greetings modders, i came to seek knowledge today.
so i have two questions.
first one being:
so, in my map, my demolition objectives that are on the cannon 88, they blow up when players throw explosives or tanks ran them over.
doesn’t really disrupt my map ( as players can plant the objective ) but visually looking, it does not look great and bots apparently will not defuse. it’s like the objective is not there anymore.
i see so many parameters which i do not know which one to tweak in order to make my objectives not blow up prematurely. is that possible?
and my second question is, as i’m co-woking with content creators, i kinda wanted to know if it’s possible to make some sort of a greenscreen wall? or something similar so that will be mostly helpful for us to easy masking and such. i suspect can be done with vadershader ( something something ) but i still don’t understand how it works.
Yeah… Some objects can be destroyed… And then you/enemies can’t complete mission.
I can suggest only to try “hack method”.
Inside one strategic point put another one with smaller, but undestroyable rendinst object…
Yeah… It’s not very good way to solve problem…
Also maybe will not fix your problem…
Currently time no
I would be happy if we can config bomb object & if we got new feature that allows make it to undestroyable.
Hmmm… I think you can do it by ShaderVars.
But… Iirc some objects will got changes only in some area (i mean not full will be with greenscreen). Maybe these properties in shaderVars allows change it to any other color:
Wow!
Or maybe just change paint_details_tex.
I tries change envi_cover stats, but nothing happened (maybe needs other palette or textures, idk, maybe it works only in moscow/stalingrad maps.
But then I was decided change paint_details_tex (normandy_wall_color_tex_palette*) to (ger_camo_dark_grey*).
And some walls a bit changed:
but i can’t seems to decide the color. like, i don’t have the option for some reason.
and i understand way less how the paint_details_tex works. like, so many incognitas that i don’t get what changes. ( the criteria ).
maybe i can ask @Scav_Sergei since he managed to turn a house red. but idk.
but then, i have the various details of the objects interfering ( such as the texture it self of objects cuz those are 3d ) and then i have issues with the sun. which i tried to follow:
but i can’t seems to put the sun at the center top and have no shadows ( as shadows will make masking even more difficult ).
guess i’ll have to try something else.
bothers me a little that with this editor, in order to achieve simple things such as give color to stuff, we have to mess around with the blk file.