Timer Node

greetings, today i come with a simple suggestion that i find my self needing in the future ( and somewhat now ).

and that is, a simple timer that will be active on the UI for players when playing in my mod.

but this timer can be used for many other reasons.

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how would this work?

the modder will be able to utilize ( ideally, and hopefully ) a timer through a dedicated node in the editor.

upon placing this node, modders will be able to tweak it’s functions. and speaking of,
said timers would need:

  • name ( text )
    name will be a field where you place a text, and it will work as a header next to the timer count.
    ideally used to convay the name of what is happening next to the timer. to say what the timer is about essentially.

  • clock / anticlock wise check box ( bool )
    so, the idea behind, is that players can tick the option that they want.
    weather be a timer, or a chronometer.

  • groupname parameter ( text )
    that way, we can make this timer appear and activate along sectors.
    if empty, the timer will always be active

  • time ( reel )
    here, you will be able to set the amount of time for how much said timer will be active.
    and if the timer is set to default, it will start from said number and will drop to 0. if the bool of anti clock wise is activated, it will build up and once reaches the written number, it will disappear.

  • trigger name ( text )
    it will co-work with triggers. and the modder will have to insert the trigger group name here, and the game should handled it from there.

  • zombie patrol ( bool )
    if checked, this timer will co-work with the patrol timer. and it will display in real time how much is left before the next patrol.

  • repeat ( bool )
    if enabled, this timer will reset it self.
    mostly useful for other functions if the modder wants this timer to work through and through.

  • session timer ( bool )
    if checked, this timer will display how much is left before the matches end.
    similar to the pre existing one, except it would be active at all time, instead of only being active/appearing at the last 2 minutes.

  • arraid closure ( bool )
    if enabled, a timer will appear warning players how much time is left before the gray area switches.

  • position ( p1, p2 / Y Z )
    position is self explanatory.
    but this would allow to move around the timer. in order to being able to place more if needed.
    otherwise they would all be in one place. and not look too great.

and that’s all i can think of.
if any other fellow modderes have an idea or wants more functions for a timer, let me know.

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