Currently we have 3 types of backpack:
- More grenades
- More medkits
- More ammo
Each of these comes with a basic variant, and a large variant that is 3x as effective as the basic variant. So I suggest the following:
Universal backpack
Combines all 3 of the basic backpack effects. So +1 grenade, +1 medkit and some bonus ammo.
I’d also like to suggest a replacement for the vitality perk that would slot into the backpack slot:
Body armor
After reading this topic on cuisine royale:
I think the “stopping power” mechanic could be implemented for body armor. Body armor would offer a 50% or so damage reduction on the part it covers (torso), with like 5 pain threshold points. Pistol caliber stuff like SMGs would have 2 stopping power, meaning that they will go back to 75% damage on the third shot, and full damage on the 4th shot. (semi) Automatic rifles would have 5 stopping power, doing reduced damage on the first hit and full damage on the second hit. Bolt action rifles would have 7-10 stopping power, dealing 80% or so damage on the first hit.
Of course, mix n match large backpacks could also be a thing, such as one that offers +2 grenades and +1 medkit etc. But personally I think those might be a bit too flexible as the one mentioned above or the +2 medkits +1 grenade would be instant meta and beyond those two you wouldn’t have much reason to pick any other backpack.