Tips for enlisted from a toxic player

  1. Build rallies. Rallies are the most important part of Enlisted and the best and easiest way how to help your team. You should have an engineer in every squad so you can build rallies as soon as possible. Because rallies are so precious, you should build them in safe, hard-to-get locations. For example wooden towers for sniping, in Moscow on attics which are only accessible via ladders, top-most floors of buildings, deepest corners of bunkers, etc. To keep rallies safe and prevent them from being contested build them an 80~100m distance from caps.
  2. The best grenade is the phosphorus grenade. Equip every non-sniper soldier with a grenade pouch and all phosphorus grenades. Then when you meet the enemy, throw all grenades at them. When you run out of grenades, switch to another soldier. This way you can clear an entire building almost risk-free. They can also kill tanks.
  3. You can use car horns on almost every vehicle. Shift key by default.
  4. Sniping is by far the safest way how to get kills and score. Find a nice spot with a view and snipe. You can use an engineer to build an ammo box to prevent running out of ammunition. The engineer can build a sandbag (sometimes two on top of each other or a sandbag with a Czech hedgehog on top of it). You can climb on these sandbags and snipe from them. This can unlock OP sniping positions (for example in D-Day, one of the possible last caps is Windmill. You can build one sandbag on the top floor to reach high windows and snipe from these), or give you the extra high to see across a hill. Your snipers should have 4 med packs and all three healing perks (greater chance to be downed, faster healing, stronger healing) - this way they are virtually unkillable from the distance. Keep in mind that you can pick up sniper rifles from dead squadmates and still replenish ammo from ammo boxes. This allows you to be an effective sniper even in a squad with just one sniper (for example radio squad). You can also order your squad to be in a safer location, so a potential tank shell doesn’t wipe out your whole team.
  5. Bared wire is your friend. You can use it to protect your rallies, or rallies of other teammates, or if you are defending put them all over the cap. Guaranteed to slow down the enemy.
  6. Radio operators. Very strong. You can use them in almost every squad. There are three good locations for the strike: near the gray zone (has a chance to interrupt reinforcement and destroy rally), and on a place with red arrows (these are rare). The third is trickier to find. On the map, you can see your allies and where they are facing. If lots of allies a facing an area where are no allies, chances are that there are lots of enemies. Never call a strike on the cap, that tends to have enough coverage to be ineffective.
  7. Special squads are good. The radio operator lets you call an airstrike (great for taking down enemy rallies). Machine gunner lets you build a machine gun (great addition to your camping spot).
  8. Mines. You can put an anti-personal mine, then an anti-tank mine on top of it. When an enemy soldier steps on it, it will make a big boom, wiping out every enemy in the vicinity. You can chain anti-tank mines for a larger area of effect. For example, put an anti-personal mine in the middle of the room, then an anti-tank chain towards the entrances. This can wipe out the whole enemy assault the moment a soldier steps on an anti-personal mine.
  9. When you see an enemy rally, don’t destroy it. Approach it and place an anti-personal mine on it. This will destroy the rally AND the whole squad when an enemy spawns. If the rally is in a confined space with an obvious direction for the enemy to go, you can do even better. Put an anti-tank mine on top of the rally and make a chain of anti-tank mines towards the entrance, then put an anti-personal mine on the last anti-tank mine. This will not only destroy the rally and the whole spawned squad, but if multiple squads spawned rapidly after each other, it can destroy multiple squads!
  10. To destroy an enemy tank, put an anti-tank mine on it, see it glitch down, and shoot it with a gun.
  11. You can cook grenades by holding the throw grenade button. Use it to give enemies less time to run away. You can cook grenades when downed. Use it to “instantly” ignite white phosphorus when downed, hitting every enemy nearby.
5 Likes

Weird/ feels like bait though 8 is interesting and 11 is common sense.

2 Likes

all you need is #1

2 Likes

i agree… it seems like well disguised bait…

And this here is why you lose and then are so toxic :

You forgot 12.
If you use automatics - use them as much as possible, ideally while bunny hopping and or repeatedly leaning from side to side. Both the enemy and the allies will be intimidated by your improvised maori war dance and you will surely get as much score as possible with minimal effort. For best results use soviet SMGs.

Build them out of bounds so your team is stuck there forced to suicide.

Throw them at your team

Rebind to W or mouse move, same with soldiers yelling

Barb every friendly rally point

Aim at your team

Flametroopers to burn allies

Shoot at friendly mines, bonus points for shooting when friendly is planting them

Molotov on every soldier, only throw when you are downed, preferably near allies.

Sniping is already toxic enough.

Fixed your shitty toxicity guid.

1 Like

not if this is your first online FPS, or even your first FPS.

No1 Place rally’s in wooden towers and attic’s. All you are going to get with that is, all your AI getting stuck up there. It`s a nightmare every time some one does that :dizzy_face: We need to have the option to knock out badly placed rally’s.

How about water towers?

They need to be where we can all jump into battle quickly, not somewhere we are going to struggle from the get go :+1: