So, whit the smoke mortars and tanks whit deployable smoke barrier we need turn off the marks of the tanks and the help of the enemy tank, whitout this the smoke will a good tool, but if the dev dont turn off the helps when your tank are in the smoke will dont have sense
Smoke should hide both the penetration marker (green/orange/red) and the red marker (show the position of the tank).
It should.
Think about it:
“Oh daaamn, a big cat, f*** this, retreat!”
- uses smoke *
The tank fleeing is the one who can’t see anymore, the big cat will not only see a huge cloud, but still be able to aim well
To be sure, the marker removal should be both way, thought. The tank using smoke should ALSO not be able to use it while inside smoke.
Yes, that’s why I wrote that when a tank is in smoke the penetration mark and red mark should will be off
Although I liked the closed beta , the tank’s mark was static, it marked its last position
and the smoke greanade (soldier) should be able to stay on top of the tank and not spin in the air until fall
You can always shot the mg for see the hitmarker of the tank, war thunder style
That’s cheating!
No is a progamer move
In a world where all the pro gamer put AP on ennemy rallies, I want to be a noob.
Lol
if we are going for realism then tank marker should be redesigned. it should only be able to be reported by squad with radio man and only squads with radio man should be able to see the marker. it is kinda stupid that team without any long range communication can tip e.g. plane towards tank position.
in fact that already happened in the beta
Tank market of penetration status should be removed in my opinion.
Countless times I just spot players and get kills on forest that I shouldn’t be awarded with.
Game doing my job, gets old, gets boring. There is no skill or incentive to learn. Just aim where green is.
Makes zero sence.
“oh but a new player on a Stuart can’t pen tigor”… That won’t stop them now from spawning Stuart after Stuart when a tigor is present. Does it?
Planes dont have notifications when they destroy models but hitmarker stays? Unfair. Remove both.