Too many Radiomen

Now that there are so many radiomen on everyone’s squads, when you want to call for artillery, you can’t because it is constantly used. 75% of the time if I want to call in a strike, I have to wait so long that my radioman is dead before I can use it. Some maps are almost unplayable because you have control points A-B almost on top of each other and with the non stop artillery fire FROM BOTH SIDES no one is taking anything. When we get inside the structure, everyone is instantly vaporized by artillery, and vise versa. It sucks to lose this kind of match because in reality, NO ONE TOOK ANYTHING and it was a complete stalemate klusterfuk! IMOP.

So, if everyone is going to have radiomen, then may I suggest that each PERSON has a total game limit as to how many times he can call for strikes? I mean, the only other option I would see is to just take my sniper squad and sit from a far eating popcorn watching everyone else die taking nothing.

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yea this is funny tbh since i will always go in anyway to find cover on the point instead of waiting for it to be done (just me tho havent seen anyone else do that)

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You weren’t there, 3 yrs ago, when there was no restriction on arty and could call a strike every 30 seconds…

Everyone could use their arty at the same time. The minimap was entirely red from arty circles…

It’s good, today :sweat_smile:

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Funny thing is I have kept my squad so far from the battlefield so I could use the artillery guy, and low and behold, he is the ONLY one that constantly gets killed, and he is always the first one, other then the SMG guy I am rushing in with. But I just played a match that was so pointless that neither side deserved to win or lose.

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I swear the fact they broke the call arty command so it doesn’t automatically tell you when your allies is calling one in already is SO DARN ANNOYING. Now I have to sit there and camp out the command the second I hear howitzer and whistling because I know I’ll forget to call it in if I continue about my gaming
And yeah, the huge uptick in artillery strikes is incredibly annoying fighting the already incredibly annoying Japs. Not to mention the sheer number of bombing runs I’ve seen called in as of late. EVERY SINGLE MATCH JUST ABOUT

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Wish I could’ve seen it

I have been around for two years but I have never seen the artillery this bad. It was worse on the map I just played which was Russians vs Germans. Log cabins with the roofs gone so really no cover and neither side could control anything because both sides were constantly vaporized as soon as they took the cabin. Totally pointless. :face_with_raised_eyebrow:

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Radios, red crosses, and flamethrower fuel tanks. The best targets on the battlefield

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I swear my radioman must be killing himself, or one of my bot’s offed him. :joy:

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The stress of war

Just go with a fighter and shoot them all down.
Easy score for the events.

Been busy trying to level up my tank squads

Trust me, it’s good right now.

I’m not certain anymore but I think arty also used to friendly fire to a degree :thinking:

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We should at least be able to call a smoke arty while friendlies are spamming HE arty. It’s cooldown should be separate.

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or limit the number of artillerymen you can bring, i bring one in each squad when i can but only if you

limit the number of machineguns, Assault rifle, and select fire rifles in a match

they can be just as toxic have you seen a single squad shut down a zone with a sniper mg wiping out squad after squad

It was artillery fire. What there is now is a light summer rain.

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I imagined the legendary kilometers long artillery lines from the Red Army made that effect. It was just a bit much to take out 10 poor squads :stuck_out_tongue_closed_eyes:

Could anyone explain to me the gameplay logic of having enemy artillery coordinates be visible to your team? I mean, yes it’s handy to know where not to go, but there’s no IRL logic behind it. I would be okay with enemy arty circles going away

the limit is the 2-4 minutes between artillery calls

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Why? It’s the “same guns”…