because of the doubled throw distance at leaaast?
or maybe higher blast radius?
Pretty sure you would fail doing this with TNT
because of the doubled throw distance at leaaast?
or maybe higher blast radius?
Pretty sure you would fail doing this with TNT
How do people absolutely yeet the packs? In best case scenario I get a good 3-5 meters max
seems inconsistent to me. Once I had it drop after a few feet, usually it goes a good 25m.
But I usually try throwing at a 45 into the air.
It will land where you aim (centre of your screen).
Pay attention to your surroundings and stick with friendlies if youāre dying to TNT too much. Anyone who does that rarely dies to it.
There is a back and forth of skill.
Newbie soldiers will instantly throw the explosive packs
Newbie tankers will not notice them and die
Moderately experienced tankers will notice them and drive away
Experienced soldiers will learn how to cook their explosive pack to nearly guarantee a kill
Experienced tankers will learn how to stay with teammates for cover against these more experienced soldiers.
Sure, tanks can kill dozens and dozens of soldiers from pretty much any range with their MGs and cannons. in return, if they are caught off-guard at close distance they die to infantry that knows what they are doing.
This game is realistic, not simulator. There is a diffrence. Some items are arcade-oriented, without being too arcade-y, if that makes sense. Punishing soldiers for hits they undoubtedly are going to take by removing medkits wouldnāt make things better, only more of a meatgrinder. Now experienced players get rewarded by being able to heal, taking as little damage as possible means they can last longer with each medkit.
In the meanwhile, I do not hear you complain about how engineers can whip giant fortifications out of their rear end. Iād argue that is the most arcade-like feature in the game.
Really I started with that āmost experienced tankerā mindset from the getgo. Tanks are vulnerable to infantry so I try to either stay far away from built-up areas, move through them as quickly as possible, or stay with friendly infantry all around me.
Of course I still suicide-rush enemy tanks when Iām on foot because itāll probably minimize deaths in the long run.
Every player standing themselves backup after being shot and tossing TNT bundles is not rewarding game play or indictive of skill or experienceā¦
You ran into the premium squads yet? Nothing more immersive than shooting down a 5 man squad and then having to reload and shoot them all 1 more time because they have medkits.
This shit will devolve into squads of super soldiers all with the same perks doing the exact same thing. The only diversity will be in those who buy the premium squads and those who donāt. Which will also be the difference in the team who wins and the team who loses.
premium squads go down for you?
It took me a molotov, an entire PPSH box mag, and then stabbing them while theyāre down to kill one.
Not one squad, 1 guy in the squad.
get your anti-tank explosive, cook it (3 sec), throw them out, make sure it land on top of its engine.
That is off topic. Premium squads are entirely different problem that was discussed many times before and I can guarantee you, that (I will dare to name) TCatPlaysGamezYT is with us in the harsh criticism of premium squads camp. We know the bs of premium squads or perks that allow them (in theory, any high ranked soldier) be too much cancerous.
Medkit gives you just a slight portion of health so you are pretty much walking corpse anyway (anything and their grandma armed with wooden pokestick can beat the hell out of you unless you got lucky with healing perk that wouldnĀ“t be too much of a issue without 35% health perkā¦still I would tone it down to just +100% hp recovery per medkit instead of 200%, if you ask me) ready to be punished if you continue making mistakes. That is I think fair compromise between realism and arcade style.
Also try to stay close enough to the TNT blast and I can guarantee, that there is no medkit that would fix you up after such suicide run. Yes, if you get away in time you can be just downed, but that is leaving you vulnerable to enemy fire (so unless tanker had 1 brain cell and overextended beyond infantry cover, you can and will be shot on spot) while you heal anyway so its pretty much death sentence relying on luck.
Edit: Please, for issue with perks and premium squads, look into these threads (there are many more tho):
Thoughts on the premium squads - English speaking section / Mess Room - Enlisted
On the Premium squad - English speaking section / Suggestions - Enlisted
Health perks - English speaking section / Suggestions - Enlisted
Getting back up has nothing to do with prem squads, it has everything to do with medkits and health perks.
Each soldier in the premium squad has 3 medkits.
Current gameplay feels cheesy all around.
well, i donāt think that have 3 medkits itās the real problem.
but shooting at someone that survives 3 shots it is.
All my soldiers have 2 medkits. I prefer bringing 3 grenades. Premium has nothing to do with that
Game is easy mode, you enjoy it that way.
The question is that do you need for now for your style of gameplay. I often took 1 demo 2 medpacks and some frags or smoke grens. In Premium and other squads its the same
itās not about being " Easy Mode ". itās about having further bandages if things goes wrong. plus, i can heal others people and get experience while pushing and not wasting precious lives.
Looks like I the only one who never gets to use their 2nd medkit lol
Which is why I fill every slot available with whatever blows. I find it a lot more helpful than multiple medkits. You are toast when you are against premium squads anyway.
While I donāt think tanks are too easy to destroy, I do find it odd how common AT explosives are in the battles.