to aim wirh that shite in close range, and it laser accurate for long range
They have better semi autos and automatic rifles, hell the AVT40 is pretty much a wonder weapon, that shite has less recoil that its stat card shows and yes is laser accurate too
Arguebly the LMG is worse but they are more accurate than the german ones, and guess what? They actually have one with 100rnd belt and is a post war weapon
The early german weapons are mostly dogshite or decent weapons, the soviet already start with good shite from the start
So? If that isnāt player issue then you must be smoking copium real hard
And the cap time and recovery is biased toward them, I have seen River Crossing match those lil shite recover 800 ticket in a single cap
Why not? The Soviets captured masses of FƤuste and Schrecks and deployed them.
Makes more sense than the Fedorov and the AVS in Berlin.
Like 0.03 or so in return for better rof for room cleaning.
Pz 4 J also kills IS 2). and you yourself understand that all Soviet tanks in Berlin are destroyed in silhouette.
By this logic, the Germans should not have planes, because they are in a damn environment.
The Germans have 250 kg of bombs on every attack aircraft, which destroy any tank without problems.
This is not a big problem.
Ppsh is rubbish, the federov machine gun is really good and is the only worthy answer to german weapons.
Very funny, statistics do not reflect reality. If you have played with auto 40 and fg 42 2, then you know that fg 42 2 is a real laser gun that is available to everyone. Avt 40, on the other hand, has a noticeable spread and recoil.
Yes, they are more accurate by 0.01 units, this is really an argument, and they also have many times more recoil and a much lower rate of fire. Rd 44 is also garbage, which actually has a return of more than 34/42 mg and at the same time less damage.
Mp 40, mg 34, panther, ju 87 with 1000 rounds of ammunition and a 250 kg bomb must have disappeared somewhere ā¦
There is no longer any advice, the Germans can boast of this. But the armored train, where the USSR gets 150 points in any case, and the Germans in any case rise to 600 is very fun and revealing.
Forget it, a person simply believes that the axis suffers a lot. The axis lacks fg 42 2, mg 34/42 in various modifications, mp 43/1, 250 kg of bombs on literally every aircraft, tanks with excellent armor and a cannon. He wants Berlin to be like D-Day, but without the fast pace of capture and the availability of reinforcements from the allies.
Its also not fair.
Pfff Yeah. Drums bad, MP28 superior because it deals 0.2 more dmg and 20 mag doesnt make spray spray.
Kinda weird that this comes up whenever it is about Soviet guns.
But huh doesnt that mean that Soviet MGs have better recoil because āstats dont matterā?
Which is worse than PPDs and PPS⦠but I forgot that it deals like 0.2 more dmg so cool I guess.
Not really special.
It also has more ammo but again drums bad I guess, not to mention its counterpart is the MG15 which gains dispersion when it shoots.
Because in the past it was another Soviet botfarm until the Germans got the Tiger and Soviets the useless IS-1 and devs either adjust by nerf weapon numbers, give better toys or adjust ticket rates.
Dunno man. The āPPSh badā part wasnt also really self-reflecting,.
You are correct Stalingrad is the only ābalancedā campaign right now
Nah. Normandy because there are actually enough players on both sides rn which means the stuff for both sides aint that bad,
Stalingrad is the most 50/50 Normandy comes in 2nd depending on paratrooper squads
It is enough to compare the return on the landfill ⦠I see no reason why all the recoil indicators in the statistics should be correct at all, because in battle it is clear that the gun ākicksā strongly and the dispersion increases during continuous shooting, fg 42 2 just hits the point and the sight does not twitch.
I donāt know where the PPD in Berlin is at the initial levels, but even if compared with PPD 34/38, the difference in damage reaches 0.6 + damage at a distance for smg under 7.62 decreases faster. I donāt see a reason why the mp40 has become rubbish or a bad weapon.
In fact, it would decide in Normandy, where you can dig the earth, get an ax here. + developers for some reason do not answer about adding a bayonet to fg, mannlicher, kiraly, federov machine and so on.
Great weapon at the beginning of the campaign, no need to change to patrontrommel.
More rounds mean nothing, 75 and even 50 is enough if the reload is fast, like on 45 mg. The main thing is ttk adjusted for the number of shots to kill.
It was a bot farm due to the lack of online. The Germans had a panther and had fg 42 2, and better than now. At the start of Berlin there was an event with the possibility of choosing a side, if you remember - guess who constantly won?
So far, the developers have made it spectacular at a distance of up to 20 meters - yes. The same kiraly is better both near and at a distance. Especially considering that he will be playing against the best weapons, and not a random set of people.
The Germans immediately disappear if there are no bots against them and the game ends in 10 minutes. Very balanced capture speed, reinforcement points and lack of anti-aircraft guns that allow the Americans to fly all the time. I already miss having 4 flak guns in any campaign.