the premise of the suggestion is great.
i think that should go as well for user made skins similar to war thunder, perhaps custom made cosmetics, vehicles and so on and on.
but you are missing a key point.
that, apparently you aren’t aware of.
there are an insane ammount of issues with user generated custom made maps.
which speaking for experience, the editor that we have does not have a decent/basic terraforming ( that works like any other basic editor ) functions.
for example, good luck making mountains more defined, good luck making rivers, caves, underground passages, roads and so on and on.
we lack the tools to make custom made maps from scratch like many of us would like.
other issues are, majority of the user made missions are poorly optimized. not necessarily modders fault, or devs fault.
sometimes it can range by a tiny object inside the pavement creating a visual glitch that two textures collide and the whole server will start lagging.
other tiems, you find your self with objects collisions issues. more notable, are bunkers where for some reason, you clip through doors and there are solid objects which you can’t see but are there.
( looking at you bunkers of selow heights )
not to mention, the windows and doors that we have in the editor are actually different from the base game. so you have to convert them into different templates. which isn’t too much of an issue if it wasn’t for the fact that;
some of the editors maps are outdated. like, they use an older version.
so you find flying bridges, flying objects, different layout of houses ( primarily with moscow variants )
and the cherry on top, balancing them is not an actual easy task.
TLDR, we would need the right tools.
and the editor doesn’t get uploaded very often as not considered vital ( … i guess…“”“rightfully so”“” )