Poor guy; I spent 15,000 once and got a portrait, which I thought was alright (since being f2p I don’t usually have one), but spending 1,000,000 silver to get no squads is just gaijin greed™.
he didin’t even get that, not hammer, no weapon, not portraits, just that…it was…wow…
No, not greed. It’s the luck of the draw.
I’ve yet to get a squad from a box.
yeah but theoretically, 100 boxes should get you a squad. And since you’re spending something like 500,000 or more silver, it should basically be guranteed too.
That’s not how it works…
It’s 1% for a squad, per roll. It isn’t cumulative.
Which means your chance of getting at least 1 squad from “x” boxes is 0.99^x
So if you buy 70 you have about 50.5% chance of getting at least 1 squad.
if you buy 100 you have about 63.4% chance.
If you buy 200 you have about 86.6% chance
No. Not at all.
You buy 1 box, you have 1% of getting a squad.
You buy 100 boxes, you still have 1% of getting a squad per roll.
It isn’t cumulative.
I really don’t know how else I can explain this.
I’m not a content creator and i spend 350k for 1 squad paratrooper for Germany, 4 vehicles and some weapons/soldiers.
The 1% chance isn’t cumulative - it doesn’t add, and yes the chance of EACH roll remains at 1%.
But the chance of getting a “success” across a number of rolls is NOT 1%.
An easier illustration - if you are tossing a coin then you have a 50% chance of heads or tails with each toss.
But the chance of 2 tosses yielding 2 heads is 25% - and the chance of not getting 2 heads is 75%.
If you have 2 heads already, then the chance of getting 3 heads is still 50% - because you have already met the pre-condition of having 2 heads so it relies on only 1 toss.
But if you are starting from scratch then the chance of getting 3 heads is 12.5% - 50% x 50% x 50% or 50% cubed (0.5^3)
The flip side (sic! ) is the chance of not getting 3 heads (from scratch) - it is 100% - 12.5% = 87.5%
So back to our 1% example - the chances of not getting 1% (success) are 99% each roll - but over a large population of rolls the chances of getting no successes at all require the 99% to come up every time.
And the chances of that happening are 0.99 raised to the power of the number of rolls… which is 0.99^x, where “x” is the number of boxes purchased
Dude, no…
You’re absolutely missing this…
One roll is 1% of a squad.
One hundred rolls is 1% per roll. Regardless of the amount of rolls, each one is 1% per roll.
This isn’t a dice roll. It isn’t cumulative.
If it were the case, I would have rolled a bunch of squads with the amount of silver I’ve spent… Which isn’t the case.
Again, I don’t know how to explain this any clearer…
You have no understanding of stats.
And you have no understanding of odds.
Stats and odds are very different things.
So, just so we’re all clear on this:
1% chance of grabbing a squad, doesn’t mean if you buy 100 boxes you’re guaranteed a squad. This isn’t how it works.
Each box you buy means you have 1% chance of getting a squad, per box. So if you buy 100 boxes, you still have only a 1% chance of getting a squad per box you buy. THE ODDS AREN’T CUMULATIVE. THEY DO NOT STACK.
I hope this helps.
A lottery winning guarantee mechanism should be set up. For example, 100,000 silver coins can be exchanged for a weapon, and 500,000 silver coins can be used to obtain a team, and so on. Otherwise, this is indeed pure gambling. I spent over 600,000 silver coins but didn’t get any team.
As much as I agree with this, it isn’t how it works in its current inception.
Funny thing is, both of you are correct in your explanations in certain context.
Statistics is funny thing.
I feel like the one thing we all agree on is that after spending so much silver, at least a weapon or squad should be guranteed. I hope next time the veteran boxes come out, the odds of obtaining old squads and weapons are at least doubled.
Not squad, but weapon why not.