Too slow. Too late. Too little

The release on Steam turned out exactly according to my expectations. DF is the greediest game developer I have ever seen. Let’s just remember how the game developed.

It’s October 2021 When I started playing this game. It was said to be right after the academy, which was also said to be some crap. The game was almost dead, four campaigns, silver orders only from the combat pass. If you wanted a weapon, there were bronze orders that worked on the RNG system. Did you forget this?

Since no one wanted to play the game, as it was based on a hard grind, RNG FOMO content (limited gold weapons, events) and unbalanced gameplay, DF decided to make orders obtainable for xp. What was that crazy number? 25,000 xp for one silver order? When the weapon cost 3 silver orders?

Let’s move on to the issue of Stalingrad. Only the demo version was free. If DF had at least a little self-reflection, he would have locked the entire campaign behind a pay wall. But no, DF decided to turn f2p players into a farm for paying players. He decided to charge for more than half of the things in f2p games until then-

As the game went on, people kept leaving. The FOMO pressure didn’t stop, the game was even more unbalanced. In one game in Tunisia I was totally massacred. Out of curiosity, I wrote to the first person in the second team, asking him to take a picture of his level. That person was max. I was level 6, against me was someone who had everything to the maximum.

A merger follows. For a moment it looked promising. But the carousel of FOMO, hard grind and unbalanced game was about to spin again. Operation “Winter Fantasy” has arrived. The fantasy was just that I would play this grind fest. And people leave again. It’s like an endless vicious circle.

You are reducing your greed too slowly.
You make changes and correct mistakes too late.
You give too little to the players.

300 silver weapon upgrade reduction? That’s an insult.

If you want people to play your game, you have to give them something. Not blackmailing people “if you don’t want a hard grinder, buy these overpriced premium squads”.

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To be fair, I didn’t play during the Bronze Order RNG era
However, I did play before earning BO’s and SO’s via experience, and when that update happened and they allowed us to earn them freely and consistently I was incredibly happy. I could progress much faster now that we had a way to continuously earn them without relying on the BP free rewards. I never thought the earning rate was too slow though. I still earned one every 3-5 games I believe

Yes the paid campaign thing left a sour taste in my mouth, but I paid for Pacific Campaign anyways cause it seemed fun. Even got the, now BR II, Thompson USMC Squad and the LVT

I’ll be honest, I’m surprised they did anything at all to improve the economy. I expected things to slowly get worse and worse and constrict us before eventually giving us an inch of breathing room. So the improvement is certainly a pleasant outcome, and it almost gives me hope for the future. Take what wins you can get dude. Depending on how far Gaijin has their hands up DF, they may not come very often at all

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That’s how it worked. that he got a bronze order after every one or two games. You went to the store, passed him, and accidentally dropped some weapon. The more weapons you unlocked, the less chance you had of dropping the weapon you need. So if you unlocked 25 weapons, you had a 4 percent chance of a particular weapon. The worst part was that these bronze orders were also used to upgrade weapons. In addition to this, weapons could also be bought for silver orders, which could only be obtained from a combat pass. If you were a f2p player, you could only get about 10-15 silver orders. The weapon cost 3.

Which is why it’s a good thing they changed it to where you could earn BOW’s, SOW’s, BOS’s, and SOS’s every match

BAHAHAHAHA

mobile game developers have entered the chat

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This is no longer the case. The most annoying thing about mobile games are ads. And they are already disappearing from mobile games. If you pay for a premium game, you get it without ads and microtransactions, and they are often comparable to PC games.

That was a joke, but wow, if you genuinely believe DF are the greediest devs, you ain’t seen nothing yet.

The large majority of mobile games, aside from rampant micro transactions, require you to purchase something to progress, but without actually telling you that you have to pay. And they get away with it because they tend to have a younger audience.

Before you twist my words, I’m not defending them in any way or saying they aren’t greedy. I’m saying they are nowhere near the greediest.

When was the last time you played mobile games? It hasn’t worked that way for a long time. Microtransactions are there, but only in f2p games, and they’re not that terrible anymore. I’m not saying that such games don’t exist, but they are definitely not the majority. I have never seen such a combination of RNG content, FOMO pressure, of a very hard grinder, and their ridiculous and embarrassing attempt to monetize Stalingrad anywhere in almost 25 years of playing games. Nowhere.

Um. Okay I guess. I have, so I’m not really buying that.

you must have not seen lot of game devs. just go look at blizzard and diablo 4. first 20 levels are f2p, but then you need to buy the game. after you buy the game you need to sink thousands of dollars to actually have competent character for pvp. if you want to max 1 character you would need hundreds of thousands of dollars.

You probably mean Diablo Immortal. The main content of the game is the pve mode, which can be played entirely for free. Even pvp can be played for free, of course you won’t get among the top players, but the game as such is free.

a yeah i mixed them both into one game. still greedy.