Needless to say, after grinding up for the FW, I can honestly say it’s worth it for strafing and gunning down large groups of infantry, performing far better in that role than the re.2000. For dogfighting however? You better have got a damn good jump on them and take them down quickly, or else you’re not getting them at all. Time to elaborate;
This goes for even the SBD, which when I tried to jump on my second time using the FW, managed to dodge and then do a full turn on me to get some rounds on me, even despite my solid speed. The turning is just heavy, rolling is a arduous manoeuvre where I have to use both mouse and keyboard to increase the rate of turn on either Left or Right, lest I overshoot nearly all targets I engage. Decreasing the Throttle to as little as 25 then increasing on the turn to 60 or even 80, it’s not much of an improvement if any at all, getting behind a Hurricane or a Spitfire is nigh on impossible if they’re semi-competent and start turning to evade, and once on you it’s better to try to ignore them and go for those ground kills.
Speeds alright, solid rate of speed increase with the throttle, even if a bit sluggish and taxing on the TAS when performing turns, feels much heavier than the re.2000 but again, the cannons and MG’s are simply brilliant compared to the former. It delivers more of a punch than, scattering alot more fire on a wider target so that if you line it up correctly you can snag a good few groups of enemies on a single pass, especially when moving to a point or catching a few sniper groups on an exposed rooftop, scoring at one point a damn good strafe of 5 pushing on the first point, whilst when I do get an SBD kill it’s practically a quarter of what it previously required with the re.2000, where I found myself running out of ammunition before achieving a kill with the measly 300 rounds, even with the most nose-to-tail and miser attitude toward letting lead fly, even having to snipe enemies on passes, only ever scoring one or even two on a single pass with a re.2000.
There is a odd sudden pitch in the nose, though this only happens occasionally, where I find the FW insisting on banking upward for no discernible reason, insisting upon jittering upward for a bit before settling out, even when in a sheer dive for the ground. It’s mostly recoverable provided the altitude is alright, doesn’t seem to affect TAS when pitching either, which I found odd but not game ruining to any extent. Less of note is a bit of a lean on the right when diving, but this can be corrected by simply pulling out of the dive.
So, overall the FW 190 A-1 is a decent fighter, very solid for CAS work in lieu of a Stuka, decent for taking on an SBD as well, but by damn it’s damn near useless in a turn battle, due to just how wide the turning circle can be for the FW, and just how slow it can get when performing these turns. I’d say to fix it, since the FW was more a fighter of manoeuvre, make it far quicker in a turn, left or right, so that I can slip in on a Hurricane and Spitfire, especially given the small size of my aircraft in comparison with the bulkier fuselage of a Hurricane or Spitfire, I should be at least out-turning the Hurricane in any event, and absolutely out-turning an SBD.